
Weapon Axe
An axe designed by Kingley, the grumpy forging master, it will cause the target keep bleeding.
When Luck reaches 90, Atk +100
When Dexterity reaches 90, Damage of [Mammonite] +50%
When Refining +5, +10, +15, Damage of [Mammonite] +10%, 20%, 30% respectively
[Mammonite] has a 10% chance to trigger Crit, which cause skills deal 1.5 times of damage
When Luck reaches 90, Atk +100 When Dexterity reaches 90, Damage of [Mammonite] +50% When Refining +5, +10, +15, Damage of [Mammonite] +10%, 20%, 30% respectively [Mammonite] has a 10% chance to trigger Crit, which cause skills deal 1.5 times of damage
Atk +55, Str +1
Atk +60, Str +2
Atk +65, Str +2
Atk +70; when STR reaches 240, [Mammonite] damage +30%; when refining +12, every 10 STR grants 2 Atk, every 10 DEX grants 2 Atk and every 10 LUK grants 2 Atk
Formula
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"Dsc": "When Luck reaches 90, Atk +100;When Dexterity reaches 90, Damage of [Mammonite] +50%;When Refining +5, +10, +15, Damage of [Mammonite] +10%, 20%, 30% respectively;[Mammonite] has a 10% chance to trigger Crit, which cause skills deal 1.5 times of damage",
"BuffName": "Bloody Axe",
"BuffRate": {
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"Condition": {
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"type": "Attr"
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"BuffEffect": {
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"type": "AttrChange"
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Formula
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"ShadowOff": 0,
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