Comet Warfare Armor
Armor
Quality
Purple
Effect

Stun & Freeze Res +[Quench]50[Quench]%

Max HP + [Quench]4000[Quench]

Phy. Def + [Quench]10[Quench]%

For every Refinement +1, M. DEF +[Quench]1[Quench]%

Petrify Res +[Quench]10[Quench]%. For every Refinement +1, Petrify Res +[Quench]1[Quench]%

Fear Resistance +[Quench]10[Quench]%. For every Refinement +1, Fear Resistance +[Quench]1[Quench]%

When Refinement +5, Max HP +[Quench]2[Quench]%

When Refinement +10, Max HP +[Quench]3[Quench]%

When Refinement +15 , Max HP +[Quench]5[Quench]%

Starting from refined +8, every +1 refining reduces Neutral, Wind, Earth, Water, and Fire damage taken by [Quench]1[Quench]% (up to [Quench]8[Quench]%).

Unlock

Stun & Freeze Res +[Quench]50[Quench]% Max HP + [Quench]4000[Quench] Phy. Def + [Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%;Petrify Res +[Quench]10[Quench]%. For every Refinement +1, Petrify Res +[Quench]1[Quench]% Fear Resistance +[Quench]10[Quench]%. For every Refinement +1, Fear Resistance +[Quench]1[Quench]% When Refinement +5, Max HP +[Quench]2[Quench]%; When Refinement +10, Max HP +[Quench]3[Quench]%; When Refinement +15 , Max HP +[Quench]5[Quench]%;;Starting from refined +8, every +1 refining reduces Neutral, Wind, Earth, Water, and Fire damage taken by [Quench]1[Quench]% (up to [Quench]8[Quench]%).

Jobs
All Jobs
Tiers

    Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]

    Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]

    Max Health +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], VIT +[Quench]1[Quench]

    Max Health +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], VIT +[Quench]1[Quench]

    When blood volume is below 50%, you can be immune to any 3 instances of wind, earth, water, and fire attribute damage every 15 seconds, and it will take effect after being worn for 30 seconds.

Formula

{
  "id": 42610,
  "Dsc": "Stun & Freeze Res +[Quench]50[Quench]%;Max HP + [Quench]4000[Quench];Phy. Def + [Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%",
  "BuffName": "Comet Warfare Armor",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "DefPer": 0.1,
    "MDefPer": {
      "a": 0.01,
      "b": 0,
      "c": 0,
      "type": 3323
    },
    "StunDef": 0.5,
    "FreezeDef": 0.5
  }
}

Formula

{
  "id": 42611,
  "Dsc": "Petrify Res +[Quench]10[Quench]%. For every Refinement +1, Petrify Res +[Quench]1[Quench]%;Fear Resistance +[Quench]10[Quench]%. For every Refinement +1, Fear Resistance +[Quench]1[Quench]%;When Refinement +5, Max HP +[Quench]2[Quench]%; When Refinement +10, Max HP +[Quench]3[Quench]%; When Refinement +15 , Max HP +[Quench]5[Quench]%;",
  "BuffName": "Comet Warfare Armor",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "MaxHp": 4000,
    "ChaosDef": {
      "a": 0.01,
      "b": 0,
      "c": 0.1,
      "type": 3323
    },
    "MaxHpPer": {
      "a": 0.02,
      "b": 0.03,
      "c": 0.05,
      "d": 0,
      "type": 3300
    },
    "StoneDef": {
      "a": 0.01,
      "b": 0,
      "c": 0.1,
      "type": 3323
    }
  }
}

Formula

{
  "id": 42612,
  "Dsc": "Starting from refined +8, every +1 refining reduces Neutral, Wind, Earth, Water, and Fire damage taken by [Quench]1[Quench]% (up to [Quench]8[Quench]%).",
  "BuffName": "Comet Warfare Armor",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "BeFireDamPer": {
      "a": 0.01,
      "b": 7,
      "c": 0,
      "type": 3323
    },
    "BeWindDamPer": {
      "a": 0.01,
      "b": 7,
      "c": 0,
      "type": 3323
    },
    "BeEarthDamPer": {
      "a": 0.01,
      "b": 7,
      "c": 0,
      "type": 3323
    },
    "BeWaterDamPer": {
      "a": 0.01,
      "b": 7,
      "c": 0,
      "type": 3323
    },
    "BeNeutralDamPer": {
      "a": 0.01,
      "b": 7,
      "c": 0,
      "type": 3323
    }
  }
}

Formula

{
  "id": 90005545,
  "BuffDesc": "Immune to wind, earth, water, and fire attribute damage.",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "23",
  "BuffRate": {
    "Odds": 100
  },
  "IconType": 1,
  "BuffStateID": 14
}

Formula

{
  "id": 42105,
  "VID": 50010093,
  "Icon": "item_42105",
  "Type": "Armour",
  "Effect": {
    "Def": 196
  },
  "MaxNum": 99,
  "NameZh": "##108205",
  "Feature": 1,
  "Quality": 4,
  "display": [
    0
  ],
  "CanEquip": [
    0
  ],
  "CardSlot": 0,
  "EffectAdd": {
    "Def": 1
  },
  "EquipType": 2,
  "SellPrice": 4800,
  "ShadowOff": 0,
  "Extraction": {
    "id": 42105,
    "Dsc": "##532923",
    "BuffIds": [
      {
        "lv": 0,
        "buff": [
          48520
        ]
      }
    ],
    "AttrType": 2,
    "ComposeEquip": [
      42040,
      142040
    ],
    "RefineLvCost": [
      90,
      90,
      90,
      90,
      90,
      90,
      90,
      90,
      90,
      90,
      90,
      90,
      90,
      90,
      90,
      90
    ]
  },
  "RefineMaxlv": 15,
  "AuctionPrice": 1,
  "RefineEffect": {
    "RefineDamReduc": 0.009
  },
  "SubstituteID": 421052,
  "UniqueEffect": {
    "buff": [
      42610,
      42611,
      42612
    ]
  },
  "AdventureSort": 10000,
  "AdventureValue": -1
}