
Armor
Stun & Freeze Res +[Quench]50[Quench]%
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]10[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Petrify Res +[Quench]10[Quench]%. For every Refinement +1, Petrify Res +[Quench]1[Quench]%
Fear Resistance +[Quench]10[Quench]%. For every Refinement +1, Fear Resistance +[Quench]1[Quench]%
When Refinement +5, Max HP +[Quench]2[Quench]%
When Refinement +10, Max HP +[Quench]3[Quench]%
When Refinement +15 , Max HP +[Quench]5[Quench]%
Starting from refined +8, every +1 refining reduces Neutral, Wind, Earth, Water, and Fire damage taken by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
Stun & Freeze Res +[Quench]50[Quench]% Max HP + [Quench]4000[Quench] Phy. Def + [Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%;Petrify Res +[Quench]10[Quench]%. For every Refinement +1, Petrify Res +[Quench]1[Quench]% Fear Resistance +[Quench]10[Quench]%. For every Refinement +1, Fear Resistance +[Quench]1[Quench]% When Refinement +5, Max HP +[Quench]2[Quench]%; When Refinement +10, Max HP +[Quench]3[Quench]%; When Refinement +15 , Max HP +[Quench]5[Quench]%;;Starting from refined +8, every +1 refining reduces Neutral, Wind, Earth, Water, and Fire damage taken by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]
Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]
Max Health +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], VIT +[Quench]1[Quench]
Max Health +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], VIT +[Quench]1[Quench]
When blood volume is below 50%, you can be immune to any 3 instances of wind, earth, water, and fire attribute damage every 15 seconds, and it will take effect after being worn for 30 seconds.
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)
Formula
{
"id": 42610,
"Dsc": "Stun & Freeze Res +[Quench]50[Quench]%;Max HP + [Quench]4000[Quench];Phy. Def + [Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%",
"BuffName": "Comet Warfare Armor",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"DefPer": 0.1,
"MDefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
},
"StunDef": 0.5,
"FreezeDef": 0.5
}
}
Formula
{
"id": 42611,
"Dsc": "Petrify Res +[Quench]10[Quench]%. For every Refinement +1, Petrify Res +[Quench]1[Quench]%;Fear Resistance +[Quench]10[Quench]%. For every Refinement +1, Fear Resistance +[Quench]1[Quench]%;When Refinement +5, Max HP +[Quench]2[Quench]%; When Refinement +10, Max HP +[Quench]3[Quench]%; When Refinement +15 , Max HP +[Quench]5[Quench]%;",
"BuffName": "Comet Warfare Armor",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"MaxHp": 4000,
"ChaosDef": {
"a": 0.01,
"b": 0,
"c": 0.1,
"type": 3323
},
"MaxHpPer": {
"a": 0.02,
"b": 0.03,
"c": 0.05,
"d": 0,
"type": 3300
},
"StoneDef": {
"a": 0.01,
"b": 0,
"c": 0.1,
"type": 3323
}
}
}
Formula
{
"id": 42612,
"Dsc": "Starting from refined +8, every +1 refining reduces Neutral, Wind, Earth, Water, and Fire damage taken by [Quench]1[Quench]% (up to [Quench]8[Quench]%).",
"BuffName": "Comet Warfare Armor",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"BeFireDamPer": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
},
"BeWindDamPer": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
},
"BeEarthDamPer": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
},
"BeWaterDamPer": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
},
"BeNeutralDamPer": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
}
}
}
Formula
{
"id": 90005545,
"BuffDesc": "Immune to wind, earth, water, and fire attribute damage.",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffStateID": 14
}
Formula
{
"id": 142105,
"VID": 50011093,
"Icon": "item_42105",
"Type": "Armour",
"Effect": {
"Def": 196
},
"MaxNum": 99,
"NameZh": "##110518",
"Feature": 1,
"Quality": 4,
"display": [
0
],
"CanEquip": [
0
],
"CardSlot": 1,
"EffectAdd": {
"Def": 1
},
"EquipType": 2,
"SellPrice": 9600,
"ShadowOff": 0,
"Extraction": {
"id": 142105,
"Dsc": "##532923",
"BuffIds": [
{
"lv": 0,
"buff": [
48520
]
}
],
"AttrType": 2,
"ComposeEquip": [
42040,
142040
],
"RefineLvCost": [
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90
]
},
"RefineMaxlv": 15,
"AuctionPrice": 1,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"UniqueEffect": {
"buff": [
42610,
42611,
42612
]
}
}