Improved Arm Armor
Off Hand Shield

Advanced armor for Ninjas in the Kingdom of Heavenly Water. Reserved for elite ninjas, it's more flexible and tensile than regular arm guards.

Quality
Purple
Effect

Str+[Quench]12[Quench]

MDef+[Quench]80[Quench]

Move Spd +[Quench]3[Quench]%

Max HP +[Quench]3000[Quench]

Melee physical DMG +[Quench]10[Quench]%

When refining +5, Melee physical DMG +[Quench]2[Quench]%

When refining +10, Melee physical DMG +[Quench]4[Quench]%

When refining +15, Melee physical DMG +[Quench]5[Quench]%

Starting from Refining +8, every +1 Refining increases Melee DMG by [Quench]1[Quench]% (up to [Quench]8[Quench]%)

Unlock

Str+[Quench]12[Quench] MDef+[Quench]80[Quench] Move Spd +[Quench]3[Quench]% Max HP +[Quench]3000[Quench];Melee physical DMG +[Quench]10[Quench]%; When refining +5, Melee physical DMG +[Quench]2[Quench]%; When refining +10, Melee physical DMG +[Quench]4[Quench]%; When refining +15, Melee physical DMG +[Quench]5[Quench]%;Starting from Refining +8, every +1 Refining increases Melee DMG by [Quench]1[Quench]% (up to [Quench]8[Quench]%)

Jobs
Ninja Shadow Wolf Yamata Heinrich
Synth From
Tiers

    When you are in Hiding Status, Move SPD +5%, Phy. and M. DMG Taken is reduced by 2%, Takes effect after equipped for 30 seconds

    Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench], Str +[Quench]1[Quench]

    Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench], Str +[Quench]1[Quench]

    Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench]

    Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench]

Formula

{
  "id": 44430,
  "Dsc": "Str+[Quench]12[Quench];MDef+[Quench]80[Quench];Move Spd +[Quench]3[Quench]%;Max HP +[Quench]3000[Quench]",
  "BuffName": "Improved Arm Armor",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Str": 12,
    "MDef": 80,
    "type": "AttrChange",
    "MaxHp": 3000,
    "MoveSpdPer": 0.03
  }
}

Formula

{
  "id": 44431,
  "Dsc": "Melee physical DMG +[Quench]10[Quench]%; When refining +5, Melee physical DMG +[Quench]2[Quench]%; When refining +10, Melee physical DMG +[Quench]4[Quench]%; When refining +15, Melee physical DMG +[Quench]5[Quench]%",
  "BuffName": "Improved Arm Armor",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "type": "Equip",
    "noWeaponTypes": [
      190,
      210,
      260,
      270,
      310,
      320
    ]
  },
  "BuffEffect": {
    "type": "AttrChange",
    "DamIncrease": {
      "a": 0.02,
      "b": 0.04,
      "c": 0.05,
      "d": 0.1,
      "type": 3303
    }
  }
}

Formula

{
  "id": 44432,
  "Dsc": "Starting from Refining +8, every +1 Refining increases Melee DMG by [Quench]1[Quench]% (up to [Quench]8[Quench]%)",
  "BuffName": "Improved Arm Armor",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "type": "Equip",
    "noWeaponTypes": [
      190,
      210,
      260,
      270,
      310,
      320
    ]
  },
  "BuffEffect": {
    "type": "AttrChange",
    "DamIncrease": {
      "a": 0.01,
      "b": 7,
      "c": 0,
      "type": 3321
    }
  }
}

Formula

{
  "id": 42606,
  "VID": 51010092,
  "Desc": "##781035",
  "Icon": "item_42606",
  "Type": "Shield",
  "Effect": {
    "Def": 200
  },
  "MaxNum": 99,
  "NameZh": "##529825",
  "Quality": 4,
  "display": [
    0
  ],
  "CanEquip": [
    163,
    164,
    165,
    685
  ],
  "CardSlot": 0,
  "EffectAdd": {
    "Def": 0.8
  },
  "EquipType": 3,
  "SellPrice": 100,
  "ShadowOff": 0,
  "RefineMaxlv": 15,
  "AuctionPrice": 1,
  "RefineEffect": {
    "RefineDamReduc": 0.009
  },
  "SubstituteID": 426062,
  "UniqueEffect": {
    "buff": [
      44430,
      44431,
      44432
    ]
  },
  "AdventureSort": 11000,
  "ForbidFuncBit": 0,
  "AdventureValue": -1
}