Improved Arm Armor[1]
Off Hand Shield

Advanced armor for Ninjas in the Kingdom of Heavenly Water. Reserved for elite ninjas, it's more flexible and tensile than regular arm guards.

Quality
Purple
Effect

Str+[Quench]12[Quench]

MDef+[Quench]80[Quench]

Move Spd +[Quench]3[Quench]%

Max HP +[Quench]3000[Quench]

Melee physical DMG +[Quench]10[Quench]%

When refining +5, Melee physical DMG +[Quench]2[Quench]%

When refining +10, Melee physical DMG +[Quench]4[Quench]%

When refining +15, Melee physical DMG +[Quench]5[Quench]%

Starting from Refining +8, every +1 Refining increases Melee DMG by [Quench]1[Quench]% (up to [Quench]8[Quench]%)

Unlock

Str+[Quench]12[Quench] MDef+[Quench]80[Quench] Move Spd +[Quench]3[Quench]% Max HP +[Quench]3000[Quench];Melee physical DMG +[Quench]10[Quench]%; When refining +5, Melee physical DMG +[Quench]2[Quench]%; When refining +10, Melee physical DMG +[Quench]4[Quench]%; When refining +15, Melee physical DMG +[Quench]5[Quench]%;Starting from Refining +8, every +1 Refining increases Melee DMG by [Quench]1[Quench]% (up to [Quench]8[Quench]%)

Jobs
Ninja Shadow Wolf Yamata Heinrich
Synth From
Tiers

    When you are in Hiding Status, Move SPD +5%, Phy. and M. DMG Taken is reduced by 2%, Takes effect after equipped for 30 seconds

    Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench]

    Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench]

    Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench], Str +[Quench]1[Quench]

    Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench], Str +[Quench]1[Quench]

Craft Materials

Formula

{
  "id": 44430,
  "Dsc": "Str+[Quench]12[Quench];MDef+[Quench]80[Quench];Move Spd +[Quench]3[Quench]%;Max HP +[Quench]3000[Quench]",
  "BuffName": "Improved Arm Armor",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Str": 12,
    "MDef": 80,
    "type": "AttrChange",
    "MaxHp": 3000,
    "MoveSpdPer": 0.03
  }
}

Formula

{
  "id": 44431,
  "Dsc": "Melee physical DMG +[Quench]10[Quench]%; When refining +5, Melee physical DMG +[Quench]2[Quench]%; When refining +10, Melee physical DMG +[Quench]4[Quench]%; When refining +15, Melee physical DMG +[Quench]5[Quench]%",
  "BuffName": "Improved Arm Armor",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "type": "Equip",
    "noWeaponTypes": [
      190,
      210,
      260,
      270,
      310,
      320
    ]
  },
  "BuffEffect": {
    "type": "AttrChange",
    "DamIncrease": {
      "a": 0.02,
      "b": 0.04,
      "c": 0.05,
      "d": 0.1,
      "type": 3303
    }
  }
}

Formula

{
  "id": 44432,
  "Dsc": "Starting from Refining +8, every +1 Refining increases Melee DMG by [Quench]1[Quench]% (up to [Quench]8[Quench]%)",
  "BuffName": "Improved Arm Armor",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "type": "Equip",
    "noWeaponTypes": [
      190,
      210,
      260,
      270,
      310,
      320
    ]
  },
  "BuffEffect": {
    "type": "AttrChange",
    "DamIncrease": {
      "a": 0.01,
      "b": 7,
      "c": 0,
      "type": 3321
    }
  }
}

Formula

{
  "id": 142606,
  "VID": 51011092,
  "Desc": "##781035",
  "Icon": "item_42606",
  "Type": "Shield",
  "Effect": {
    "Def": 200
  },
  "MaxNum": 99,
  "NameZh": "##530068",
  "Quality": 4,
  "display": [
    0
  ],
  "CanEquip": [
    163,
    164,
    165,
    685
  ],
  "CardSlot": 1,
  "EffectAdd": {
    "Def": 0.8
  },
  "EquipType": 3,
  "SellPrice": 100,
  "ShadowOff": 0,
  "RefineMaxlv": 15,
  "AuctionPrice": 1,
  "RefineEffect": {
    "RefineDamReduc": 0.009
  },
  "UniqueEffect": {
    "buff": [
      44430,
      44431,
      44432
    ]
  },
  "ForbidFuncBit": 0
}