
Armor
Put on this Doll Outfit and you are ready to hand out leaflets on the square. No one can recognize you!
Int +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
M. Def + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF +[Quench]1[Quench]%
Variable Cast Time -[Quench]10[Quench]%, Wind, Earth, Water, Fire ATK +[Quench]15[Quench]%
When Refinement +10, Ignore M. DEF +[Quench]8[Quench]%
When Refinement +15, Ignore M. DEF +[Quench]8[Quench]%
Int +[Quench]20[Quench] Max HP + [Quench]3500[Quench] M. Def + [Quench]15[Quench]%; For every Refinement +1, Phy. DEF +[Quench]1[Quench]%;Variable Cast Time -[Quench]10[Quench]%, Wind, Earth, Water, Fire ATK +[Quench]15[Quench]%; When Refinement +10, Ignore M. DEF +[Quench]8[Quench]%; When Refinement +15, Ignore M. DEF +[Quench]8[Quench]%
Formula
{
"id": 44850,
"Dsc": "Int +[Quench]20[Quench];Max HP + [Quench]3500[Quench];M. Def + [Quench]15[Quench]%; For every Refinement +1, Phy. DEF +[Quench]1[Quench]%",
"BuffName": "Joyful Doll Dress",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Int": 20,
"type": "AttrChange",
"MaxHp": 3500,
"DefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
},
"MDefPer": 0.15
}
}
Formula
{
"id": 44851,
"Dsc": "Variable Cast Time -[Quench]10[Quench]%, Wind, Earth, Water, Fire ATK +[Quench]15[Quench]%; When Refinement +10, Ignore M. DEF +[Quench]8[Quench]%; When Refinement +15, Ignore M. DEF +[Quench]8[Quench]%",
"BuffName": "Joyful Doll Dress",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"FireAtk": 0.15,
"WindAtk": 0.15,
"EarthAtk": 0.15,
"WaterAtk": 0.15,
"IgnoreMDef": {
"a": 0,
"b": 0.08,
"c": 0.08,
"d": 0,
"type": 3300
},
"CTChangePer": -0.1
}
}
Formula
{
"id": 142154,
"VID": 50011142,
"Desc": "##1134776",
"Icon": "item_42154",
"Type": "Armour",
"IsNew": 1,
"Effect": {
"Def": 205
},
"MaxNum": 99,
"NameZh": "##1111359",
"Feature": 1,
"Quality": 2,
"display": [
1
],
"CanEquip": [
0
],
"CardSlot": 1,
"EffectAdd": {
"Def": 1.2
},
"EquipType": 2,
"SellPrice": 100,
"RefineMaxlv": 15,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"UniqueEffect": {
"buff": [
44850,
44851
]
},
"NewEquipRefine": 1,
"NewEquipRepair": [
[
6830,
1
]
]
}