
Armor
Dex +[Quench]10[Quench], Agi +[Quench]10[Quench],
Phy. ATK +[Quench]4[Quench]%
Max HP +[Quench]3600[Quench]
Phy. DEF +[Quench]10[Quench]%
For every Refinement +1, M. DEF + [Quench]1[Quench]%
When Refinement +5, Phy. ATK +[Quench]3[Quench]%, Ignore DEF +[Quench]4[Quench]%
When Refinement +10 and Dagger are equipped, Phy. ATK +[Quench]5[Quench]%, Ignore DEF +[Quench]8[Quench]%
When Refinement +15 and Axes are used, Phy. DMG +[Quench]7[Quench]%
When Bows are equipped, Ranged Phy. ATK +[Quench]8[Quench]%, Ignore DEF +[Quench]5[Quench]%
When Refinement +15, Phy. DMG +[Quench]5[Quench]%
Starting from refined +8, every +1 refining increases Atk by [Quench]1[Quench]% & Ignore Def by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
[Black Wing V] + [Madman's Jacket]: Str +5, Ignore Def +10%
Dex +[Quench]10[Quench], Agi +[Quench]10[Quench], Phy. ATK +[Quench]4[Quench]%;Max HP +[Quench]3600[Quench] Phy. DEF +[Quench]10[Quench]% For every Refinement +1, M. DEF + [Quench]1[Quench]%;When Refinement +5, Phy. ATK +[Quench]3[Quench]%, Ignore DEF +[Quench]4[Quench]%; When Refinement +10 and Dagger are equipped, Phy. ATK +[Quench]5[Quench]%, Ignore DEF +[Quench]8[Quench]%; When Refinement +15 and Axes are used, Phy. DMG +[Quench]7[Quench]%; When Bows are equipped, Ranged Phy. ATK +[Quench]8[Quench]%, Ignore DEF +[Quench]5[Quench]%; When Refinement +15, Phy. DMG +[Quench]5[Quench]%;Starting from refined +8, every +1 refining increases Atk by [Quench]1[Quench]% & Ignore Def by [Quench]1[Quench]% (up to [Quench]8[Quench]%).;[Black Wing V] + [Madman's Jacket]: Str +5, Ignore Def +10%
Life limit +[Quench]450[Quench], physical defense +[Quench]25[Quench]
Life limit +[Quench]450[Quench], physical defense +[Quench]25[Quench]
Max HP +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], Str, Dex +[Quench]1[Quench]
Max HP +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], Str, Dex +[Quench]1[Quench]
When health is below 50%, upon taking damage, restore 10% of maximum health, and within 10 seconds after the effect is triggered, if you take damage, there is a 20% chance to restore 1% of maximum health, with an internal Cooldown Time of 15 seconds, takes effect 30 seconds after putting it on.
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)
Formula
{
"id": 91001250,
"Dsc": "[Black Wing V] + [Madman's Jacket]: Str +5, Ignore Def +10%",
"BuffName": "Black Wing V + Madman's Jacket",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "HasBuff",
"buffid": [
90001614,
42630
]
},
"BuffEffect": {
"Str": 5,
"type": "AttrChange",
"IgnoreDef": 0.1
},
"QuenchPercent": 1
}
Formula
{
"id": 42630,
"Dsc": "Dex +[Quench]10[Quench], Agi +[Quench]10[Quench],;Phy. ATK +[Quench]4[Quench]%",
"BuffName": "Madman's Jacket",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Agi": 10,
"Dex": 10,
"type": "AttrChange",
"MaxHp": 3600,
"AtkPer": {
"a": 0.03,
"b": 0,
"c": 0,
"d": 0.04,
"type": 3300
},
"DefPer": 0.1,
"MDefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
},
"IgnoreDef": {
"a": 0.04,
"b": 0,
"c": 0,
"d": 0,
"type": 3300
}
}
}
Formula
{
"id": 90005566,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 0.1,
"b": 0,
"type": 6
},
"type": "HSPChange"
}
}
Formula
{
"id": 90005568,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 0.01,
"b": 0,
"type": 6
},
"type": "HSPChange"
}
}
Formula
{
"id": 90005565,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Equip",
"no_items": [
42107,
142107
]
},
"BuffEffect": {
"id": [
90005567
],
"type": "DelBuff"
}
}
Formula
{
"id": 90005567,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "BeAttack",
"all_skill": 1,
"must_have_damage": 1
},
"BuffEffect": {
"id": [
90005568
],
"Odds": 20,
"type": "AddBuff"
}
}
Formula
{
"id": 42631,
"Dsc": "Max HP +[Quench]3600[Quench];Phy. DEF +[Quench]10[Quench]%;For every Refinement +1, M. DEF + [Quench]1[Quench]%",
"BuffName": "Madman's Jacket",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"AtkPer": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
},
"IgnoreDef": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
},
"DamIncrease": {
"a": 0,
"b": 0,
"c": 0.05,
"d": 0,
"type": 3300
}
}
}
Formula
{
"id": 42632,
"Dsc": "When Refinement +5, Phy. ATK +[Quench]3[Quench]%, Ignore DEF +[Quench]4[Quench]%; When Refinement +10 and Dagger are equipped, Phy. ATK +[Quench]5[Quench]%, Ignore DEF +[Quench]8[Quench]%; When Refinement +15 and Axes are used, Phy. DMG +[Quench]7[Quench]%; When Bows are equipped, Ranged Phy. ATK +[Quench]8[Quench]%, Ignore DEF +[Quench]5[Quench]%; When Refinement +15, Phy. DMG +[Quench]5[Quench]%",
"BuffName": "Madman's Jacket",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Equip",
"typeID": 250
},
"BuffEffect": {
"type": "AttrChange",
"AtkPer": {
"a": 0.05,
"type": 4351
},
"IgnoreDef": {
"a": 0.08,
"type": 4351
}
}
}
Formula
{
"id": 42633,
"Dsc": "Starting from refined +8, every +1 refining increases Atk by [Quench]1[Quench]% & Ignore Def by [Quench]1[Quench]% (up to [Quench]8[Quench]%).",
"BuffName": "Madman's Jacket",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Equip",
"typeID": 210
},
"BuffEffect": {
"type": "AttrChange",
"AtkPer": {
"a": 0.08,
"type": 4351
},
"IgnoreDef": {
"a": 0.05,
"type": 4351
}
}
}
Formula
{
"id": 142107,
"VID": 50011095,
"Icon": "item_42107",
"Type": "Armour",
"Effect": {
"Def": 196
},
"MaxNum": 99,
"NameZh": "##110439",
"Feature": 1,
"Quality": 3,
"display": [
0
],
"CanEquip": [
92,
93,
94,
95
],
"CardSlot": 1,
"EffectAdd": {
"Def": 1.2
},
"EquipType": 2,
"SellPrice": 9600,
"ShadowOff": 0,
"RefineMaxlv": 15,
"AuctionPrice": 1,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"UniqueEffect": {
"buff": [
42630,
42631,
42632,
42633,
91001250
]
}
}