
Armor
A suit of leather armor carved with a magic pattern. It can effectively resist M. DMG.
Int + [Quench]10[Quench], Agi + [Quench]10[Quench]
Max HP + [Quench]3500[Quench]
M. DEF + [Quench]15[Quench]%
Every Refinement +1,DEF + [Quench]1[Quench]%
Gear Attack SPD +[Quench]10[Quench]%, Ignore M. DEF +[Quench]10[Quench]%, Max HP +[Quench]5[Quench]%
When Refinement +10, M. ATK +[Quench]8[Quench]%
When Refinement +15, M. ATK +[Quench]8[Quench]%
Int + [Quench]10[Quench], Agi + [Quench]10[Quench] Max HP + [Quench]3500[Quench] M. DEF + [Quench]15[Quench]%; Every Refinement +1,DEF + [Quench]1[Quench]%;Gear Attack SPD +[Quench]10[Quench]%, Ignore M. DEF +[Quench]10[Quench]%, Max HP +[Quench]5[Quench]%; When Refinement +10, M. ATK +[Quench]8[Quench]%; When Refinement +15, M. ATK +[Quench]8[Quench]%
Formula
{
"id": 44860,
"Dsc": "Int + [Quench]10[Quench], Agi + [Quench]10[Quench];Max HP + [Quench]3500[Quench];M. DEF + [Quench]15[Quench]%; Every Refinement +1,DEF + [Quench]1[Quench]%",
"BuffName": "Mageweave Leather Shirt",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Agi": 10,
"Int": 10,
"type": "AttrChange",
"MaxHp": 3500,
"DefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
},
"MDefPer": 0.15
}
}
Formula
{
"id": 44861,
"Dsc": "Gear Attack SPD +[Quench]10[Quench]%, Ignore M. DEF +[Quench]10[Quench]%, Max HP +[Quench]5[Quench]%; When Refinement +10, M. ATK +[Quench]8[Quench]%; When Refinement +15, M. ATK +[Quench]8[Quench]%",
"BuffName": "Mageweave Leather Shirt",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"MAtkPer": {
"a": 0,
"b": 0.08,
"c": 0.08,
"d": 0,
"type": 3300
},
"MaxHpPer": 0.05,
"EquipASPD": 0.1,
"IgnoreMDef": 0.1
}
}
Formula
{
"id": 142157,
"VID": 50011145,
"Desc": "##1134779",
"Icon": "item_42157",
"Type": "Armour",
"IsNew": 1,
"Effect": {
"Def": 205
},
"MaxNum": 99,
"NameZh": "##1111362",
"Feature": 1,
"Quality": 2,
"display": [
1
],
"CanEquip": [
0
],
"CardSlot": 1,
"EffectAdd": {
"Def": 1.2
},
"EquipType": 2,
"SellPrice": 100,
"RefineMaxlv": 15,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"UniqueEffect": {
"buff": [
44860,
44861
]
},
"NewEquipRefine": 1,
"NewEquipRepair": [
[
6830,
1
]
]
}