
Armor
A dark, close fitting leather jacket, light and flexible, suitable for people working at night.
Agi +[Quench]10[Quench], Luk +[Quench]10[Quench]
Max HP +[Quench]3500[Quench]
DEF +[Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Crit. +[Quench]20[Quench], Crit. DMG +[Quench]25[Quench]%. When Refine +10, Crit. DMG +[Quench]10[Quench]%. When Refine +15, Crit. DMG +[Quench]10[Quench]%
Agi +[Quench]10[Quench], Luk +[Quench]10[Quench] Max HP +[Quench]3500[Quench] DEF +[Quench]15[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%;Crit. +[Quench]20[Quench], Crit. DMG +[Quench]25[Quench]%. When Refine +10, Crit. DMG +[Quench]10[Quench]%. When Refine +15, Crit. DMG +[Quench]10[Quench]%
Formula
{
"id": 44790,
"Dsc": "Agi +[Quench]10[Quench], Luk +[Quench]10[Quench];Max HP +[Quench]3500[Quench];DEF +[Quench]15[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%",
"BuffName": "Nightwalker Robe",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Agi": 10,
"Luk": 10,
"type": "AttrChange",
"MaxHp": 3500,
"DefPer": 0.15,
"MDefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
}
}
}
Formula
{
"id": 44791,
"Dsc": "Crit. +[Quench]20[Quench], Crit. DMG +[Quench]25[Quench]%. When Refine +10, Crit. DMG +[Quench]10[Quench]%. When Refine +15, Crit. DMG +[Quench]10[Quench]%",
"BuffName": "Nightwalker Robe",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Cri": 20,
"type": "AttrChange",
"CriDamPer": {
"a": 0,
"b": 0.1,
"c": 0.1,
"d": 0.25,
"type": 3300
}
}
}
Formula
{
"id": 142136,
"VID": 50011124,
"Desc": "##1134758",
"Icon": "item_42136",
"Type": "Armour",
"IsNew": 1,
"Effect": {
"Def": 205
},
"MaxNum": 99,
"NameZh": "##1111341",
"Feature": 1,
"Quality": 2,
"display": [
1
],
"CanEquip": [
0
],
"CardSlot": 1,
"EffectAdd": {
"Def": 1.2
},
"EquipType": 2,
"SellPrice": 100,
"RefineMaxlv": 15,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"UniqueEffect": {
"buff": [
44790,
44791
]
},
"NewEquipRefine": 1,
"NewEquipRepair": [
[
6830,
1
]
]
}