
Off Hand Shield
Str +[Quench]12[Quench]
Max HP +[Quench]3000[Quench]
Max SP +[Quench]200[Quench]
Damage taken from [Devotion] -[Quench]10[Quench]%
[Shield Chain], [Shield Boomerang] DMG +[Quench]15[Quench]%
When Refining +5, [Shield Charge], [Shield Chain], [Shield Boomerang] DMG +[Quench]5[Quench]%
when Refining +10, [Shield Charge], [Shield Chain], [Shield Boomerang] DMG +[Quench]10[Quench]%, ATK +[Quench]5[Quench]%
when Refining +15, ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%
Starting from refined +8, every +1 refining increases physical damage by[Quench]1[Quench]% (up to [Quench]8[Quench]%).
Str +[Quench]12[Quench] Max HP +[Quench]3000[Quench] Max SP +[Quench]200[Quench] Damage taken from [Devotion] -[Quench]10[Quench]% [Shield Chain], [Shield Boomerang] DMG +[Quench]15[Quench]%;When Refining +5, [Shield Charge], [Shield Chain], [Shield Boomerang] DMG +[Quench]5[Quench]%; when Refining +10, [Shield Charge], [Shield Chain], [Shield Boomerang] DMG +[Quench]10[Quench]%, ATK +[Quench]5[Quench]%; when Refining +15, ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%;Starting from refined +8, every +1 refining increases physical damage by[Quench]1[Quench]% (up to [Quench]8[Quench]%).
Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench]
Max HP +[Quench]350[Quench], Phy. DEF +[Quench]25[Quench]
Max HP +[Quench]400[Quench], Phy. DEF +[Quench]30[Quench], Str +[Quench]1[Quench], VIT +[Quench]1[Quench]
Max HP +[Quench]400[Quench], Phy. DEF +[Quench]30[Quench], Str +[Quench]1[Quench], VIT +[Quench]1[Quench]
When teammates (including yourself) on the same map have less than 40% HP, gives [Protection] : Reduces their Phy. and M. DMG taken by 5%. Takes effect after equipped for 30 seconds
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)
Formula
{
"id": 43280,
"Dsc": "Str +[Quench]12[Quench];Max HP +[Quench]3000[Quench];Max SP +[Quench]200[Quench];Damage taken from [Devotion] -[Quench]10[Quench]%;[Shield Chain], [Shield Boomerang] DMG +[Quench]15[Quench]%",
"BuffName": "Nirvana Shield",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Str": 12,
"type": "AttrChange",
"MaxHp": 3000,
"MaxSp": 200
}
}
Formula
{
"id": 43281,
"Dsc": "When Refining +5, [Shield Charge], [Shield Chain], [Shield Boomerang] DMG +[Quench]5[Quench]%; when Refining +10, [Shield Charge], [Shield Chain], [Shield Boomerang] DMG +[Quench]10[Quench]%, ATK +[Quench]5[Quench]%; when Refining +15, ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%",
"BuffName": "Nirvana Shield",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"AtkPer": {
"a": 0,
"b": 0.05,
"c": 0.05,
"d": 0,
"type": 3303
},
"MaxHpPer": {
"a": 0,
"b": 0,
"c": 0.05,
"d": 0,
"type": 3303
}
}
}
Formula
{
"id": 43282,
"Dsc": "Starting from refined +8, every +1 refining increases physical damage by[Quench]1[Quench]% (up to [Quench]8[Quench]%).",
"BuffName": "Nirvana Shield",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"DamIncrease": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3321
}
}
}
Formula
{
"id": 42581,
"VID": 51010068,
"Icon": "item_42581",
"Type": "Shield",
"Model": "Nirvana_shield",
"Effect": {
"Def": 225
},
"MaxNum": 99,
"NameZh": "##108681",
"Feature": 1,
"Quality": 4,
"display": [
0
],
"CanEquip": [
72,
73,
74,
75,
665
],
"CardSlot": 0,
"ModelDir": "Assets/Art/Model/Role/Weapon/Shield/Nirvana_shield",
"Condition": 8,
"EffectAdd": {
"Def": 1.5
},
"EquipType": 3,
"SellPrice": 4800,
"ShadowOff": 0,
"RefineMaxlv": 15,
"AuctionPrice": 1,
"LoadShowPose": [
0,
0.4,
0
],
"LoadShowSize": 1,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"SubstituteID": 425812,
"UniqueEffect": {
"buff": [
43280,
43281,
43282
]
},
"AdventureSort": 11000,
"ForbidFuncBit": 0,
"AdventureValue": -1,
"LoadShowRotate": 340
}