
Armor
A unique Old Windbreaker. Why not throw it away?
Int +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
M. Def + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF +[Quench]1[Quench]%
M. ATK +[Quench]500[Quench], Max SP +[Quench]200[Quench]
When Refinement +10, M. ATK +[Quench]200[Quench]
When Refinement +15, M. ATK +[Quench]200[Quench]
Int +[Quench]20[Quench] Max HP + [Quench]3500[Quench] M. Def + [Quench]15[Quench]%; For every Refinement +1, Phy. DEF +[Quench]1[Quench]%;M. ATK +[Quench]500[Quench], Max SP +[Quench]200[Quench]; When Refinement +10, M. ATK +[Quench]200[Quench]; When Refinement +15, M. ATK +[Quench]200[Quench]
Formula
{
"id": 44870,
"Dsc": "Int +[Quench]20[Quench];Max HP + [Quench]3500[Quench];M. Def + [Quench]15[Quench]%; For every Refinement +1, Phy. DEF +[Quench]1[Quench]%",
"BuffName": "Old Windbreaker",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Int": 20,
"type": "AttrChange",
"MaxHp": 3500,
"DefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
},
"MDefPer": 0.15
}
}
Formula
{
"id": 44871,
"Dsc": "M. ATK +[Quench]500[Quench], Max SP +[Quench]200[Quench]; When Refinement +10, M. ATK +[Quench]200[Quench]; When Refinement +15, M. ATK +[Quench]200[Quench]",
"BuffName": "Old Windbreaker",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"MAtk": {
"a": 0,
"b": 200,
"c": 200,
"d": 500,
"type": 3300
},
"type": "AttrChange",
"MaxSp": 200
}
}
Formula
{
"id": 142160,
"VID": 50011148,
"Desc": "##1134782",
"Icon": "item_42160",
"Type": "Armour",
"IsNew": 1,
"Effect": {
"Def": 205
},
"MaxNum": 99,
"NameZh": "##1111365",
"Feature": 1,
"Quality": 2,
"display": [
1
],
"CanEquip": [
0
],
"CardSlot": 1,
"EffectAdd": {
"Def": 1.2
},
"EquipType": 2,
"SellPrice": 100,
"RefineMaxlv": 15,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"UniqueEffect": {
"buff": [
44870,
44871
]
},
"NewEquipRefine": 1,
"NewEquipRepair": [
[
6830,
1
]
]
}