
Armor
Str +[Quench]10[Quench], VIT +[Quench]10[Quench]
Max HP +[Quench]4000[Quench]
Phy. DEF +[Quench]10[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
When equipped by melee classes, Phy. ATK +[Quench]160[Quench]
When Refinement +5 and equipped by melee classes, Phy. ATK +[Quench]3[Quench]%
When Refinement +10 and equipped by melee classes, Phy. ATK +[Quench]4[Quench]%
When Refinement +15 and equipped by melee classes, Phy. ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%
Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
Str +[Quench]10[Quench], VIT +[Quench]10[Quench] Max HP +[Quench]4000[Quench] Phy. DEF +[Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%;When equipped by melee classes, Phy. ATK +[Quench]160[Quench] When Refinement +5 and equipped by melee classes, Phy. ATK +[Quench]3[Quench]%; When Refinement +10 and equipped by melee classes, Phy. ATK +[Quench]4[Quench]%; When Refinement +15 and equipped by melee classes, Phy. ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%;Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]
Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]
Max HP+[Quench]500[Quench], Physical Defense+[Quench]25[Quench], Str+[Quench]1[Quench]
Max Health +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], VIT +[Quench]1[Quench]
Blood volume above 90%, will not die when receiving fatal damage, retain 1 point of blood, and recover 10% of the maximum health, built-in CD 30 seconds, effective after wearing for 30 seconds (Skull Bracer and Perseverance Armor effects can be stacked, V tier Equipment, the blood volume of more than 90% effective becomes blood volume of more than 80% effective).
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)
Formula
{
"id": 42420,
"Dsc": "Str +[Quench]10[Quench], VIT +[Quench]10[Quench];Max HP +[Quench]4000[Quench];Phy. DEF +[Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%",
"BuffName": "Perseverance Armor",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Str": 10,
"Vit": 10,
"type": "AttrChange",
"MaxHp": 4000,
"DefPer": 0.1,
"MDefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
}
}
}
Formula
{
"id": 42421,
"Dsc": "When equipped by melee classes, Phy. ATK +[Quench]160[Quench];When Refinement +5 and equipped by melee classes, Phy. ATK +[Quench]3[Quench]%; When Refinement +10 and equipped by melee classes, Phy. ATK +[Quench]4[Quench]%; When Refinement +15 and equipped by melee classes, Phy. ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%",
"BuffName": "Perseverance Armor",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Equip",
"noWeaponTypes": [
190,
210,
260,
270,
310,
320
]
},
"BuffEffect": {
"Atk": 160,
"type": "AttrChange",
"AtkPer": {
"a": 0.03,
"b": 0.04,
"c": 0.05,
"d": 0,
"type": 3300
},
"MaxHpPer": {
"a": 0,
"b": 0,
"c": 0.05,
"d": 0,
"type": 3300
}
}
}
Formula
{
"id": 42422,
"Dsc": "Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).",
"BuffName": "Perseverance Armor",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"DamSpike": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
}
}
}
Formula
{
"id": 90005355,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 0.1,
"b": 0,
"type": 6
},
"type": "HSPChange"
}
}
Formula
{
"id": 90005356,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "LockHp",
"locktype": 2
}
}
Formula
{
"id": 142086,
"VID": 50011074,
"Icon": "item_42086",
"Type": "Armour",
"Effect": {
"Def": 205
},
"MaxNum": 99,
"NameZh": "##110941",
"Feature": 1,
"Quality": 3,
"display": [
0
],
"CanEquip": [
11,
12,
13,
14,
15,
203,
204,
205,
31,
32,
33,
34,
35,
61,
62,
63,
64,
65,
213,
214,
215,
72,
73,
74,
75,
92,
93,
94,
95,
132,
133,
134,
135,
143,
144,
145,
163,
164,
165,
193,
194,
195,
605,
725,
655,
665,
685,
705,
695,
775
],
"CardSlot": 1,
"EffectAdd": {
"Def": 1.2
},
"EquipType": 2,
"SellPrice": 9600,
"ShadowOff": 0,
"RefineMaxlv": 15,
"AuctionPrice": 1,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"UniqueEffect": {
"buff": [
42420,
42421,
42422
]
}
}