Perseverance Armor[1]
Armor
Quality
Blue
Effect

Str +[Quench]10[Quench], VIT +[Quench]10[Quench]

Max HP +[Quench]4000[Quench]

Phy. DEF +[Quench]10[Quench]%

For every Refinement +1, M. DEF +[Quench]1[Quench]%

When equipped by melee classes, Phy. ATK +[Quench]160[Quench]

When Refinement +5 and equipped by melee classes, Phy. ATK +[Quench]3[Quench]%

When Refinement +10 and equipped by melee classes, Phy. ATK +[Quench]4[Quench]%

When Refinement +15 and equipped by melee classes, Phy. ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%

Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).

Unlock

Str +[Quench]10[Quench], VIT +[Quench]10[Quench] Max HP +[Quench]4000[Quench] Phy. DEF +[Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%;When equipped by melee classes, Phy. ATK +[Quench]160[Quench] When Refinement +5 and equipped by melee classes, Phy. ATK +[Quench]3[Quench]%; When Refinement +10 and equipped by melee classes, Phy. ATK +[Quench]4[Quench]%; When Refinement +15 and equipped by melee classes, Phy. ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%;Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).

Jobs
Swordsman Knight Lord Knight Rune Knight Runemaster Thief Assassin Assassin Cross Guillotine Cross Blade Soul Merchant Blacksmith Whitesmith Mechanic Lightbringer Crusader Paladin Royal Guard Divine Avenger Rogue Stalker Shadow Chaser Phantom Dancer Alchemist Creator Genetic Begetter Advanced Novice. Super Novice Novice Guardian Ninja Shadow Wolf Yamata Taekwon Star Emperor Apocalypse Flames Warrior of Wildfire Inferno Armor Little Savior Ryujinmaru Ryuoumaru Thanatos Hollgrehenn Rathgricy Heinrich Ancient Artifact User Thor
Synth From
Tiers

    Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]

    Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]

    Max HP+[Quench]500[Quench], Physical Defense+[Quench]25[Quench], Str+[Quench]1[Quench]

    Max Health +[Quench]500[Quench], Physical Defense +[Quench]25[Quench], VIT +[Quench]1[Quench]

    Blood volume above 90%, will not die when receiving fatal damage, retain 1 point of blood, and recover 10% of the maximum health, built-in CD 30 seconds, effective after wearing for 30 seconds (Skull Bracer and Perseverance Armor effects can be stacked, V tier Equipment, the blood volume of more than 90% effective becomes blood volume of more than 80% effective).

Craft Materials

Formula

{
  "id": 42420,
  "Dsc": "Str +[Quench]10[Quench], VIT +[Quench]10[Quench];Max HP +[Quench]4000[Quench];Phy. DEF +[Quench]10[Quench]%; For every Refinement +1, M. DEF +[Quench]1[Quench]%",
  "BuffName": "Perseverance Armor",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Str": 10,
    "Vit": 10,
    "type": "AttrChange",
    "MaxHp": 4000,
    "DefPer": 0.1,
    "MDefPer": {
      "a": 0.01,
      "b": 0,
      "c": 0,
      "type": 3323
    }
  }
}

Formula

{
  "id": 42421,
  "Dsc": "When equipped by melee classes, Phy. ATK +[Quench]160[Quench];When Refinement +5 and equipped by melee classes, Phy. ATK +[Quench]3[Quench]%; When Refinement +10 and equipped by melee classes, Phy. ATK +[Quench]4[Quench]%; When Refinement +15 and equipped by melee classes, Phy. ATK +[Quench]5[Quench]%, Max HP +[Quench]5[Quench]%",
  "BuffName": "Perseverance Armor",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "type": "Equip",
    "noWeaponTypes": [
      190,
      210,
      260,
      270,
      310,
      320
    ]
  },
  "BuffEffect": {
    "Atk": 160,
    "type": "AttrChange",
    "AtkPer": {
      "a": 0.03,
      "b": 0.04,
      "c": 0.05,
      "d": 0,
      "type": 3300
    },
    "MaxHpPer": {
      "a": 0,
      "b": 0,
      "c": 0.05,
      "d": 0,
      "type": 3300
    }
  }
}

Formula

{
  "id": 42422,
  "Dsc": "Starting from refined +8, every +1 refining increases Pen. by [Quench]1[Quench]% (up to [Quench]8[Quench]%).",
  "BuffName": "Perseverance Armor",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "DamSpike": {
      "a": 0.01,
      "b": 7,
      "c": 0,
      "type": 3323
    }
  }
}

Formula

{
  "id": 90005355,
  "BuffName": "23",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Hp": {
      "a": 0.1,
      "b": 0,
      "type": 6
    },
    "type": "HSPChange"
  }
}

Formula

{
  "id": 90005356,
  "BuffName": "23",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "LockHp",
    "locktype": 2
  }
}

Formula

{
  "id": 142086,
  "VID": 50011074,
  "Icon": "item_42086",
  "Type": "Armour",
  "Effect": {
    "Def": 205
  },
  "MaxNum": 99,
  "NameZh": "##110941",
  "Feature": 1,
  "Quality": 3,
  "display": [
    0
  ],
  "CanEquip": [
    11,
    12,
    13,
    14,
    15,
    203,
    204,
    205,
    31,
    32,
    33,
    34,
    35,
    61,
    62,
    63,
    64,
    65,
    213,
    214,
    215,
    72,
    73,
    74,
    75,
    92,
    93,
    94,
    95,
    132,
    133,
    134,
    135,
    143,
    144,
    145,
    163,
    164,
    165,
    193,
    194,
    195,
    605,
    655,
    665,
    685,
    705,
    695
  ],
  "CardSlot": 1,
  "EffectAdd": {
    "Def": 1.2
  },
  "EquipType": 2,
  "SellPrice": 9600,
  "ShadowOff": 0,
  "RefineMaxlv": 15,
  "AuctionPrice": 1,
  "RefineEffect": {
    "RefineDamReduc": 0.009
  },
  "UniqueEffect": {
    "buff": [
      42420,
      42421,
      42422
    ]
  }
}