
Garments
On the days when the weather is fickle, you will need such a simple coat.
VIT +[Quench]10[Quench]
Max HP +[Quench]3000[Quench]
DMG Reduc. +[Quench]6[Quench]%, DEF +[Quench]5[Quench]%
When Refinement +10, DMG Reduc. +[Quench]3[Quench]%, DEF +[Quench]5[Quench]%
When Refinement +15, DMG Reduc. +[Quench]3[Quench]%, DEF +[Quench]5[Quench]%
VIT +[Quench]10[Quench] Max HP +[Quench]3000[Quench];DMG Reduc. +[Quench]6[Quench]%, DEF +[Quench]5[Quench]%; When Refinement +10, DMG Reduc. +[Quench]3[Quench]%, DEF +[Quench]5[Quench]%; When Refinement +15, DMG Reduc. +[Quench]3[Quench]%, DEF +[Quench]5[Quench]%
Formula
{
"id": 45360,
"Dsc": "VIT +[Quench]10[Quench];Max HP +[Quench]3000[Quench]",
"BuffName": "Simple Coat",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Vit": 10,
"type": "AttrChange",
"MaxHp": 3000
}
}
Formula
{
"id": 45361,
"Dsc": "DMG Reduc. +[Quench]6[Quench]%, DEF +[Quench]5[Quench]%; When Refinement +10, DMG Reduc. +[Quench]3[Quench]%, DEF +[Quench]5[Quench]%; When Refinement +15, DMG Reduc. +[Quench]3[Quench]%, DEF +[Quench]5[Quench]%",
"BuffName": "Simple Coat",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 0,
"b": 0.05,
"c": 0.05,
"d": 0.05,
"type": 3304
},
"DamReduc": {
"a": 0,
"b": 0.03,
"c": 0.03,
"d": 0.06,
"type": 3304
}
}
}
Formula
{
"id": 43088,
"VID": 52010076,
"Desc": "##1187605",
"Icon": "item_43058",
"Type": "Robe",
"IsNew": 1,
"Effect": {
"Def": 100
},
"MaxNum": 99,
"NameZh": "##1186063",
"Quality": 2,
"display": [
0
],
"CanEquip": [
0
],
"CardSlot": 0,
"EffectAdd": {
"Def": 0.8
},
"EquipType": 4,
"SellPrice": 100,
"RefineMaxlv": 15,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"SubstituteID": 430882,
"UniqueEffect": {
"buff": [
45360,
45361
]
},
"AdventureSort": 12000,
"AdventureValue": -1,
"NewEquipRefine": 2,
"NewEquipRepair": [
[
6886,
1
]
]
}