Weapon Musical Instrument
The unique Lute from Quanzhou, City of the East. The locals consider it an item of intangible cultural heritage.
INT +10
DEX +10
Max Hp +2000
Max SP +300
Max HP +10%
SP Regen +10%
After using [Arrow Vulcan], Atk increases 5% for 10 sec
When using Performing Skills,HP Regen +10%,SP Regen +10
When using Performance Skills, for each Refinement +1,Def & M.Def +1%
When Refine +5, Atk +5%
When Refine +10, Max HP +5%
When Refine +15, All Attributes +8
INT +10 DEX +10 Max Hp +2000 Max SP +300 Max HP +10% SP Regen +10% After using [Arrow Vulcan], Atk increases 5% for 10 sec;When using Performing Skills,HP Regen +10%,SP Regen +10 When using Performance Skills, for each Refinement +1,Def & M.Def +1%;When Refine +5, Atk +5%; When Refine +10, Max HP +5%; When Refine +15, All Attributes +8
Atk +30
Phy. ATK +30, INT +1
Atk +30, DEX +1
Phy. ATK +30; When Refinement +15, Max HP +5%
When you use Play skills, restores 1% HP and MP per second; combined with Illusion Puppet, when you use [Demise of Sun and Moon], releases [Doomsday] and the effect can move with the player as the centre. The Move SPD of [Doomsday] is forced to 30%
Formula
{
"id": 42270,
"Dsc": "INT +10 ;DEX +10 ;Max Hp +2000 ;Max SP +300 ;Max HP +10% ;SP Regen +10% ;After using [Arrow Vulcan], Atk increases 5% for 10 sec",
"BuffName": "Southern Lute",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Dex": 10,
"Int": 10,
"type": "AttrChange",
"MaxHp": 2000,
"MaxSp": 300,
"MaxHpPer": 0.1,
"SpRestoreSpd": 0.1
}
}
Formula
{
"id": 42272,
"Dsc": "When using Performing Skills,HP Regen +10%,SP Regen +10 ;When using Performance Skills, for each Refinement +1,Def & M.Def +1%",
"BuffName": "Southern Lute",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Concert",
"style": 3
},
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3322
},
"MDefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3322
},
"SpRestoreSpd": 10,
"RestoreSpdPer": 0.1
}
}
Formula
{
"id": 42273,
"Dsc": "When Refine +5, Atk +5%; When Refine +10, Max HP +5%; When Refine +15, All Attributes +8",
"BuffName": "Southern Lute",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Agi": {
"a": 0,
"b": 0,
"c": 8,
"d": 0,
"type": 3301
},
"Dex": {
"a": 0,
"b": 0,
"c": 8,
"d": 0,
"type": 3301
},
"Int": {
"a": 0,
"b": 0,
"c": 8,
"d": 0,
"type": 3301
},
"Luk": {
"a": 0,
"b": 0,
"c": 8,
"d": 0,
"type": 3301
},
"Str": {
"a": 0,
"b": 0,
"c": 8,
"d": 0,
"type": 3301
},
"Vit": {
"a": 0,
"b": 0,
"c": 8,
"d": 0,
"type": 3301
},
"type": "AttrChange",
"AtkPer": {
"a": 0.05,
"b": 0,
"c": 0,
"d": 0,
"type": 3301
},
"MaxHpPer": {
"a": 0,
"b": 0.05,
"c": 0,
"d": 0,
"type": 3301
}
}
}
Formula
{
"id": 90004535,
"BuffName": "12983",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"a": 0.01,
"b": 0,
"type": 6
},
"Sp": {
"a": 0,
"b": 0.01,
"c": 0,
"type": 15
},
"type": "HSPChange"
}
}
Formula
{
"id": 63140,
"VID": 26011039,
"Desc": "##132879",
"Icon": "item_63140",
"Type": "Musical_instrument",
"Model": "Oriental_Lute",
"Effect": {
"Atk": 580
},
"MaxNum": 99,
"NameZh": "##108818",
"Quality": 4,
"display": [
0
],
"CanEquip": [
102,
103,
104,
105
],
"CardSlot": 1,
"ModelDir": "Assets/Art/Model/Role/Weapon/Musical_instrument/Oriental_Lute",
"Condition": 8,
"EffectAdd": {
"Atk": 1
},
"EquipType": 1,
"SellPrice": 4800,
"ShadowOff": 0,
"RefineMaxlv": 15,
"AuctionPrice": 1,
"LoadShowPose": [
0,
0.64,
0
],
"LoadShowSize": 1.5,
"RefineEffect": {
"Refine": 12
},
"SubstituteID": 631402,
"UniqueEffect": {
"buff": [
42270,
42272,
42273
]
},
"AdventureSort": 6300,
"AdventureValue": 1,
"LoadShowRotate": 250
}