
Armor
Armor that has witnessed countless wars and has been dyed red with blood.
Agi +[Quench]10[Quench], Critical +[Quench]15[Quench]
Max HP +[Quench]4000[Quench]
Max HP +[Quench]5[Quench]%
Crit.DMG +[Quench]10[Quench]%
Phy. DEF +[Quench]10[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
When Swords are used, Crit.DMG +[Quench]10[Quench]%\When Refinement +5 and Swords are used, Phy. ATK +[Quench]2[Quench]%, Crit.DMG +[Quench]2[Quench]%
When Refinement +10 and Swords are equipped, Phy. ATK +[Quench]3[Quench]%, Crit.DMG +[Quench]3[Quench]%
When Refinement +15 and Swords are used, Phy. ATK +[Quench]5[Quench]%, Crit.DMG +[Quench]5[Quench]%
Starting from refined +8, every +1 refining increases Atk & Crit.Dmg by [Quench]1[Quench]% (up to [Quench]8[Quench]%).
[Flamberge Ⅹ] ([Furious Soldier]) + [Beast Heart VIII] ([Tyrannical Armor]) + [Advanced Sack Teddy Shoes IV] ([Boar Bristle Shoes]) + [Undershirt Ⅷ] ([Cloud Undershirt]): ATK +3%, Crit.DMG +3%, ASPD +5%, Max HP +10%
Agi +[Quench]10[Quench], Critical +[Quench]15[Quench] Max HP +[Quench]4000[Quench] Max HP +[Quench]5[Quench]% Crit.DMG +[Quench]10[Quench]% Phy. DEF +[Quench]10[Quench]% For every Refinement +1, M. DEF +[Quench]1[Quench]%;When Swords are used, Crit.DMG +[Quench]10[Quench]%\When Refinement +5 and Swords are used, Phy. ATK +[Quench]2[Quench]%, Crit.DMG +[Quench]2[Quench]%; When Refinement +10 and Swords are equipped, Phy. ATK +[Quench]3[Quench]%, Crit.DMG +[Quench]3[Quench]%; When Refinement +15 and Swords are used, Phy. ATK +[Quench]5[Quench]%, Crit.DMG +[Quench]5[Quench]%;Starting from refined +8, every +1 refining increases Atk & Crit.Dmg by [Quench]1[Quench]% (up to [Quench]8[Quench]%).;[Flamberge Ⅹ] ([Furious Soldier]) + [Beast Heart VIII] ([Tyrannical Armor]) + [Advanced Sack Teddy Shoes IV] ([Boar Bristle Shoes]) + [Undershirt Ⅷ] ([Cloud Undershirt]): ATK +3%, Crit.DMG +3%, ASPD +5%, Max HP +10%
Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]
Life limit +[Quench]500[Quench], physical defense +[Quench]25[Quench]
Max HP+[Quench]500[Quench], Physical Defense+[Quench]25[Quench], Str+[Quench]1[Quench]
Max HP+[Quench]500[Quench], Physical Defense+[Quench]25[Quench], Str+[Quench]1[Quench]
During a normal attack, gain a physical shield that lasts for 5 seconds, which disappears after blocking any physical damage. When the shield disappears, recover 3% of maximum health. The built-in Cooldown Time is 5 seconds, and it takes effect after 30 seconds of wearing.
Max HP+[Quench]500[Quench]; Wind, Earth, Water, Fire RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)
Formula
{
"id": 42470,
"Dsc": "Agi +[Quench]10[Quench], Critical +[Quench]15[Quench];Max HP +[Quench]4000[Quench];Max HP +[Quench]5[Quench]%;Crit.DMG +[Quench]10[Quench]%;Phy. DEF +[Quench]10[Quench]%;For every Refinement +1, M. DEF +[Quench]1[Quench]%",
"BuffName": "Tyrannical Armor",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Agi": 10,
"Cri": 15,
"type": "AttrChange",
"MaxHp": 4000,
"DefPer": 0.1,
"MDefPer": {
"a": 0.01,
"b": 0,
"c": 0,
"type": 3323
},
"MaxHpPer": 0.05,
"CriDamPer": 0.1
}
}
Formula
{
"id": 42471,
"Dsc": "When Swords are used, Crit.DMG +[Quench]10[Quench]%When Refinement +5 and Swords are used, Phy. ATK +[Quench]2[Quench]%, Crit.DMG +[Quench]2[Quench]%; When Refinement +10 and Swords are equipped, Phy. ATK +[Quench]3[Quench]%, Crit.DMG +[Quench]3[Quench]%; When Refinement +15 and Swords are used, Phy. ATK +[Quench]5[Quench]%, Crit.DMG +[Quench]5[Quench]%",
"BuffName": "Tyrannical Armor",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "Equip",
"typeID": 180
},
"BuffEffect": {
"type": "AttrChange",
"AtkPer": {
"a": 0.02,
"b": 0.03,
"c": 0.05,
"d": 0,
"type": 3300
},
"CriDamPer": {
"a": 0.02,
"b": 0.03,
"c": 0.05,
"d": 0.1,
"type": 3300
}
}
}
Formula
{
"id": 42472,
"Dsc": "Starting from refined +8, every +1 refining increases Atk & Crit.Dmg by [Quench]1[Quench]% (up to [Quench]8[Quench]%).",
"BuffName": "Tyrannical Armor",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"AtkPer": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
},
"CriDamPer": {
"a": 0.01,
"b": 7,
"c": 0,
"type": 3323
}
}
}
Formula
{
"id": 90005405,
"BuffName": "23",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 0
},
"BuffEffect": {
"type": "DefPhysicsSeveralTimes",
"times": 1,
"end_extra_buff": [
90005406
]
},
"BuffStateID": 173561
}
Formula
{
"id": 91001560,
"Dsc": "[Flamberge Ⅹ] ([Furious Soldier]) + [Beast Heart VIII] ([Tyrannical Armor]) + [Advanced Sack Teddy Shoes IV] ([Boar Bristle Shoes]) + [Undershirt Ⅷ] ([Cloud Undershirt]): ATK +3%, Crit.DMG +3%, ASPD +5%, Max HP +10%",
"BuffName": "Furious Soldier + Advanced Sack Teddy Shoes IV+ Undershirt Ⅷ + Tyrannical Armor",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"AtkPer": {
"a": 0.03,
"b": 0,
"c": 0,
"d": 0,
"type": 6680
},
"MaxHpPer": {
"a": 0.1,
"b": 0,
"c": 0,
"d": 0,
"type": 6680
},
"CriDamPer": {
"a": 0.03,
"b": 0,
"c": 0,
"d": 0,
"type": 6680
},
"EquipASPD": {
"a": 0.05,
"b": 0,
"c": 0,
"d": 0,
"type": 6680
}
},
"QuenchPercent": 1
}
Formula
{
"id": 42091,
"VID": 50010079,
"Desc": "##129040",
"Icon": "item_42091",
"Type": "Armour",
"Effect": {
"Def": 205
},
"MaxNum": 99,
"NameZh": "##108567",
"Feature": 1,
"Quality": 3,
"display": [
0
],
"CanEquip": [
0
],
"CardSlot": 0,
"EffectAdd": {
"Def": 1.2
},
"EquipType": 2,
"SellPrice": 4800,
"ShadowOff": 0,
"RefineMaxlv": 15,
"AuctionPrice": 1,
"RefineEffect": {
"RefineDamReduc": 0.009
},
"SubstituteID": 420912,
"UniqueEffect": {
"buff": [
42470,
42471,
42472,
91001560
]
},
"AdventureSort": 10000,
"AdventureValue": -1
}