Ancient Equips


Mageweave Leather Shirt
Armor
Effect
Int + [Quench]10[Quench], Agi + [Quench]10[Quench]
Max HP + [Quench]3500[Quench]
M. DEF + [Quench]15[Quench]%
Every Refinement +1,DEF + [Quench]1[Quench]%
Gear Attack SPD +[Quench]10[Quench]%, Ignore M. DEF +[Quench]10[Quench]%, Max HP +[Quench]5[Quench]%
When Refinement +10, M. ATK +[Quench]8[Quench]%
When Refinement +15, M. ATK +[Quench]8[Quench]%
Devil's Battlesuit
Armor
Effect
Int + [Quench]10[Quench], Agi + [Quench]10[Quench]
Max HP + [Quench]3500[Quench]
M. DEF + [Quench]15[Quench]%
Every Refinement +1,DEF + [Quench]1[Quench]%
Gear Attack SPD +[Quench]10[Quench]%, Ignore M. DEF +[Quench]10[Quench]%, Max HP +[Quench]5[Quench]%
When Refinement +10, M. ATK +[Quench]8[Quench]%
When Refinement +15, M. ATK +[Quench]8[Quench]%
Random Attributes
M. Pen. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
Demon Hunter's Determination
Armor
Effect
Int + [Quench]10[Quench], Agi + [Quench]10[Quench]
Max HP + [Quench]3500[Quench]
M. DEF + [Quench]15[Quench]%
Every Refinement +1,DEF + [Quench]1[Quench]%
Gear Attack SPD +[Quench]10[Quench]%, Ignore M. DEF +[Quench]10[Quench]%, Max HP +[Quench]5[Quench]%
When Refinement +10, M. ATK +[Quench]8[Quench]%
When Refinement +15, M. ATK +[Quench]8[Quench]%
Random Attributes
M. Pen. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Old Windbreaker
Armor
Effect
Int +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
M. Def + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF +[Quench]1[Quench]%
M. ATK +[Quench]500[Quench], Max SP +[Quench]200[Quench]
When Refinement +10, M. ATK +[Quench]200[Quench]
When Refinement +15, M. ATK +[Quench]200[Quench]
Soul Guide's Leather Shirt
Armor
Effect
Int +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
M. Def + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF +[Quench]1[Quench]%
M. ATK +[Quench]500[Quench], Max SP +[Quench]200[Quench]
When Refinement +10, M. ATK +[Quench]200[Quench]
When Refinement +15, M. ATK +[Quench]200[Quench]
Random Attributes
M.ATK +s (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
Mist Traveler
Armor
Effect
Int +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
M. Def + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF +[Quench]1[Quench]%
M. ATK +[Quench]500[Quench], Max SP +[Quench]200[Quench]
When Refinement +10, M. ATK +[Quench]200[Quench]
When Refinement +15, M. ATK +[Quench]200[Quench]
Random Attributes
M.ATK +s (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Prentice Jacket
Armor
Effect
Int +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Max SP +[Quench]500[Quench], Phy. ATK +[Quench]5[Quench]%, DMG Against Large Monsters +[Quench]15[Quench]%
When Refinement +10, Max SP +[Quench]8[Quench]%
When Refinement +15, Max SP +[Quench]8[Quench]%
Witch's Feast
Armor
Effect
Int +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Max SP +[Quench]500[Quench], Phy. ATK +[Quench]5[Quench]%, DMG Against Large Monsters +[Quench]15[Quench]%
When Refinement +10, Max SP +[Quench]8[Quench]%
When Refinement +15, Max SP +[Quench]8[Quench]%
Random Attributes
Max SP (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
Robe of Breath
Armor
Effect
Int +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Max SP +[Quench]500[Quench], Phy. ATK +[Quench]5[Quench]%, DMG Against Large Monsters +[Quench]15[Quench]%
When Refinement +10, Max SP +[Quench]8[Quench]%
When Refinement +15, Max SP +[Quench]8[Quench]%
Random Attributes
Max SP (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Hero's Armor - Imitation
Armor
Effect
Int +[Quench]10[Quench], VIT +[Quench]10[Quench]
Max HP + [Quench]4000[Quench]
M. DEF + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF + [Quench]1[Quench]%
Max HP +[Quench]8[Quench]%, Bonus Healing +[Quench]8[Quench]%
When Refinement +10, Bonus Healing +[Quench]8[Quench]%
When Refinement +15, Bonus Healing +[Quench]8[Quench]%
Destiny Armor
Armor
Effect
Int +[Quench]10[Quench], VIT +[Quench]10[Quench]
Max HP + [Quench]4000[Quench]
M. DEF + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF + [Quench]1[Quench]%
Max HP +[Quench]8[Quench]%, Bonus Healing +[Quench]8[Quench]%
When Refinement +10, Bonus Healing +[Quench]8[Quench]%
When Refinement +15, Bonus Healing +[Quench]8[Quench]%
Random Attributes
Max HP (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max SP (8% / 16% / 24%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
The best armor in the village.
Armor
Effect
Int +[Quench]10[Quench], VIT +[Quench]10[Quench]
Max HP + [Quench]4000[Quench]
M. DEF + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF + [Quench]1[Quench]%
Max HP +[Quench]8[Quench]%, Bonus Healing +[Quench]8[Quench]%
When Refinement +10, Bonus Healing +[Quench]8[Quench]%
When Refinement +15, Bonus Healing +[Quench]8[Quench]%
Random Attributes
Max HP (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max SP (8% / 16% / 24%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Fisherman's Attire
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Stun & Freeze Res +[Quench]30[Quench]%
When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
Tidal Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Stun & Freeze Res +[Quench]30[Quench]%
When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
Random Attributes
Received DMG of Wind, Earth, Water, Fire and no attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
Tiderider's Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Stun & Freeze Res +[Quench]30[Quench]%
When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
Random Attributes
Received DMG of Wind, Earth, Water, Fire and no attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Ancestral Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Immobilize & Fear Resistance +[Quench]30[Quench]%
When Refinement +10, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
When Refinement +15, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
Soulbeckoning Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Immobilize & Fear Resistance +[Quench]30[Quench]%
When Refinement +10, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
When Refinement +15, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
Random Attributes
Received DMG of no attribute, Holy, Dark, Ghost or Poison attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
Ancestral Bridle
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Immobilize & Fear Resistance +[Quench]30[Quench]%
When Refinement +10, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
When Refinement +15, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
Random Attributes
Received DMG of no attribute, Holy, Dark, Ghost or Poison attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Ritual Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Demi-Human Race DMG Reduc. +[Quench]10[Quench]%
When Refinement +10, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
When Refinement +15, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
Crown's Battlegear
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Demi-Human Race DMG Reduc. +[Quench]10[Quench]%
When Refinement +10, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
When Refinement +15, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
Random Attributes
Human Race DMG Reduc. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
Ancient Sacred Deed
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Demi-Human Race DMG Reduc. +[Quench]10[Quench]%
When Refinement +10, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
When Refinement +15, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
Random Attributes
Human Race DMG Reduc. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Dusted Mythic - Wasteland Armor
Armor
Effect
INT +6, STR +6, DEX +6
Max HP +2800
Phy. DEF +15%. For each refinement +1, M. DEF +1%
Phy. and M. ATK +12%
When Refinement +5, Phy. and M. ATK +4%
When Refinement +10, Phy. and M. ATK +5%
Brilliant Reappearance - Wasteland Holy Armor
Armor
Effect
INT +8, STR +8, DEX +8
Max HP +3500
Phy. DEF +15%. For each refinement +1, M. DEF +1%
Phy. and M. ATK +15%. When Refine +10, Phy. and M. ATK +6%. When Refine +15, Phy. and M. ATK +6%
Random Attributes
DMG and Magic DMG +s (6%)
Brilliant Reappearance - Wasteland Holy Armor
Armor
Effect
STR +15, DEX +15
Max HP +3,500
Phy. DEF +15%. For every level Refine upgrades, M. DEF +1%
Phy. DMG +10%. When Refine +10, Phy. DMG +4%. When Refine +15, Phy. DMG +4%
Random Attributes
Phy. DMG (6%)
Brilliant Reappearance - Wasteland Holy Armor
Armor
Effect
INT +10, DEX +10
Max HP +3,500
M. DEF +15%. For every level Refine upgrades, Phy. DEF +1%
M. DMG +10%. When Refine +10, M. DMG +4%. When Refine +15, M. DMG +4%
Random Attributes
M. DMG (6%)
Brilliant Reappearance - Wasteland Holy Armor
Armor
Effect
VIT +20
Max HP +4,000
M. DEF +15%. For every level Refine upgrades, Phy. DEF +1%
Max HP +8%, Bonus Healing Received +20%. When Refine +10, Max HP +4%. When Refine +15, Max HP +4%
Random Attributes
Max HP (6%)
Brilliant Reappearance - Wasteland Holy Armor
Armor
Effect
AGI +10, LUK +10
Max HP +3,500
Phy. DEF +15%. For every level Refine upgrades, M. DEF +1%
Crit. +20, Crit. DMG +25%. When Refine +10, Crit. DMG +10%. When Refine +15, Crit. DMG +10%
Random Attributes
Crit.Dmg +s (12%)
Adventure Novice Armor
Armor
Effect
INT +2, STR +2, DEX +2
Max HP +550
DEF and M.DEF +3%
ATK and M. ATK +4%
Adventure Elite Armor
Armor
Effect
STR +3, DEX +3
Max HP +1050
DEF and M.DEF +5%
ATK +4%
When Refinement +8, ATK +4%
Random Attributes
ATK +s (4%)
Adventure Elite Armor
Armor
Effect
INT +3, DEX +3
Max HP +1050
DEF and M.DEF +5%
M.ATK +4%
When Refinement +8, M.ATK +4%
Random Attributes
M.ATK +s (4%)