Ancient Equips

Mourner's Robe[1]
Armor
Armor
Effect
Agi +[Quench]10[Quench], Luk +[Quench]10[Quench]
Max HP +[Quench]3500[Quench]
DEF +[Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Crit. +[Quench]20[Quench], Crit. DMG +[Quench]25[Quench]%. When Refine +10, Crit. DMG +[Quench]10[Quench]%. When Refine +15, Crit. DMG +[Quench]10[Quench]%
Agi +[Quench]10[Quench], Luk +[Quench]10[Quench]
Max HP +[Quench]3500[Quench]
DEF +[Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Crit. +[Quench]20[Quench], Crit. DMG +[Quench]25[Quench]%. When Refine +10, Crit. DMG +[Quench]10[Quench]%. When Refine +15, Crit. DMG +[Quench]10[Quench]%
Random Attributes
Crit.Dmg +s (10% / 20% / 30%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
DMG dealt to large monsters (6% / 13% / 20%)
DMG dealt to medium monsters (6% / 13% / 20%)
DMG dealt to small monsters (6% / 13% / 20%)
Crit.Dmg +s (10% / 20% / 30%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
DMG dealt to large monsters (6% / 13% / 20%)
DMG dealt to medium monsters (6% / 13% / 20%)
DMG dealt to small monsters (6% / 13% / 20%)

Divine Guidance[1]
Armor
Armor
Effect
Int +[Quench]10[Quench], Dex +[Quench]10[Quench]
Max HP +[Quench]3500[Quench]
M. DEF +[Quench]15[Quench]%
For every Refinement +1, DEF +[Quench]1[Quench]%
M. DMG +[Quench]10[Quench]%
When Refinement +10, M. DMG +[Quench]4[Quench]%
When Refinement +15, M. DMG +[Quench]4[Quench]%
Int +[Quench]10[Quench], Dex +[Quench]10[Quench]
Max HP +[Quench]3500[Quench]
M. DEF +[Quench]15[Quench]%
For every Refinement +1, DEF +[Quench]1[Quench]%
M. DMG +[Quench]10[Quench]%
When Refinement +10, M. DMG +[Quench]4[Quench]%
When Refinement +15, M. DMG +[Quench]4[Quench]%
Random Attributes
M. DMG (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
M. DMG (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Earth's Messenger Set[1]
Armor
Armor
Effect
Str +[Quench]15[Quench], Dex +[Quench]15[Quench]
Max HP + [Quench]3500[Quench]
DEF + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Phy. ATK +[Quench]500[Quench]
When Refinement +10, Phy. ATK +[Quench]200[Quench]
When Refinement +15, Phy. ATK +[Quench]200[Quench]
Str +[Quench]15[Quench], Dex +[Quench]15[Quench]
Max HP + [Quench]3500[Quench]
DEF + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Phy. ATK +[Quench]500[Quench]
When Refinement +10, Phy. ATK +[Quench]200[Quench]
When Refinement +15, Phy. ATK +[Quench]200[Quench]
Random Attributes
ATK +s (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
DMG dealt to large monsters (6% / 13% / 20%)
DMG dealt to medium monsters (6% / 13% / 20%)
DMG dealt to small monsters (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
ATK +s (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
DMG dealt to large monsters (6% / 13% / 20%)
DMG dealt to medium monsters (6% / 13% / 20%)
DMG dealt to small monsters (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Horrorbones Battlegear[1]
Armor
Armor
Effect
Str +[Quench]10[Quench], Int +[Quench]10[Quench]
Max HP + [Quench]3500[Quench]
DEF + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Phy. ATK & M. ATK +[Quench]15[Quench]%
When Refinement +10, Phy. ATK & M. ATK +[Quench]6[Quench]%
When Refinement +15, Phy. ATK & M. ATK +[Quench]6[Quench]%
Str +[Quench]10[Quench], Int +[Quench]10[Quench]
Max HP + [Quench]3500[Quench]
DEF + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Phy. ATK & M. ATK +[Quench]15[Quench]%
When Refinement +10, Phy. ATK & M. ATK +[Quench]6[Quench]%
When Refinement +15, Phy. ATK & M. ATK +[Quench]6[Quench]%
Random Attributes
DMG and Magic DMG +s (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
DMG dealt to large monsters (6% / 13% / 20%)
DMG dealt to medium monsters (6% / 13% / 20%)
DMG dealt to small monsters (6% / 13% / 20%)
DMG and Magic DMG +s (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
DMG dealt to large monsters (6% / 13% / 20%)
DMG dealt to medium monsters (6% / 13% / 20%)
DMG dealt to small monsters (6% / 13% / 20%)

Dreameater's Disguise[1]
Armor
Armor
Effect
Int +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
M. Def + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF +[Quench]1[Quench]%
Variable Cast Time -[Quench]10[Quench]%, Wind, Earth, Water, Fire ATK +[Quench]15[Quench]%
When Refinement +10, Ignore M. DEF +[Quench]8[Quench]%
When Refinement +15, Ignore M. DEF +[Quench]8[Quench]%
Int +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
M. Def + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF +[Quench]1[Quench]%
Variable Cast Time -[Quench]10[Quench]%, Wind, Earth, Water, Fire ATK +[Quench]15[Quench]%
When Refinement +10, Ignore M. DEF +[Quench]8[Quench]%
When Refinement +15, Ignore M. DEF +[Quench]8[Quench]%
Random Attributes
M. Pen. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
M. Pen. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)

Phoenix Armor[1]
Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]8[Quench]%, Healing Received +[Quench]20[Quench]
When Refinement +10, Max HP +[Quench]4[Quench]%
When Refinement +15, Max HP +[Quench]4[Quench]%
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]8[Quench]%, Healing Received +[Quench]20[Quench]
When Refinement +10, Max HP +[Quench]4[Quench]%
When Refinement +15, Max HP +[Quench]4[Quench]%
Random Attributes
Max HP (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max SP (8% / 16% / 24%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Max HP (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max SP (8% / 16% / 24%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Zeny of the Gods [1]
Accessory
Accessory
Effect
STR +[Quench]12[Quench]
AA ATK +[Quench]60[Quench]
At Refine +12, AA ATK +[Quench]60[Quench]
At Refine +15, AA ATK +[Quench]60[Quench]
STR +[Quench]12[Quench]
AA ATK +[Quench]60[Quench]
At Refine +12, AA ATK +[Quench]60[Quench]
At Refine +15, AA ATK +[Quench]60[Quench]
Random Attributes
Auto Attack DMG (1.5% / 3% / 4.5%)
Phy. DMG Reduc. (3% / 6% / 9%)
M. DMG Reduc. (3% / 6% / 9%)
Max HP (2% / 4% / 6%)
Phy. DEF (4% / 8% / 12%)
M. DEF (4% / 8% / 12%)
DMG dealt to other players in PVP/GVG (4% / 5% / 6% / 6.5% / 7% / 7.5% / 8% / 8.5% / 9% / 10%)
Auto Attack DMG (1.5% / 3% / 4.5%)
Phy. DMG Reduc. (3% / 6% / 9%)
M. DMG Reduc. (3% / 6% / 9%)
Max HP (2% / 4% / 6%)
Phy. DEF (4% / 8% / 12%)
M. DEF (4% / 8% / 12%)
DMG dealt to other players in PVP/GVG (4% / 5% / 6% / 6.5% / 7% / 7.5% / 8% / 8.5% / 9% / 10%)

Demon Hunter's Determination[1]
Armor
Armor
Effect
Int + [Quench]10[Quench], Agi + [Quench]10[Quench]
Max HP + [Quench]3500[Quench]
M. DEF + [Quench]15[Quench]%
Every Refinement +1,DEF + [Quench]1[Quench]%
Gear Attack SPD +[Quench]10[Quench]%, Ignore M. DEF +[Quench]10[Quench]%, Max HP +[Quench]5[Quench]%
When Refinement +10, M. ATK +[Quench]8[Quench]%
When Refinement +15, M. ATK +[Quench]8[Quench]%
Int + [Quench]10[Quench], Agi + [Quench]10[Quench]
Max HP + [Quench]3500[Quench]
M. DEF + [Quench]15[Quench]%
Every Refinement +1,DEF + [Quench]1[Quench]%
Gear Attack SPD +[Quench]10[Quench]%, Ignore M. DEF +[Quench]10[Quench]%, Max HP +[Quench]5[Quench]%
When Refinement +10, M. ATK +[Quench]8[Quench]%
When Refinement +15, M. ATK +[Quench]8[Quench]%
Random Attributes
M. Pen. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
M. Pen. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Soul Guide's Leather Shirt[1]
Armor
Armor
Effect
Int +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
M. Def + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF +[Quench]1[Quench]%
M. ATK +[Quench]500[Quench], Max SP +[Quench]200[Quench]
When Refinement +10, M. ATK +[Quench]200[Quench]
When Refinement +15, M. ATK +[Quench]200[Quench]
Int +[Quench]20[Quench]
Max HP + [Quench]3500[Quench]
M. Def + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF +[Quench]1[Quench]%
M. ATK +[Quench]500[Quench], Max SP +[Quench]200[Quench]
When Refinement +10, M. ATK +[Quench]200[Quench]
When Refinement +15, M. ATK +[Quench]200[Quench]
Random Attributes
M.ATK +s (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
M.ATK +s (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Wind, Earth, Water, Fire and no attribute ATK (6% / 13% / 20%)
Max SP (8% / 16% / 24%)

Witch's Feast[1]
Armor
Armor
Effect
Int +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Max SP +[Quench]500[Quench], Phy. ATK +[Quench]5[Quench]%, DMG Against Large Monsters +[Quench]15[Quench]%
When Refinement +10, Max SP +[Quench]8[Quench]%
When Refinement +15, Max SP +[Quench]8[Quench]%
Int +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Max SP +[Quench]500[Quench], Phy. ATK +[Quench]5[Quench]%, DMG Against Large Monsters +[Quench]15[Quench]%
When Refinement +10, Max SP +[Quench]8[Quench]%
When Refinement +15, Max SP +[Quench]8[Quench]%
Random Attributes
Max SP (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
Max SP (8% / 16% / 24%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)

Heirloom Graystone [1]
Accessory
Accessory
Effect
AGI +[Quench]12[Quench]
Equipment ATK SPD +[Quench]5[Quench]%
At Refine +12, Equipment ATK SPD +[Quench]5[Quench]%
At Refine +15, Equipment ATK SPD +[Quench]5[Quench]%
AGI +[Quench]12[Quench]
Equipment ATK SPD +[Quench]5[Quench]%
At Refine +12, Equipment ATK SPD +[Quench]5[Quench]%
At Refine +15, Equipment ATK SPD +[Quench]5[Quench]%
Random Attributes
Phy. Pen. (1.5% / 3% / 4.5%)
Phy. DMG Reduc. (3% / 6% / 9%)
M. DMG Reduc. (3% / 6% / 9%)
Max HP (2% / 4% / 6%)
Phy. DEF (4% / 8% / 12%)
M. DEF (4% / 8% / 12%)
Phy. Pen. (1.5% / 3% / 4.5%)
Phy. DMG Reduc. (3% / 6% / 9%)
M. DMG Reduc. (3% / 6% / 9%)
Max HP (2% / 4% / 6%)
Phy. DEF (4% / 8% / 12%)
M. DEF (4% / 8% / 12%)

Best Armor in the Village[1]
Armor
Armor
Effect
Int +[Quench]10[Quench], VIT +[Quench]10[Quench]
Max HP + [Quench]4000[Quench]
M. DEF + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF + [Quench]1[Quench]%
Max HP +[Quench]8[Quench]%, Bonus Healing +[Quench]8[Quench]%
When Refinement +10, Bonus Healing +[Quench]8[Quench]%
When Refinement +15, Bonus Healing +[Quench]8[Quench]%
Int +[Quench]10[Quench], VIT +[Quench]10[Quench]
Max HP + [Quench]4000[Quench]
M. DEF + [Quench]15[Quench]%
For every Refinement +1, Phy. DEF + [Quench]1[Quench]%
Max HP +[Quench]8[Quench]%, Bonus Healing +[Quench]8[Quench]%
When Refinement +10, Bonus Healing +[Quench]8[Quench]%
When Refinement +15, Bonus Healing +[Quench]8[Quench]%
Random Attributes
Max HP (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max SP (8% / 16% / 24%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Max HP (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max SP (8% / 16% / 24%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Tidal Armor[1]
Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Stun & Freeze Res +[Quench]30[Quench]%
When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Stun & Freeze Res +[Quench]30[Quench]%
When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
Random Attributes
Received DMG of Wind, Earth, Water, Fire and no attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
Received DMG of Wind, Earth, Water, Fire and no attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)

Tiderider's Armor[1]
Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Stun & Freeze Res +[Quench]30[Quench]%
When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Stun & Freeze Res +[Quench]30[Quench]%
When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]5[Quench]%
Random Attributes
Received DMG of Wind, Earth, Water, Fire and no attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Received DMG of Wind, Earth, Water, Fire and no attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Ancestral Bridle[1]
Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Immobilize & Fear Resistance +[Quench]30[Quench]%
When Refinement +10, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
When Refinement +15, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
M.Def +[Quench]15[Quench]%:\
For every Refinement +1, DEF +[Quench]1[Quench]%
Max HP +[Quench]4[Quench]%, Immobilize & Fear Resistance +[Quench]30[Quench]%
When Refinement +10, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
When Refinement +15, Neutral, Holy, Dark, Ghost, and Poison DMG -[Quench]5[Quench]%
Random Attributes
Received DMG of no attribute, Holy, Dark, Ghost or Poison attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Received DMG of no attribute, Holy, Dark, Ghost or Poison attribute -s (6% / 13% / 20%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Crown's Battlegear[1]
Armor
Armor
Effect
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Demi-Human Race DMG Reduc. +[Quench]10[Quench]%
When Refinement +10, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
When Refinement +15, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
VIT +[Quench]20[Quench]
Max HP + [Quench]4000[Quench]
Phy. Def + [Quench]15[Quench]%
For every Refinement +1, M. DEF +[Quench]1[Quench]%
Demi-Human Race DMG Reduc. +[Quench]10[Quench]%
When Refinement +10, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
When Refinement +15, Demi-Human Race DMG Reduc. +[Quench]4[Quench]%
Random Attributes
Human Race DMG Reduc. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)
Human Race DMG Reduc. (5% / 10% / 15%)
DMG and M.DMG Reduc. +s (5% / 10% / 15%)
DEF and M.DEF +s (8% / 16% / 24%)
Max HP (5% / 10% / 15%)
Bonus Healing Received (10% / 20% / 30%)
DMG received from medium monsters -s (6% / 13% / 20%)

Adventure Elite Armor [1]
Armor
Armor
Effect
STR +3, DEX +3
Max HP +1050
DEF and M.DEF +5%
ATK +4%
When Refinement +8, ATK +4%
STR +3, DEX +3
Max HP +1050
DEF and M.DEF +5%
ATK +4%
When Refinement +8, ATK +4%
Random Attributes
ATK +s (4%)
ATK +s (4%)

Adventure Master Armor [1]
Armor
Armor
Effect
INT +5, STR +5, DEX +5
Max HP +2100
DEF and M.DEF +8%
ATK and M.ATK +7%
When Refinement +6, ATK and M.ATK +4%
When Refinement +12, ATK and M.ATK +5%
INT +5, STR +5, DEX +5
Max HP +2100
DEF and M.DEF +8%
ATK and M.ATK +7%
When Refinement +6, ATK and M.ATK +4%
When Refinement +12, ATK and M.ATK +5%
Random Attributes
DMG and Magic DMG +s (4%)
DMG and Magic DMG +s (4%)

Adventure Master Armor [1]
Armor
Armor
Effect
AGI +6, LUK +6
Max HP +2100
DEF and M.DEF +8%
Crit. +10, Crit.DMG +10%
When Refinement +6, Crit.DMG +5%
When Refinement +12, Crit.DMG +5%
AGI +6, LUK +6
Max HP +2100
DEF and M.DEF +8%
Crit. +10, Crit.DMG +10%
When Refinement +6, Crit.DMG +5%
When Refinement +12, Crit.DMG +5%
Random Attributes
Crit.Dmg +s (8%)
Crit.Dmg +s (8%)

Divine Revelation[1]
Off Hand Holy Statue
Off Hand Holy Statue
Effect
Int +[Quench]12[Quench]
Max HP +[Quench]2800[Quench]
M. DMG +[Quench]10[Quench]%
When Refinement +10, M. DMG +[Quench]4[Quench]%
When Refinement +15, M. DMG +[Quench]4[Quench]%
Int +[Quench]12[Quench]
Max HP +[Quench]2800[Quench]
M. DMG +[Quench]10[Quench]%
When Refinement +10, M. DMG +[Quench]4[Quench]%
When Refinement +15, M. DMG +[Quench]4[Quench]%
Random Attributes
M. DMG (6% / 12% / 18%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
M. DMG (6% / 12% / 18%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Dragonbone Shield[1]
Off Hand Shield
Off Hand Shield
Effect
Str +[Quench]12[Quench]
Max HP +[Quench]2800[Quench]
Close combat Phy. DMG +[Quench]10[Quench]%. When Refine +10, close combat Phy. DMG +[Quench]4[Quench]%. When Refine +15, close combat Phy. DMG +[Quench]4[Quench]%
Str +[Quench]12[Quench]
Max HP +[Quench]2800[Quench]
Close combat Phy. DMG +[Quench]10[Quench]%. When Refine +10, close combat Phy. DMG +[Quench]4[Quench]%. When Refine +15, close combat Phy. DMG +[Quench]4[Quench]%
Random Attributes
Phy. DMG (6% / 12% / 18%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
Phy. DMG (6% / 12% / 18%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)

Vicious Wound[1]
Off Hand Bracer
Off Hand Bracer
Effect
STR +[Quench]8[Quench], DEX +[Quench]8[Quench]
Max HP +[Quench]2,800[Quench]
Phy. DEF ignoring +[Quench]20[Quench]%. When Refine +10, Phy. DEF ignoring +[Quench]8[Quench]%. When Refine +15, Phy. DEF ignoring +[Quench]8[Quench]%
STR +[Quench]8[Quench], DEX +[Quench]8[Quench]
Max HP +[Quench]2,800[Quench]
Phy. DEF ignoring +[Quench]20[Quench]%. When Refine +10, Phy. DEF ignoring +[Quench]8[Quench]%. When Refine +15, Phy. DEF ignoring +[Quench]8[Quench]%
Random Attributes
Def Ignoring +s (10% / 20% / 30%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Def Ignoring +s (10% / 20% / 30%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Othershore Web[1]
Off Hand Bangle
Off Hand Bangle
Effect
Int +[Quench]12[Quench]
Max HP +[Quench]2800[Quench]
Variable Cast Time -[Quench]20[Quench]%, Fixed Cast Time -10%, M. ATK +[Quench]200[Quench]. When Refine +10, M. ATK +[Quench]8[Quench]%. When Refine +15, M. ATK +[Quench]8[Quench]%
Int +[Quench]12[Quench]
Max HP +[Quench]2800[Quench]
Variable Cast Time -[Quench]20[Quench]%, Fixed Cast Time -10%, M. ATK +[Quench]200[Quench]. When Refine +10, M. ATK +[Quench]8[Quench]%. When Refine +15, M. ATK +[Quench]8[Quench]%
Random Attributes
M. Pen. (6% / 12% / 18%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
M. Pen. (6% / 12% / 18%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)

Flaming Feather[1]
Off Hand Bracer
Off Hand Bracer
Effect
Agi +[Quench]12 [Quench]
Max HP +[Quench]2800[Quench]
Gear Attack SPD +[Quench]24[Quench]%
When Refinement +10, Phy. ATK +[Quench]8[Quench]%
When Refinement +15, Phy. ATK +[Quench]8[Quench]%
Agi +[Quench]12 [Quench]
Max HP +[Quench]2800[Quench]
Gear Attack SPD +[Quench]24[Quench]%
When Refinement +10, Phy. ATK +[Quench]8[Quench]%
When Refinement +15, Phy. ATK +[Quench]8[Quench]%
Random Attributes
ATK +s (10% / 20% / 30%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
ATK +s (10% / 20% / 30%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)

Ancestral Blessing[1]
Off Hand Shield
Off Hand Shield
Effect
VIT +[Quench]12[Quench]
Max HP +[Quench] 3000 [Quench]
Neutral, Holy, Dark, Ghost, and Poison DMG taken -[Quench]12[Quench]%, Phy. Def and M.Def +[Quench]10[Quench]%
When Refinement +10, Neutral, Holy, Dark, Ghost, and Poison DMG taken -[Quench]6[Quench]%
When Refinement +15, Wind, Earth, Neutral, Holy, Dark, Ghost, and Poison DMG taken -[Quench]6[Quench]%
VIT +[Quench]12[Quench]
Max HP +[Quench] 3000 [Quench]
Neutral, Holy, Dark, Ghost, and Poison DMG taken -[Quench]12[Quench]%, Phy. Def and M.Def +[Quench]10[Quench]%
When Refinement +10, Neutral, Holy, Dark, Ghost, and Poison DMG taken -[Quench]6[Quench]%
When Refinement +15, Wind, Earth, Neutral, Holy, Dark, Ghost, and Poison DMG taken -[Quench]6[Quench]%
Random Attributes
Received DMG of no attribute, Holy, Dark, Ghost or Poison attribute -s (8% / 16% / 24%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Received DMG of no attribute, Holy, Dark, Ghost or Poison attribute -s (8% / 16% / 24%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Marinesoul Bulwark[1]
Off Hand Shield
Off Hand Shield
Effect
VIT +[Quench]12[Quench]
Max HP +[Quench] 3000 [Quench]
Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]12[Quench]%, Phy. Def and M.Def +[Quench]10[Quench]%
When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]6[Quench]%
When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]6[Quench]%
VIT +[Quench]12[Quench]
Max HP +[Quench] 3000 [Quench]
Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]12[Quench]%, Phy. Def and M.Def +[Quench]10[Quench]%
When Refinement +10, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]6[Quench]%
When Refinement +15, Wind, Earth, Water, Fire & Neutral DMG taken -[Quench]6[Quench]%
Random Attributes
Received DMG of Wind, Earth, Water, Fire and no attribute -s (8% / 16% / 24%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Received DMG of Wind, Earth, Water, Fire and no attribute -s (8% / 16% / 24%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)

Solar Slate[1]
Off Hand Shield
Off Hand Shield
Effect
VIT +[Quench]12[Quench]
Max HP +[Quench] 3000 [Quench]
DMG taken from large, medium, small monsters -[Quench]12[Quench]%, Max HP +[Quench]5[Quench]%
When Refinement +10, DMG taken from large, medium, small monsters -[Quench]6[Quench]%
When Refinement +15, DMG taken from large, medium, small monsters - [Quench]6[Quench]%
VIT +[Quench]12[Quench]
Max HP +[Quench] 3000 [Quench]
DMG taken from large, medium, small monsters -[Quench]12[Quench]%, Max HP +[Quench]5[Quench]%
When Refinement +10, DMG taken from large, medium, small monsters -[Quench]6[Quench]%
When Refinement +15, DMG taken from large, medium, small monsters - [Quench]6[Quench]%
Random Attributes
DMG received from small, medium and large monsters -s (8% / 16% / 24%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from small, medium and large monsters -s (8% / 16% / 24%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)

Silver Stigmata [1]
Accessory
Accessory
Effect
AGI +[Quench]12[Quench]
Equipment ATK SPD +[Quench]5[Quench]%
At Refine +12, Equipment ATK SPD +[Quench]5[Quench]%
At Refine +15, Equipment ATK SPD +[Quench]5[Quench]%
AGI +[Quench]12[Quench]
Equipment ATK SPD +[Quench]5[Quench]%
At Refine +12, Equipment ATK SPD +[Quench]5[Quench]%
At Refine +15, Equipment ATK SPD +[Quench]5[Quench]%
Random Attributes
Phy. Pen. (1.5% / 3% / 4.5%)
Phy. DMG Reduc. (3% / 6% / 9%)
M. DMG Reduc. (3% / 6% / 9%)
Max HP (2% / 4% / 6%)
Phy. DEF (4% / 8% / 12%)
M. DEF (4% / 8% / 12%)
DMG dealt to other players in PVP/GVG (4% / 5% / 6% / 6.5% / 7% / 7.5% / 8% / 8.5% / 9% / 10%)
Phy. Pen. (1.5% / 3% / 4.5%)
Phy. DMG Reduc. (3% / 6% / 9%)
M. DMG Reduc. (3% / 6% / 9%)
Max HP (2% / 4% / 6%)
Phy. DEF (4% / 8% / 12%)
M. DEF (4% / 8% / 12%)
DMG dealt to other players in PVP/GVG (4% / 5% / 6% / 6.5% / 7% / 7.5% / 8% / 8.5% / 9% / 10%)

Witch's Cauldron[1]
Off Hand Bracer
Off Hand Bracer
Effect
INT +[Quench]12[Quench]
Max HP +[Quench]3000[Quench]
Max SP +[Quench]12[Quench]%, Max SP +[Quench]300[Quench]
When Refinement +10, Max SP +[Quench]6[Quench]%
When Refinement +15, Max SP +[Quench]6[Quench]%
INT +[Quench]12[Quench]
Max HP +[Quench]3000[Quench]
Max SP +[Quench]12[Quench]%, Max SP +[Quench]300[Quench]
When Refinement +10, Max SP +[Quench]6[Quench]%
When Refinement +15, Max SP +[Quench]6[Quench]%
Random Attributes
Max SP (8% / 16% / 24%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
Max SP (8% / 16% / 24%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Max HP (6% / 12% / 18%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)

Doomsday Omen[1]
Off Hand Shield
Off Hand Shield
Effect
VIT +[Quench]12[Quench]
Max HP +[Quench] 3000 [Quench]
Max HP +[Quench]8[Quench]%, Healing Received +[Quench]20[Quench]
When Refinement +10, Max HP +[Quench]4[Quench]%
When Refinement +15, Max HP +[Quench]4[Quench]%
VIT +[Quench]12[Quench]
Max HP +[Quench] 3000 [Quench]
Max HP +[Quench]8[Quench]%, Healing Received +[Quench]20[Quench]
When Refinement +10, Max HP +[Quench]4[Quench]%
When Refinement +15, Max HP +[Quench]4[Quench]%
Random Attributes
Max HP (6% / 12% / 18%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Bonus Healing Received (15% / 30% / 45%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)
Max HP (6% / 12% / 18%)
Phy. DMG Reduc. (8% / 16% / 24%)
M. DMG Reduc. (8% / 16% / 24%)
Bonus Healing Received (15% / 30% / 45%)
Phy. DEF (12% / 24% / 36%)
M. DEF (12% / 24% / 36%)
DMG received from other players in PVP/GVG -s (3% / 3.5% / 4% / 4.5% / 5% / 5.5% / 6% / 6.5% / 7% / 7.5%)