Skills























Other Skills







































Skills

Deals (Atk250%) Dmg to the target. When skill level reaches Lv.5~, has a 30% chance to stun the target.
Aesir

Increases the target and all its allies' STR, DEX, and INT by 25 points for 300 seconds and removes the single target unit's curse and petrifying effect

Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
Aesir

Attacks an enemy with Cart Attack, dealing 1250% lane damage. Carts are required.
Aesir

Applies poison to the weapon that lasts 300 sec. Auto Attacks has a 12% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.

When attacked, self won’t pause or get knocked back but gains 150 M.Def. Endure lasts 52 sec but ends instantly after taking 21 attacks.

Attacks an enemy with fire arrows from the sky, dealing (M.Atk1500%) fire M.Dmg and low real M.Dmg
Aesir

Super Novice begins chanting a holy song, granting the whole party 30 LUK for 30 sec.

Raises the ground of the target area, dealing (M.Atk1500%) earth M.Dmg to units in it.
Aesir

Becomes hiding for 30 sec , and will not be spotted by enemies. Meanwhile Move Spd will be reduced by 10%
Aesir

Super Novice prays for friendly units, increasing the Atk of all allies by 80. Super Novice's auto attacks deal 100 damage, ignoring Def and monster size. This effect lasts 120 sec.
Aesir

Permanently increases Agi, Dex, and Int by 10. Increases the caster's M.Dmg Inc. by 60% every 20 sec and reduces Fixed Cast Timeing by 100% for 5 sec.

Permanently increase 30 points of Flee, 5% FleeRate, and 15% moving speed.

Blessing gets the effect of Increase Agility, increase 20 AGI points and 30% Move Spd for 300 sec

Every 10 sec recovers (30 +2% Max SP) SP and increases SP granted by items by 50%

Becomes immune to ranged Atk. The barrier could take up to 10 times of attack for 12 sec. Could have 3 barriers at the same time

Knocks back all nearby units and deals (Atk250%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Aesir

Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.

Grants Super Novice (Max HP/300 + 4) × 5 HP Regen and (Max SP/300 + 4) × 5 SP Regen every 10 sec.
Aesir

Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec
Aesir

When using swords, Atk increases by 40, Auto Attack increases by 200
Aesir

Taunts enemies in the target range, forcing them to attack you for 6 sec, increasing their Atk by 20% and reducing their Def by 21%. Does not affect on players.
Aesir

Deals Neutral M.DMG equivalent to M.Atk x800% to all enemies within 5 meters, and beat everyone back 3 meters

Can clear Guillotine Cross's New Poison and other poisons for all teammates within a certain range and grant immunity to poison for 11 seconds

With axe class weapon equipped: Increases Atk by 100 and ignores 10% Def
Aesir

Increases Super Novice's Move Spd by 30% and Atk by 100 for 60s. Can only be used with Cart equipped.
Aesir

Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x100%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

[Cart Tornado] reduces the Move Spd of enemies in the range by 70%. Lasts 3 seconds.

After a short period of accumulation, cause Dark DMG ([Bash] x150%) to a specified target and all enemies 3 meters around them

[Dark Flame Slash] Charging Reduction reduced by 0.3 seconds

Super Novice receives the Eden Team's blessings, becoming immune to magic damage for 30 sec. This effect ends once magic damage is taken 21 times.
Aesir

Freezes air around, has a 83% chance to freeze all nearby enemies for 15 sec. Targets not froze will suffer (M.Atk*250%) water M.Dmg
Aesir

Increases Novice Guardian’s VIT by 20. Each point of VIT increases Max HP by an extra 40

Each time you receive DMG from attacks, you will convert 10% of the DMG to your temporary Max HP, which can be stacked for 10 times at most, lasting for 10 seconds

Increases caster's Move Spd by 50%%, Flee and Crit.Res by 50, and MDmg Reduc. by 50%% for 18s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s

Reduces damage taken from Demi-Human monster by 25%. The effects reduce by 2/3 in PVP

Become the vessel of Epiclesis. Within 150s, increases overall abilities by 10, HIT, Atk and M.Atk by 100
Aesir

Novice Guardian can find concealed enemies with HP lower than 30% within 9 meters, and deal extra 30% of DMG to the concealed enemies.

[Life Perception] increases extra DMG dealt to Hidden enemies’ by 20%

Novice Guardian protects the surrounding teammates and you, and increases their Max HP (Max HP *3% + VIT *60), lasts 30 sec. Doesn’t work on crusader teammates. Can be stacked with Divine Avenger’ [Life Vow].

When receiving physical attacks, there's a 50% chance of shooting a star to the target and deals DMG (ATK x600%). In addition, reduces their Hit by 50. Lasts 5 seconds.

Summon Lighting Meteor in the designated area. Cause 150% of [Thunderbolt] as Wind M.DMG to all enemies in range.

When hit the enemy with [Lightning Meteor], there’s a 70% chance of triggering [Thunderbolt]

Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 100, their Max SP by 50% and the CT fixed of all their skills is increased by 1 sec for 10 sec

For 200 sec, increases the caster's Atk by 25% and Refine Atk by 250, and increases the Atk of all allies by 5%.

Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time

Upon resurrection, when the protection period ends, grants physical and magic immunity for 5s

Unleashes mental power, dealing 2100% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
Aesir

Gain Stars’ Protection, remove all your Abnormal Status, and immune to all the Abnormal Status. Reduce all element DMG by 25%. Lasts 8 seconds.

Deals 25% more damage to burning, freezing, stunned and bleeding enemy units

Has a 60% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.

Use Hell Vine to cover your whole body, and avoid unequipping your whole body gear within 30 seconds, but increase Fire Damage by 20%

Permanently increase range by 75%, accuracy by 30, and magic area-type Skill Damage by 20%.

Increases Super Novice's Water ATK by 30% for 10 sec, increasing Super Novice's M. ATK and M. Pen. by 20% a water skill is used.
Runes



























