Skills










Other Skills













































Skills

Solo Skill, during the performance time, Variable Cast Time -25% & increase SP Regen Spd% (Own INT/3+100%) of all teammates within 4m, performance lasts 30 sec. Uses 12 SP each sec, must have an Music-type weapon equipped
Aesir

Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1600%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
Aesir

When Bards and Dancers are using Ensemble Skills, they can freely move within the chorus range (But can’t use Solo Skills), recovers 100% Speed & ASPD

When using the same Dance or Song that was used last time, the SP Cost is reduced by 50% (Including SP used with Chorus Skills)

When using Music-type weapon, increase DEX by 15, Atk by 80 & Atk by another 5%

Ensemble Skill, increases Pen. & M.Pen of all teammates within 5m by 10%, performance lasts 60 sec. Uses 32 SP each sec,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Aesir

Transfer 45 of own STR, AGI, VIT, INT, DEX & LUK to another teammate for 60 sec. Both players must be within 7m otherwise the skill will lose effect. [When a target receives the effects of multiple Pupeteer's Trick, only 1 will take effect]
Aesir

Ensemble Skill, prevents all opponents within 5m from being able to use skills (Only effective against enemies in the wild),performance lasts 60 sec. Uses 18 SP each sec,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Aesir

Ensemble Skill, allows all teammates within 5m to use skills without using items,all Cast Delay is reduced by 15%,performance lasts 60 sec. Uses 12 SP each sec,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped

Ensemble Skill, Earth,Water & Fire damage -30%%,increase all abnormal status resistance by 30% of all teammates within 5m, performance lasts 60 sec. Uses 20 SP each sec,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Aesir

Choir Skill, increases Atk of all teammates within 5m by (The sum of the Phy. ATK of the two performers added together [8df936
]2%+150)& M.Atk by (The sum of the M.Atk of the two performers added together *2%+150), performance lasts 50 sec. Must be performed with other Dancers in the team who have also learned this skill. Skill Lv.is rounded down (The Skill Lv. of both Bard and Dancer's/2)must have an Music-type weapon equipped.
Aesir

Solo Skill, during the performance time, increases Max HP by (Own VIT *20+3000) & Max HP% by 10% to all teammates within 4m, performance lasts 30 sec. Uses 8 SP each sec, must have an Music-type weapon equipped

Solo Skill, during the performance time, increases AGI by 30 & ASPD by 15% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 6 SP each sec, must have an Music-type weapon equipped
Aesir

Solar Trouvere continues chanting, during which all DMG and healing received by enemy units and teammates within 5 meters won't take immediate effect. After the chant, the DMG and healing will be calculated and settled where the caster and all its teammates will receive 50% less of the total DMG and the Natural Sound on Repeat effect is added for nearby teammates every 0.5 second. The chant will last for 5 seconds, during which the caster is immune to all abnormal states

When settling in [Bragi’s Faith], increase your and teammates’ Healing by 50%

Confuse an enemy, swap 100% of their Basic ATK and Basic DEF. Lasts 10 seconds.

Reduces target’s ATK and DEF by 30% at the same time under [Chaotic Poem] status

Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 30% Dmg Reduc. and recovers 10% maximum health per second, 【Night】 provides 30% Magic Reduc. and recovers 10% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 25 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.

A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 10% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 100% less DMG to the performer. The performance lasts for 60s, consuming 30 SP per sec. You must perform with a Dancer in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A musical instrument must be equipped.

Ensemble Skill, reduces the Def of all enemies within 5m by 100%% for 60 sec. Each sec uses 12 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Aesir

When single DMG taken is higher than 15%, passively use [Tarot Card of Fate] to the enemy

Restore your lost SP by 5% every time you use [Tarot Card of Fate] actively or passively

When playing,gains a buff every 3 sec, boosting Phy. ATK by 25 and Healing Received by 5%, stacking up 10 times.

When playing, increase your SP Regen by 10% every 3 seconds. Up to 10 layers

Summons an Illusion Puppet that follows you. The Illusion Puppet will not launch attacks or take any damage. When there is no Dancer in the team, you can play an Ensemble and a Chorus with the Illusion Puppet (effects of the Chorus skill will be halved, and no accompanist's attributes will be calculated). The Illusion Puppet lasts 60 second(s).

Use your Music-type weapon to fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *600% on an enemy unit. This skill can be used while performing a Musical Skill, must have an Music-type weapon equipped
Aesir

Choir Skill, increases Max HP of all teammates within 5m by (The sum of the Max Hp of the two performers added together *15%(calculated according to being in the wild)+5000),performance lasts 50 sec. Must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Aesir

Ensemble Skill, have an 80%% chance of inflicting Sleep status on all enemies within 5m,performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped

Make a majestic sound, cause DMG equivalent to ATK x2800% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased

[Majestic Echo] has a 100% chance of making the enemy enter the [Fear] for 1 second.

Unleash a high-pitched sound on 1 enemy, inflicting [Stun] for 6 sec and inflicting M.Dmg equivalent to Atk *880%. [Performance Class] will increase by 5% Dmg for every Skill Lv. increased

Bards and Dancers can use this skill to stop the current song or dance that they are using. (The solo,ensemble and choir skills of Bards and Dancers can only take effect on their teammates, in GVG they can take effect on a maximum of 15 allies)

Solo Skill, during the performance time, increases you and your teammates’ DMG dealt to Formless, Plant, Animal, Insect and Fish races by 15%. Lasts 30 seconds. Uses 20 SP each sec, must have an Music-type weapon equipped

When playing [Morning Song], increase DMG Reduc. To Formless, Plant, Animal, Insect and Fish races by 14%.

Ensemble Skill, increases the Base Exp of all teammates within 5m by 100% & Job Exp earned is increased by 100%, Performance lasts 60 sec. Each sec uses 8 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Aesir

When a Solo song is played completely, its Solo effect will take effect for an extra 15 seconds after the performance

Increase your own maximum Sp by 10%, improve Sp recovery by 10 point(s). For each level increase, the damage of 【Arrow Vulcan】 increases by 10%.

Under Ensemble or Solo status, each unit affected will increase your DMG Reduction by 5%.

Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 150% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%.
Aesir

Solo Skill, during the performance time, increases Atk by (Own DEX + 100) & Dmg Inc. by 5% of all teammates within 4m, performance lasts 30 sec. Uses 12 SP each sec, must have an Music-type weapon equipped

Creates an ultrasonic wave on the ground, inflicting Neutral Magic Damage equivalent to 1080% Atk on all the enemy targets close to the ultrasonic wave within 3m. Resounding Quake lasts 30 sec,can create 3 max
Aesir

A solo skill. During the performance, restore (own INT+own VIT/2)*50 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A musical instrument must be equipped (the effect quadruples during PvP and GvG).
Aesir

Choir Skill, increase Reflection by 20% and Magic Reflection by 20% of all teammates within 5m. Lasts 30 seconds. It must be performed with other Dancers in the team who have also learned this Skill, Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped

Resurrect a chosen teammate, restoring 70% HP and 40% SP
Aesir

Deals (Self Atk*100%) damage to an enemy target
Aesir

Solo Skill, during the performance time, reduces Crit. By 60 and Hit by 120 of all enemies within 4m for 30 sec. Uses 15 SP each sec, must have a Music-type weapon equipped

[Sunlight Movement] causes enemies within the range have 20% chance of losing Must Hit Skill

Has a 100% chance of inflicting [Freeze] status on all enemy targets within 3m for 10 sec
Aesir

Increase Music-type weapon control ability, when using Instruments, increase Atk by 60,Dmg Inc. by 10% & Auto Attack Atk by 400. When performing musical skills, increase Speed by 10%

Immediately activate all Resounding Quakes and increase Resounding Quake’s Dmg by 100%

Ensemble Skill, increases the Atk of all teammates within 5m by 20% & Def by 40%. Performance lasts 60 sec. Each sec uses 30 SP,must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Aesir

Solo Skill, during the performance time, increases Flee by (Own AGI/6+40) & Speed by 20% of all teammates within 4m, performance lasts 30 sec. Uses 6 SP each sec, must have an Music-type weapon equipped
Aesir

Choir Skill, increase ASPD of all teammates within 5m by 10%,Archer Beast Damage also increases 30%,performance lasts 50 sec. Must be performed with other Dancers in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have an Music-type weapon equipped
Aesir
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