Skills
Runes
Auxiliary Skills
Lvl: 3
Passive
When the enemy's armor is broken by alchemist's skills, There is a 30% chance to break target's helmet
Lvl: 3
Passive
While Alchemy -Chemical Protection Weapon is active, the ally's armor is protected from damage for 300 seconds
Lvl: 3
Buff
Skill Delay: 1 sec
Range: 6
Release alchemy - Chemical Protection Weapon to an ally, protecting their weapon from damage within 300 seconds
[Chemical Protection Helm] - Receive [Chemical Protection Helm] +1, when [Chemical Protection Weapon] is in use, it protects the target's helmet from damage; the effect lasts 100 seconds
[Chemical Protection Helm] - Receive [Chemical Protection Helm] +1, when [Chemical Protection Weapon] is in use, it protects the target's helmet from damage; the effect lasts 100 seconds
[Chemical Protection Helm] - Receive [Chemical Protection Helm] +1, when [Chemical Protection Weapon] is in use, it protects the target's helmet from damage; the effect lasts 100 seconds
[Chemical Protection Shield] - Receive [Chemical Protection Shield] +1, when [Chemical Protection Weapon] is in use, it protects the target's off-hand weapon from damage; the effect lasts 100 seconds
[Chemical Protection Shield] - Receive [Chemical Protection Shield] +1, when [Chemical Protection Weapon] is in use, it protects the target's off-hand weapon from damage; the effect lasts 100 seconds
[Chemical Protection Shield] - Receive [Chemical Protection Shield] +1, when [Chemical Protection Weapon] is in use, it protects the target's off-hand weapon from damage; the effect lasts 100 seconds
Lvl: 3
Passive
When the enemy's armor is broken by alchemist's skills, There is a 30% chance to break target's off-hand weapon
Lvl: 15
Passive
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 70%, Only 1/4 of [Acid Demonstration]'s damage will be affected
Lvl: 10
Passive
Alchemist's Intelligence permanently increases by 10 points, SP Regen increases by 10 points
Lvl: 10
Buff
Skill Delay: 1 sec
Range: 8
Throw Condensed White Potion to an ally, and restores target's 100% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 50%
Lvl: 10
HellPlant
Phsyical
CD: 4 sec
Skill Delay: 1.5 sec
Range: 5
Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 520%of ATK each time with a 30%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
[Hell Plant - Empower] - Damage of [Hell Plant] +5%
[Hell Plant -Mastery] - Cast Delay of [Hell Plant]Cast Delay -
[Hell Plant -Occult] - Coexistence of [Hell Plant] +1
Lvl: 10
Passive
Increase Hell Plant’s Skill Multiplier by 100% Permanently increase Homunculus’ HP; Lif: M,ATk +10%, Dmg Reduc. +20%; Amistr: Max HP +10%, ASPD +50%; Vanilmirth: M.Atk +10%, Dmg Reduc. +20%; Eleanor: Atk +10%, Dmg Reduc. +20%
Lvl: 20
Attack
Phsyical
Skill Delay: 2 sec
Range: 6
Cast Time: 2
Fixed Cast Time: 0.5
Deals ((Atk+M.Atk) x 1380% + target's VIT) Dmg to an enemy Has a 20% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
[Lif's Blessing] - In the presence of Homunculus - Lif, damage of [Acid Demonstration] +3%, damage of [Acid Terror] +3%%, damage of [Improved Acid Demonstration] +2%%
[Improved Acid Demonstration - Empower] - Damage of [Improved Acid Demonstration] +8%
[Improved Acid Demonstration -Proficiency] - SP cost of [Improved Acid Demonstration] -10%
[Improved Acid Demonstration -Mastery] - Cast Delay of [Improved Acid Demonstration] -
[Improved Acid Demonstration - Strong] - [Improved Acid Demonstration] adds 10 points when calculating VIT
Lvl: 1
Buff
Skill Delay: 1 sec
Range: 8
Throw condensed blue potion to an ally, and restores target's 100% potion effects; the skill's effect is influenced by target's VIT and caster's INT
Lvl: 5
Passive
Make Bottle Grenade bring Fire M.Dmg equal to 200% M.Atk, and SP cost of Acid Demonstration increases by 10 points
Lvl: 10
Passive
When in [Life Psychic] status, increase Lif’s M.ATk by 500, Amistr’s Max HP by 10%, Vanilmirth’s M.Atk by 10% and Eleanor’s Atk by 10%. Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5
Runes
[Cart Cannon] Dmg +(1% ~ 30%).
[Sphere Mine] and [Sphere Parasitism] Dmg +(1% ~ 30%).
When using restoration potion, effective time +(10% ~ 30%).
[MP Potion Cast] effect +(10% ~ 30%).
[Demonic Fire] Dmg +(1% ~ 30%).
Fire Stat ATK +(1% ~ 10%) after using [Demonic Fire].
[War Horn] +(1% ~ 30%) extra Fear Resistance.
[Greenery Light Wall] +(1% ~ 30%) extra Silence Resistance.
Homunculus ATK +(1% ~ 30%)/
The Hell Plant's each attack will reduce the target's HP by (100 ~ 300) and SP by (10 ~ 30) and regenerate the same amount of HP and SP for its master
[Mandragora Howling] Range +(0.1 ~ 1) meters.
[Mandragora Howling] CD Time (-0.1 ~ -1) secs.
Convert all [Agi] to Max HP and Max SP. Each point can be converted to (20 ~ 120) Max HP and (0.5 ~ 5) Max SP.
[Hell Plant] Dmg +(1% ~ 30%).
[Hell Plant] abnormal status chance +(10% ~ 30%).
[Hell Plant] attacks can trigger [Thorns Trap].
[Hell Plant] Dmg +(1% ~ 30%).
[Hell Plant]’s ATK range +(0.1 ~ 1) meters.
[Hell Plant] Summon to the maximum capacity when used
[Fire Expansion] splash damage +(1% ~ 30%).
[Unstable Potion] limit +(1% ~ 20%).
When [Unstable Potion] random value is less than 100%, damage is 100%.
[Improved Acid Demonstration] and [Fire Expansion] Fixed Cast Time (-0.1 ~ -0.5) secs.
When calculating the Dmg of [Improved Acid Demonstration] and [Fire Expansion], target VIT +(10 ~ 70) points.
[Improved Acid Demonstration], [Fire Expansion], and [Crazy Throwing] no longer cost Bottle Grenade and Acid Bottle
The chance of [Crazy Weed] clearing personal buffs +(1% ~ 20%).
[Crazy Weed] Dmg +(1% ~ 30%).
Self ATK (-1.5% ~ -10.5%), M.Atk (-1.5% ~ -10.5%).
Homunculus ATK +(50% ~ 100%)/
Grants an Additional Homunculus. Furthermore, all Homunculus will not die