
Skills
























Other Skills






















Skills

Using [Twin Flame Slash] and [Slash - Light] applies up to 5 Imprints to enemies for 10s. [Twin Flame Slash] and [Slash - Light] deal extra damage to enemies with Imprints. For each Imprint, deal 7% extra damage.

While calling spirits, obtain 5 Spirit Bombs at once and convert your Spirit Bombs into Benevolence, Justice, Grace, Wisdom, and Trust, respectively providing DMG Reduction to all races, Max HP, Abnormal Status Resist., M.Atk, and Atk by 15%.

Each time you receive DMG from attacks, you will convert 10% of the DMG to your temporary Max HP, which can be stacked for 10 times at most, lasting for 10 seconds

Increases caster's Move Spd by 50%%, Flee and Crit.Res by 50, and MDmg Reduc. by 50%% for 18s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s

[Slash - Light] and Flashing Force respectively increases the corresponding Attribute Reduction (Fire DMG Reduction and Holy DMG Reduction) by 30% for all teammates within range for 10 seconds

The Wildfire Heart also increases the corresponding attribute ATK by 10%

It can be released only in the Five Ways state. Absorb all five Spirit Bombs and transform into the Inferno, increasing you Pen. by 20% and Max HP by 30% and changing your race to Angel for 30 seconds

When in Inferno Armor state, increases Humanoid DMG bonus and skill DMG by 15%.

Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced

You can spot hidden enemy units with HP below 30% within 9 meters and inflict extra DMG of 30% on them

[Life Perception] increases extra DMG dealt to Hidden enemies’ by 20%

Holy ATK has a 30% chance to set the target into the [Dark] status which cannot be dispelled and ignores Immunity for 8 seconds.

Your HP lost during the effective period will be shared with a specified enemy unit by the ratio of 30%. Only one enemy unit within 10 meters can be specified. The effect lasts for 10 seconds and can't be dispersed

Inflict [Slash - Light] and Flashing Force x180% Fire and Holy DMG on all enemy units straight ahead.

Super Spring Flashing Slash has a 50% chance of putting the target into the Dark, Burning, and Fearful state

Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x200% on all enemy units within the target range

Super Spring [Twin Flame Slash]'s charging time -0.3 seconds

Rip rifts and attack distant enemies. Increases the cast range of [Twin Flame Slash], [Slash - Light], [Super Spring Twin Flame Slash], and [Super Spring Flashing Slash] by 3m.

When dealing DMG, there's a 15% chance of immobilizing the target for 1 second

Increase your DMG Resist. and Magic DMG Resist. by 5% and Move Spd by 15%.

Changes [Twin Flame Slash] and [Slash - Light]'s adjustment to all to 100%%.

Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
Aesir

Additionally increase ATK by 5 for every VIT 5
Aesir

When attacked, self won’t pause or get knocked back but gains 100 M.Def. Endure lasts 37 sec but ends instantly after taking 16 attacks.
Aesir

Permanently increase the True DMG in an Auto ATK by 200 points and the DMG of [Twin Flame Slash] by 5%%. Additionally increase ATK by 100 points.
Aesir

Deals 50%% extra Holy DMG for [Slash - Light].
Aesir

Burn HP to land a hard blow on the enemy. Every 1s, reduce your own Max HP by 1% and deal (2% Max HP+10% Max SP+500) true DMG to enemies nearby. Lasts 30s. Doesn't work when HP is below 10%. After using it, you can't restore HP or SP automatically.

Reduces damage taken from Demi-Human monster by 25%. The effects reduce by 2/3 in PVP
Aesir

Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
Aesir

Knocks back all nearby units and deals (Atk250%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Aesir

For 150 seconds, increases self Atk by 25%, increases the whole Party's Atk by 5%

Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec
Aesir

Deal (P.ATK+M.ATK)*1160% Fire P.DMG per sec to enemies within range for 3s. Enemies hit by [Slash - Light] have a 100% chance to gain burn, increasing damage by 20% when with HP Alight. Damage increases by 1% for every 10 VIT. The skill enjoys all Dragon Breath-related bonuses.
Aesir

Restore HP by (Max HP/300+4)x5 points and SP by (Max SP/300+4)x5 points per 10 seconds
Aesir

Deals 25% more damage to burning, freezing, stunned and bleeding enemy units
Aesir

Deals (Self Atk*100%) damage to an enemy target
Aesir

Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 50%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.

Taunts enemies in the target range, forcing them to attack you for 6 sec, increasing their Atk by 20% and reducing their Def by 21%. Does not affect on players.
Aesir

Inflict Fire DMG of ATK *250% on a single enemy unit with a 30% chance of stunning the target. The skill features all Bash bonuses
Aesir

Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -0%. Received Healing Effect -10%. The skill features all Frenzy Spear bonuses
Aesir

Increases Move SPD by 15% and changes the DMG of Twin Flame Slash to Level 1 Fire and Water to 100%.

Increase your Fire and Holy Element Damage by 5% and reduce Received Fire and Holy DMG by 10%
Aesir
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