CurrentInferno Armor
PreviousNoviceFlamesWarrior Of Wildfire
Lvl: 5
Passive
While calling spirits, obtain 5 Spirit Bombs at once and convert your Spirit Bombs into Benevolence, Justice, Grace, Wisdom, and Trust, respectively providing DMG Reduction to all races, Max HP, Abnormal Status Resist., M.Atk, and Atk by 5%.
Lvl: 5
Passive
Increase the percentage of the Five Ways' Attributes by 2.5
Lvl: 5
Passive
Each time you receive DMG from attacks, you will convert 10% of the DMG to your temporary Max HP, which can be stacked for 10 times at most, lasting for 10 seconds
Lvl: 5
Passive
[Glowing Bliss] duration increased by 10 seconds
Lvl: 10
Buff
CD: 24 sec
Skill Delay: 1.5 sec
Increases caster's Move Spd by 50%%, Flee and Crit.Res by 50, and MDmg Reduc. by 50%% for 18s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s
Lvl: 5
Passive
[Slash - Light] and Flashing Force respectively increases the corresponding Attribute Reduction (Fire DMG Reduction and Holy DMG Reduction) by 30% for all teammates within range for 10 seconds
Lvl: 5
Passive
The Wildfire Heart also increases the corresponding attribute ATK by 10%
Lvl: 10
Buff
CD: 80 sec
Skill Delay: 2 sec
It can be released only in the Five Ways state. Absorb all five Spirit Bombs and transform into the Inferno, increasing you Pen. by 20% and Max HP by 30% and changing your race to Angel for 30 seconds
Lvl: 5
Passive
In the Inferno state, DMG to Demi-human increase +15%
Lvl: 5
Buff
CD: 24 sec
Skill Delay: 1 sec
Cast Time: 4
Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced
Lvl: 5
Passive
You can spot hidden enemy units with HP below 30% within 9 meters and inflict extra DMG of 30% on them
Lvl: 5
Passive
[Life Perception] increases extra DMG dealt to Hidden enemies’ by 20%
Lvl: 5
Passive
When taking DMG, reduce the target's SP of this DMG *0.5%
Lvl: 5
Passive
Holy Attack has a 30% chance of putting the target into the Dark state where it can't disperse and ignores immunity for 8 seconds. Invalid for MVP and MINI
Lvl: 5
Buff
CD: 10 sec
Skill Delay: 2 sec
Range: 4
Cast Time: 4
Your HP lost during the effective period will be shared with a specified enemy unit by the ratio of 30%. Only one enemy unit within 10 meters can be specified. The effect lasts for 10 seconds and can't be dispersed
Lvl: 10
Attack
Phsyical
CD: 1.5 sec
Skill Delay: 1.5 sec
Range: 5
Cast Time: 3
Inflict [Slash - Light] and Flashing Force x160% Fire and Holy DMG on all enemy units straight ahead.
Lvl: 5
Passive
Super Spring Flashing Slash has a 50% chance of putting the target into the Dark, Burning, and Fearful state
Lvl: 10
Attack
Phsyical
Skill Delay: 1 sec
Range: 5
Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x200% on all enemy units within the target range
Lvl: 3
Passive
Super Spring [Twin Flame Slash]'s charging time -0.3 seconds
Lvl: 10
Passive
Can open rifts and attack the enemy from afar. Increase [Twin Flame Slash] and [Slash - Light]'s casting range by 3 meters
Lvl: 3
Passive
When dealing DMG, there's a 15% chance of immobilizing the target for 1 second
Lvl: 5
Passive
Increase your DMG Resist. and Magic DMG Resist. by 5% and Move Spd by 15%.
Lvl: 1
Passive
Boost [Slash - Light]'s correction for all to 100%%.
Lvl: 1
Attack
Phsyical
Range: 2
Deals (Self Atk*100%) damage to an enemy target


[Auto Attack - Empower] - Swordsman's Atk bonus increases by 3%, Auto Attack increases by

Runes


Each Spirit Bomb makes ATK +(1 ~ 20), M.Atk +(1 ~ 20), Max HP +(1 ~ 200).

When equipping Sword weapons, ignore DEF +(0.1% ~ 5%), Dmg Inc. +(0.1% ~ 5%).

After using [Taunt], Dmg Reduc. +(1% ~ 10%).

After using [Taunt], enemy’s ATK +(-20 ~ -400).

Every time a Job Skill buff is active on you, Crit.Dmg +(2% ~ 10%) & Move Spd +(0.5% ~ 3%).

All buffs active on you cannot be removed.

[Dragon Breath] and [Dragon's Water Breath] Dmg +(1% ~ 30%).

[Dragon Breath] and [Dragon's Water Breath] deal an extra (1% ~ 30%) Dmg to targets under Freezing and Burn status.

[Dragon Breath] and [Dragon's Water Breath] Hit +(1% ~ 30%).

When dealing an Auto Attack, it has a (5% ~ 35%) chance of using [Joint Beat] Lv.10 automatically.

[Joint Beat]’s debuff chance +(1% ~ 25%).

[Joint Beat] Dmg +(20% ~ 100%).

[Frenzy] CD Time (-5 ~ -30) secs.

[Frenzy] keeps (20% ~ 100%)’s SP.

Remove all debuffs when using [Frenzy].

Ranged Dmg Reduc. +(1% ~ 30%) under [Sword Parry] status.

Equip a Spear Weapon to use [Sword Parry]. When equipping a Spear-type weapon, increase extra blocking chance by 5%.

[Bash] Dmg +(1% ~ 30%).

[Bash] deals extra (1% ~ 30%) Dmg to medium size enemies.

[Bongun Card] Deposit effect doubled.

[Death Awakening], [The Inferno] lasting time +(1 ~ 20) seconds

In the [Death Awakening], [The Inferno] state, there's a (1% ~ 30%) chance of putting nearby enemy units into [Fear]

[Death Awakening] no longer consumes the Frenzy value

[Death Binding], [Same Fate] sharing proportion +(1% ~ 20%)

In the [Asphyxia], [Last Stand] state, increase your blood sucking by (5% ~ 30%)

In the [Death Binding], [Same Fate] state, the target can't accelerate, hide or use any location shifting skill