Strikes enemies heavily at the cost of HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP ＋10%Max SP ＋500) Fire True DMG to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won't restore HP and SP naturally if used
For 150 seconds, increases self Atk by 25%, increases the whole Party's Atk by 5%
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec
[Sink or Swim - Steadfast] - [Sink or Swim] M.Def reduction － 10%. The bonus M.Atk from this skill will stays the same
Deal (P.ATK＋M.ATK)*1160% Fire P.DMG per sec to enemies within range for 3s. Enemies hit by [Slash - Light] have a 100% chance to gain burn, increasing damage by 20% when with HP Alight. Damage increases by 1% for every 10 VIT. The skill enjoys all Dragon Breath-related bonuses.
[Slash - Light - Enhanced] - [Slash - Light] DMG +6%
Has a 50% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -0%. Received Healing Effect -10%. The skill features all Frenzy Spear bonuses
[Warrior of Wildfire's Rage - Alerted] - Reduces the Dodge Punishment of [Warrior of Wildfire's Rage] by 12%.
[Warrior of Wildfire's Rage - Cooldown] - Reduces the skill CD of [Warrior of Wildfire's Rage] by 7%.
[Warrior of Wildfire's Rage - Enhanced] - While releasing Warrior of Wildfire's Anger, cause all enemy units within 3 meters to enter the Fear state for +0.5 seconds
Increases Move SPD by 15% and changes the DMG of Twin Flame Slash to Level 1 Fire and Water to 100%.
Increase your Fire and Holy Element Damage by 5% and reduce Received Fire and Holy DMG by 10%
[Wildfire Armor - Fire Immune] - [Wildfire Armor] Fire DMG Reduction +2%
[Wildfire Armor - Alight] - Enemy units that attack the Warrior of Wildfire have a 2% chance of falling into the Burning state
When equipping Sword weapons, ignore DEF +(0.1 ~ 5), Dmg Inc. +(0.1 ~ 5).
Each Spirit Bomb makes ATK +(1 ~ 20), M.Atk +(1 ~ 20), Max HP +(1 ~ 200).
After using [Taunt], Dmg Reduc. +(1 ~ 10).
After using [Taunt], enemy’s ATK +(-20 ~ -400).
[Frenzy] CD Time (-5 ~ -30) secs.
[Frenzy] keeps (20 ~ 100)’s SP.
Remove all debuffs when using [Frenzy].
[Bash] Dmg +(1 ~ 30).
[Bash] deals extra (1 ~ 30) Dmg to medium size enemies.
[Bongun Card] Deposit effect doubled.
Every time a Job Skill buff is active on you, Crit.Dmg +(2 ~ 10) & Move Spd +(0.5 ~ 3).
All buffs active on you cannot be removed.
[Dragon Breath] and [Dragon's Water Breath] Dmg +(1 ~ 30).
[Dragon Breath] and [Dragon's Water Breath] deal an extra (1 ~ 30) Dmg to targets under Freezing and Burn status.
[Dragon Breath] and [Dragon's Water Breath] Hit +(1 ~ 30).
Damage caused by each [Deep Cut] stack +(1 ~ 5).
Target's damage dealt from each [Deep Cut] stack +(-1 ~ -10).
[Dragon Breath] and [Dragon's Water Breath] can trigger [Deep Cut].
When dealing an Auto Attack, it has a (5 ~ 35) chance of using [Joint Beat] Lv.10 automatically.
[Joint Beat]’s debuff chance +(1 ~ 25).
[Joint Beat] Dmg +(20 ~ 100).
Ranged Dmg Reduc. +(1 ~ 30) under [Sword Parry] status.
Equip a Spear Weapon to use [Sword Parry]. When equipping a Spear-type weapon, increase extra blocking chance by 5%.