CurrentWarrior Of Wildfire
PreviousNoviceFlames
NextInferno Armor
Lvl: 5
Passive
Additionally increase ATK by 5 for every 5 of VIT


[Call of Justice - M.Atk] - [Call of Justice] adds 0.8 additional M.Atk for every 5 VIT
Lvl: 1
Passive
Deals 50%% extra Holy DMG for [Slash - Light].


[Flashing Force - Glittering] - [Slash - Light] has a 20% chance of putting the enemy into Darkness
Lvl: 10
Buff
CD: 30 sec
Skill Delay: 1.5 sec
Range: 1
Strikes enemies heavily at the cost of HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +500) Fire True DMG to nearby enemies. Lasts 30 sec. Becomes invalid when HP is <10% and won't restore HP and SP naturally if used
Lvl: 10
Attack
Phsyical
Skill Delay: 1 sec
Range: 2
Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec


[Joint Beat - Empower] - Damage of [Joint Beat] +15%
Lvl: 5
Buff
Skill Delay: 1.5 sec
Range: 9
For 150 seconds, increases self Atk by 25%, increases the whole Party's Atk by 5%
Lvl: 10
Buff
Skill Delay: 1 sec
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec


[Sink or Swim - Steadfast] - [Sink or Swim] M.Def reduction - 10%. The bonus M.Atk from this skill will stays the same
Lvl: 10
Attack
Phsyical
CD: 2 sec
Skill Delay: 2 sec
Range: 6
Cast Time: 2
Inflict (ATK+M.ATK) x 1160% Fire DMG on all enemy units within range. Enemy units hit by [Slash - Light] have a 100% chance of falling into the Burning state. In the HP Alight state, DMG +20%. Increase 1% DMG for every 10 points of your VIT. The skill features all Dragon Breath bonuses


[Slash - Light - Enhanced] - [Slash - Light] DMG +6%
Lvl: 5
Passive
Deals 25% more damage to burning, freezing, stunned and bleeding enemy units


[Status Vulnerability - Enhance] - [Status Vulnerability]’s effect +3%. Auto Attack has a 3%% chance to inflict Burn, Freezing, Stun or Bleeding on the enemy
Lvl: 10
Buff
CD: 15 sec
Skill Delay: 1.5 sec
Range: 1
Has a 50% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
Lvl: 10
Buff
CD: 90 sec
Skill Delay: 2.5 sec
Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -0%. Received Healing Effect -10%. The skill features all Frenzy Spear bonuses


[Warrior of Wildfire's Rage - Alerted] - Reduces the Dodge Punishment of [Warrior of Wildfire's Rage] by 12%.

[Warrior of Wildfire's Rage - Cooldown] - Reduces the skill CD of [Warrior of Wildfire's Rage] by 7%.

[Warrior of Wildfire's Rage - Enhanced] - While releasing Warrior of Wildfire's Anger, cause all enemy units within 3 meters to enter the Fear state for +0.5 seconds
Lvl: 5
Passive
Increase your Move SPD by 15% and boost [Twin Flame Slash] DMG to Fire and Water Attributes to 100%.
Lvl: 5
Passive
Increase your Fire and Holy Element Damage by 5% and reduce Received Fire and Holy DMG by 10%


[Wildfire Armor - Fire Immune] - [Wildfire Armor] Fire DMG Reduction +2%

[Wildfire Armor - Alight] - Enemy units that attack the Warrior of Wildfire have a 2% chance of falling into the Burning state
Lvl: 1
Attack
Phsyical
Range: 2
Deals (Self Atk*100%) damage to an enemy target


[Auto Attack - Empower] - Swordsman's Atk bonus increases by 3%, Auto Attack increases by

Runes


Each Spirit Bomb makes ATK +(1 ~ 20), M.Atk +(1 ~ 20), Max HP +(1 ~ 200).

When equipping Sword weapons, ignore DEF +(0.1% ~ 5%), Dmg Inc. +(0.1% ~ 5%).

After using [Taunt], Dmg Reduc. +(1% ~ 10%).

After using [Taunt], enemy’s ATK +(-20 ~ -400).

Every time a Job Skill buff is active on you, Crit.Dmg +(2% ~ 10%) & Move Spd +(0.5% ~ 3%).

All buffs active on you cannot be removed.

[Frenzy] CD Time (-5 ~ -30) secs.

[Frenzy] keeps (20% ~ 100%)’s SP.

Remove all debuffs when using [Frenzy].

When dealing an Auto Attack, it has a (5% ~ 35%) chance of using [Joint Beat] Lv.10 automatically.

[Joint Beat]’s debuff chance +(1% ~ 25%).

[Joint Beat] Dmg +(20% ~ 100%).

[Dragon Breath] and [Dragon's Water Breath] Dmg +(1% ~ 30%).

[Dragon Breath] and [Dragon's Water Breath] deal an extra (1% ~ 30%) Dmg to targets under Freezing and Burn status.

[Dragon Breath] and [Dragon's Water Breath] Hit +(1% ~ 30%).

Ranged Dmg Reduc. +(1% ~ 30%) under [Sword Parry] status.

Equip a Spear Weapon to use [Sword Parry]. When equipping a Spear-type weapon, increase extra blocking chance by 5%.

[Bash] Dmg +(1% ~ 30%).

[Bash] deals extra (1% ~ 30%) Dmg to medium size enemies.

[Bongun Card] Deposit effect doubled.