
Skills

Reduces Dark DMG taken by self and teammates 9m or less from the specified location by 50%, and forces the attack type of all enemies in the area to Dark. Lasts 30s.

Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2360% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.

Generates a ring of light around self. Lasts 120s. Increases M.DMG bonus by 25% and HP Loss by 25% for self and teammates within range. Enemies within the ring take Morroc's M.ATK*1280% as Dark M.DMG and gain one stack of [Demon King's Wrath] when casting a skill. Triggers up to once per sec (doesn't work on monsters).

Assumes Morroc's form, increasing final DMG down by 30%% and receiving the following effects for 30s:
●[Demon King's Array] and [Dark Night Shroud] continue around Morroc, with an increased radius of 12m.
●[Dark Night Storm] becomes a targeted homing skill that deals DMG every 0.5s.
●[Orderless Shackle] inflicts chains on all enemies within 12m.
●Clears all debuffs on self and restores HP to full. The cooldown is fixed.

When [Demon King's Wrath] is on, there's a 20% chance per sec to inflict [Dark], [Cursed], [Silence] or [Fear] for a fixed duration of 2s. Not affected by debuff RES. For every stack of [Demon King's Wrath] on the target, the chance of inflicting increases by 10%.

Summons Demon's Reflections of enemies in the target area to attack them. The reflections inherit Morroc's stats, and attack once every 2s, dealing M.ATK*1600% as Dark M.DMG, inflicting one stack of [Demon King's Wrath], and removing one buff from the target. They attack 5 times.

For every 1 VIT, M.ATK increases by 10. For every 20 VIT, M.DMG down increases by 1%. The bonus doubles when Morroc's HP is above 70%.

●Whenever [Demon King's Wrath] you inflicted triggers, Morroc gains one stack of [Origin of Chaos]. Each stack increases Dark DMG by 1%%. Stacks up to 30 times. Lasts 15s.
●An active usage consumes all [Origin of Chaos] stacks, inflicting one [Demon King's Wrath] stack and dealing M.ATK*2400% every 0.2s as Dark M.DMG to the target for as many times as the stacks of [Origin of Chaos] consumed. If the target dies during the process, returns half of the [Origin of Chaos] consumed. [Origin of Chaos] isn't consumed when the target is a monster.

Dark DMG taken is converted at a rate of 100% to a shield that absorbs non-Dark DMG. If [Eternal Dark Shield] blocks the DMG of a hit perfectly, negates the debuff that comes with the DMG. The shields can stack. Lasts up to 30s.

When [Demon King's Arrival] isn't on cooldown, negates death once and casts [Demon King's Arrival] instantly. You can choose to disable this skill.

Links Morroc and one enemy with a chain, forcing MOV SPD to reduce by up to 100%. The farther apart the two are, the more effective. The chain breaks if the two are more than 12m apart. Inflicts one stack of [Demon King's Wrath] per sec on the chained enemy. The chain lasts 30s at most. The cooldown is fixed.

You can switch between two faces. In Morroc's form, both faces take effect.
●When [Two-face Demon King - Human] is chosen, you are considered a Demon when attacked, and you enjoy a 30% DMG boost against Humanoids.
●When [Two-face Demon King - Demon] is chosen, you are considered a Demon when attacking, and you enjoy a 30% DMG down from Humanoids.

Deals (M.ATK 200%) points of M. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.

Lv1. Some of Morroc's skills inflict one stack of [Demon King's Wrath] on the enemy. Lasts 10s. Whenever an enemy has 6 stacks or the countdown hits 0, deals M.ATK*120% as Dark true DMG to the enemy. When the target is a monster, deals Dark M.DMG instead, and for every 1 INT Morroc has, increases DMG by 4%.
Lv4. When [Demon King's Wrath] deals DMG, the target's Demon DMG bonus and Demon DMG down-25% for 5s.
Lv7. If the target has debuffs when [Demon King's Wrath] triggers, deals [debuff types]*[debuff types]*5% as extra DMG. Negative effects of [Demon King's Array], [Demon King's Reflection] and [Orderless Shackle] count as debuffs. When the target is a monster, it gains 3 stacks of [Demon King's Wrath] every time.
Runes











