CurrentNinja
PreviousNovice
NextShadow WolfYamata
Lvl: 20
Attack
Phsyical
CD: 1 sec
Skill Delay: 1 sec
Range: 5
Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *80% on secondary targets. Some Wind Monster type of weapon must be equipped


[Dart Cast - Eagle Eye] - Dart Cast’s cast range +0.5 meters
Lvl: 10
Buff
CD: 5 sec
Skill Delay: 1 sec
Cast Time: 3
Use Ninjutsu to change your own aura Attribute. You may choose from the four kinds of aura of Wind, Earth, Water and Fire. While bearing aura, increase the corresponding attribute attack by 20% and convert the ATK Attribute to the corresponding Aura Attribute for 150 seconds. You may only bear one kind of aura


[Four Souls - Elemental Resistance] - Four Souls additionally provides 4% DMG Reduction of the corresponding Attribute

[Four Souls - Aura Refining] - Wind Aura provides 5 points of Agi. Earth Aura provides 5% DEF. Water Aura provides 5%% Max SP. Fire Aura provides 3%% M.ATK
Lvl: 5
Buff
CD: 10 sec
Skill Delay: 1.5 sec
Fixed Cast Time: 0.5
After a quick chant, create smoke under your feet and enter the Hidden state, increasing Flee by 50 and Crit.Res. by 30 for 20 seconds
Lvl: 15
Attack
Magic
CD: 4.8 sec
Skill Delay: 2 sec
Cast Time: 3
Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *1150% for 2 seconds


[Ninjutsu - Flame Array - Body Protection] - While under a Melee Physical ATK, there's a 5% chance of automatically releasing Ninjutsu - Flame Array

[Ninjutsu - Flame Array - Flames] - Ninjutsu - Flame Array has a 10% chance of causing the enemy to burn
Lvl: 10
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
Range: 7
Cast Time: 4
Fixed Cast Time: 0.5
Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1840% on all enemy units within 4 meters with a 100%chance of freezing them


[Ninjutsu - Icicle Drop - Enhance] - [Ninjutsu - Icicle Drop] DMG +6%

[Ninjutsu - Icicle Drop - Cast Spell] - Ninjutsu - Icicle Drop’s Fixed Cast - 0.1 seconds
Lvl: 10
SummonCopy
CD: 12 sec
Skill Delay: 1 sec
Fixed Cast Time: 1
Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds


[Ninjutsu - Thousand Shadows - Flowing Blade] - Ninjutsu - Thousand Shadows clones' Auto Attack DMG +10%

[Ninjutsu - Thousand Shadows - Formless] - [Ninjutsu - Thousand Shadows] clones' DMG received -10%
Lvl: 20
Passive
Increase your M.ATK by 60 and SP Regen by 100%%. Every time when you perform Ninjutsu or psychic spell damage-type skills, consume 5% of current SP. For each 100 points of SP left, Ninjutsu and psychic spells will ignore 0.5% of the target's M.DMG Reduc.
Lvl: 10
DelayDamage
Phsyical
CD: 2 sec
Skill Delay: 1.5 sec
Range: 5
Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1400%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.


[Petal Burst - Enhance] - [Petal Burst] DMG +6%

[Petal Burst - Spread] - Petal Burst's explosion range +0.4 meters
Lvl: 10
Buff
CD: 7 sec
Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds and increase his own Move SPD by 30%


[Shadow Leap - Cooldown] - [Shadow Leap] CD time - 0.3 seconds

[Shadow Leap - Sneak] - After performing [Shadow Leap], there's a 10% chance of entering the Misty Shroud state
Lvl: 8
Passive
In the Hidden state, increase your ATK and casting range by 3 meters
Lvl: 5
Attack
Phsyical
CD: 5 sec
Skill Delay: 2 sec
Inflict Physical DMG of ATK *1680% on nearby enemy units. The DMG doubles for hiding targets. All hiding enemy units within range will be uncovered
Lvl: 10
LeadSkill
CD: 24 sec
Guiding skill, quickly recover through spells. During the guidance, restores 25% of Max HP and 25% of Max Magic per second, lasting for 3 seconds


[Tranquil Restoration - Fixed] - In the Tranquil Restoration state, DMG -5%
Lvl: 20
Passive
While using a Wind Monster Weapon, ATK +60, HIT +100, and Pen. +10%
Lvl: 1
Attack
Phsyical
Range: 3
The Ninja's basic attack move, including four styles respectively inflicting Physical DMG of ATK *100%%/150%%/300%%/600%% on the enemy (The release of Flowing Blade is irrelevant to the Ninja's ASPD)


[Flowing Blade - Quick] - For every 10 points of AGI, Auto Attack DMG +0.4%

[Flowing Blade - End] - Auto Attack final style Flowing Blade IV DMG +5%

[Flowing Blade - Foot Breaking] - Auto Attack slows down the enemy's Move SPD by 10% for 3 seconds
Lvl: 1
BuffToSkill
Magic
CD: 15 sec
Skill Delay: 1.5 sec
Range: 5
Cast Time: 5
Fixed Cast Time: 0.5
According to the aura you bear, inflict a large amount of Magic DMG of this aura Attribute on a specified enemy target and all enemy units around it and create a Magic Array of this aura Attribute under its feet. The aura you bear will be consumed while using the skill
Lvl: 1
Buff
CD: 36 sec
Skill Delay: 1.5 sec
Range: 6
Cast Time: 3.5
Fixed Cast Time: 0.5
Phantasm on one enemy unit, transferring the target's Healing Effect received to yourself for a period of time

Runes


[Petal Burst] DMG +(1% ~ 30%)

[Petal Burst] Additionally inflict (1% ~ 30%) DMG on burning enemy units

[Ninjutsu - Marsh] Additionally cost the enemy (-1 ~ -30) points of DEX

[Ninjutsu - Marsh] Additionally cost the enemy (-1% ~ -20%) ASPD

[Shadow Stepper] DMG +(1% ~ 30%)

[Shadow Stepper] CD time (-0.1 ~ -1) seconds

[Cross Slash] DMG +(1% ~ 30%)

[Cross Slash] There's a (1% ~ 10%) chance of Stun to the target for 2 seconds

[Dart Cast] HIT +(10% ~ 30%)

[Dart Cast] DMG +(1% ~ 30%)

In the Misty Shroud state, Move Spd +(1% ~ 10%)

In the Misty Shroud state, M.DMG Reduc. +(1% ~ 10%)

[Summoning - Uzumaki Maru] DMG +(1% ~ 30%)

[Summoning - Uzumaki Maru] CD time (-0.1 ~ -1) seconds

[Wind Dart Cast] DMG +(1% ~ 30%)

[Wind Dart Cast] Each enemy unit's additional DMG +(1% ~ 10%)

When there's no enemy unit within a 3-meter radius of yourself, [Wind Dart Cast] DMG +30%

[Summoning - Ogare] DMG +(1% ~ 30%)

[Summoning - Ogare] Duration +(1 ~ 10) seconds

[Summoning - Ogare] Attack 2 more enemy units

[Ninjutsu - Thousand Shadows] Increase clones' dealt DMG by (1% ~ 30%)

[Ninjutsu - Thousand Shadows] Decrease clones' received DMG by (1% ~ 30%)

[Ninjutsu - Thousand Shadows] Summon the max number of clones

Skill [Magic - Hazy Fantasy] obtained. Steal the target's healing effect for (5 ~ 18) seconds

[Magic - Hazy Fantasy] CD (-1 ~ -10) seconds

[Magic - Hazy Fantasy] effect can't be dispersed

[Shadow Leap] CD (-0.1 ~ -2) seconds

[Shadow Leap] Move SPD after leaping additionally +(1% ~ 20%)

[Shadow Leap] Immune to Long Range Physical Damage at the same time

Skill [Ninjutsu - All-round Attack] obtained. Based on the Attribute Aura you are carrying, inflict Magic DMG of the same attribute of M.ATK * (3000% ~ 6000%) on the target range and create a Magic Array of the same attribute

[Ninjutsu - All-round Attack] Increases the target's received Ninjutsu and Psychic Spell DMG by (10% ~ 30%) for (4 ~ 15) seconds

[Shadow Warrior] triggering probability +(1% ~ 10%)

[Shadow Warrior] DMG +(1% ~ 30%)

[Shadow Warrior] might go Crit.