Skills













Other Skills





































Runes




























Skills

Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *80% on secondary targets. Some Wind Monster type of weapon must be equipped
Aesir

Use Ninjutsu to change your own aura Attribute. You may choose from the four kinds of aura of Wind, Earth, Water and Fire. While bearing aura, increase the corresponding attribute attack by 20% and convert the ATK Attribute to the corresponding Aura Attribute for 150 seconds. You may only bear one kind of aura
Aesir

After a quick chant, create smoke under your feet and enter the Hidden state, increasing Flee by 50 and Crit.Res. by 30 for 20 seconds

Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *1150% for 2 seconds
Aesir

Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1840% on all enemy units within 4 meters with a 100%chance of freezing them
Aesir

Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds
Aesir

Increase your M.ATK by 60 and SP Regen by 100%%. Every time when you perform Ninjutsu or psychic spell damage-type skills, consume 5% of current SP. For each 100 points of SP left, Ninjutsu and psychic spells will ignore 0.5% of the target's M.DMG Reduc.

Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1400%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Aesir

Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds and increase his own Move SPD by 30%
Aesir

When in Hiding, increase own attack range and casting range by 3m, and Ignore P.DEF and Ignore M.DEF by 24%.

Inflict Physical DMG of ATK *1680% on nearby enemy units. The DMG doubles for hiding targets. All hiding enemy units within range will be uncovered

Guiding skill, quickly recover through spells. During the guidance, restores 25% of Max HP and 25% of Max Magic per second, lasting for 3 seconds
Aesir

When using wind demon class Weapons, physical attack increases by 60, accuracy increases by 100, Pen. increases by 10%, Phy. Dmg Inc. 10%

A Ninja dashes 9 meters forward, inflicting Physical DMG of ATK *2700% on enemy units in the way with a 100% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped

When a Shadow Clone is killed, there's a 100% chance of causing nearby enemy units to burn, which will last for 10 seconds and can't be removed

Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *2060%. A Sword must be equipped

Wind Demon class skills have a 30% chance to make enemies fall into 【Bleeding】, and Wind Demon class skills increase damage to enemies in the 【Bleeding】 state by 30%.

Increase the casting distance of the next long-range skill for the current profession's target lock by 15 meters, lasting 15 seconds.

The Ninja's basic attack move, including four styles respectively inflicting Physical DMG of ATK *100%%/150%%/300%%/600%% on the enemy (The release of Flowing Blade is irrelevant to the Ninja's ASPD)
Aesir

Facilitation skill. Slash forward quickly for 2 sec, inflicting Phy. DMG equal to [Flowing Blade Phase 1] x250% on all enemy units in front per 0.2 sec. The enemy at the end of the slash will received doubled DMG. Must equip a sword to cast. The damage is affected by Auto Attack DMG Inc. and Skill DMG Inc..

While performing [Flowing Shadow Heart] or Auto Attacking, your DMG received -40%

Flowing Shadow Heart each attack lowers the target's Move Spd by 4% for 5 seconds
Thousand Shadows will automatically enter the Hidden state, where its DMG +25%. When there is no Shadow Clone, there is a 50% chance of casting [Ninjutsu - Thousand Shadows] automatically on Auto Attack
Aesir

Curse an enemy, making them unable to use attacks and skills of a specific attribute, determined by the aura attribute they carry. The curse lasts for 10 seconds, and this effect cannot be dispelled.
Aesir

For every thousand clones, the damage received by the ninja is reduced by 20%

Strengthen the caster's spells, reducing Fixed Cast Time by 100%% and increasing the caster's M. Pen. by 30% for 35 seconds

Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 10 seconds. The sorcery can't be dispersed

According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds.
Wind Formation: There is a 100% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 30%
Earth Formation: There is a 100% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 30%
Water Formation: There is a 100% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 30%
Fire Formation: There is a 100% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 30%

In the Myriad Hyakume Magic Array, lower the enemy's DEF and M.DEF by 28%

Mark one enemy unit to lower its Move SPD by 30%. If the skill is used again within 10 second, you will teleport right to the target

Create a marsh under your feet, which can remove all area skills within range and lower enemy's Move SPD by 50% and AGI by 80. The marsh lasts for 20 seconds and up to 1 marsh may exist
Aesir

Phantasm on an enemy unit (invalid for Monsters) with a 100% success rate. The enemy in the delusion state has all its skill icons changed to "?" Tap an icon to use a random skill on the skill bar or launch an Auto Attack. The delusion state lasts for 8 seconds
Aesir

When receiving fatal damage, there is a 20% chance to avoid death, stay invulnerable for 1 second, and enter 【Misty Shroud】, while also leaving a wooden man in place. After 【Tranquil Restoration】 is channeled, the probability of triggering increases to 100% within 10 seconds.

While launching Auto Attack, there's a 20%% chance of summoning a Shadow Warrior to attack the enemy from behind, dealing Phy. ATK x 1500% Phy. DMG
Aesir

Every time you attack an enemy, additional true damage will be dealt based on the number of buffs on the target. Each buff effect causes (self's Luk + self's Dex) *50 physical true damage.

Gather Ghost Power on yourself and increase your Int and STR by 50 in the Ghost state. At the same time, your ATK Attribute is converted to Ghost Attribute for 30 seconds. A small amount of your HP will be consumed during the use

Summon one Thunder Beast around you, inflicting Wind Magic DMG of M.ATK *1200% on 1 enemy unit within 6 meters every second. The thunder beast lasts for 18seconds
Aesir

Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *4860%5 times to enemy units within 5 meters after a brief delay

Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2240% to enemy units within 5 meters per second for 3 seconds. There's a 100% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2860% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh
Aesir

When wielding a sword, ATK +80, Auto Attack +200, and DMG Inc. +10%

While launching an Auto Attack, there's a 35%% chance of breaking the target's Meridians and inflicting Physical DMG of ATK * 1,000%% after 3 seconds (Not affected by Race, Element, or size). If the target is bleeding, deal extra 100%DMG

Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1570% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Aesir

Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *150% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped

According to the aura carried by oneself, deal a large amount of magical damage of that aura attribute to the designated enemy and surrounding targets, and generate a magic circle of that aura attribute under their feet.

Phantasm on one enemy unit, transferring the target's Healing Effect received to yourself for a period of time
Runes



























