Class
Yamata
Previous

Skills

Amaterasu Flash
Lvl: 10 Attack Physical CD: 8 sec Skill Delay: 1.5 sec SP: 40 Range: 9

A Ninja dashes 9 meters forward, inflicting Physical DMG of ATK *2700% on enemy units in the way with a 100% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped

Amaterasu Flash - Cooldown
Lvl: 5 Passive

Amaterasu Flash's CD time is shortened by 4 seconds

Burning Prison
Lvl: 5 Passive

When a Shadow Clone is killed, there's a 100% chance of causing nearby enemy units to burn, which will last for 10 seconds and can't be removed

Flowing Shadow Heart
Lvl: 10 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 5

Facilitation skill. Slash forward quickly for 2 sec, inflicting Phy. DMG equal to [Flowing Blade Phase 1] x250% on all enemy units in front per 0.2 sec. The enemy at the end of the slash will received doubled DMG. Must equip a sword to cast. The damage is affected by Auto Attack DMG Inc. and Skill DMG Inc..

Flowing Shadow Heart - Defend
Lvl: 5 Passive

While performing [Flowing Shadow Heart] or Auto Attacking, your DMG received -40%

Flowing Shadow Heart - Wind Blade
Lvl: 4 Passive

Flowing Shadow Heart each attack lowers the target's Move Spd by 4% for 5 seconds

Izayoi
Lvl: 10 Buff CD: 48 sec Skill Delay: 1 sec SP: 300 Fixed Cast Time: 1

Strengthen the caster's spells, reducing Fixed Cast Time by 100%% and increasing the caster's M. Pen. by 30% for 35 seconds

Izayoi - Evernight
Lvl: 5 Passive

Izayoi's duration +5 seconds

Izayoi - Full Moon
Lvl: 5 Passive

Izayoi additionally provide 15% M.DEF ignoring

Magic - Curse
Lvl: 5 Buff CD: 18 sec Skill Delay: 1.5 sec SP: 150 Range: 6 Cast Time: 3.5 Fixed Cast Time: 0.5

Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 10 seconds. The sorcery can't be dispersed

Myriad Hyakume
Lvl: 10 BuffToSkill CD: 20 sec Skill Delay: 1.5 sec SP: 150 Cast Time: 4 Fixed Cast Time: 0.5

According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds.
Wind Formation: There is a 100% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 30%
Earth Formation: There is a 100% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 30%
Water Formation: There is a 100% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 30%
Fire Formation: There is a 100% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 30%

Myriad Hyakume - Ignore DEF
Lvl: 7 Passive

In the Myriad Hyakume Magic Array, lower the enemy's DEF and M.DEF by 28%

Quick Escape
Lvl: 5 Passive

When receiving fatal damage, there is a 20% chance to avoid death, stay invulnerable for 1 second, and enter 【Misty Shroud】, while also leaving a wooden man in place. After 【Tranquil Restoration】 is channeled, the probability of triggering increases to 100% within 10 seconds.

Quick Escape - Invincible
Lvl: 5 Passive

Quick Escape's invulnerable time +1 seconds

Soul Severance
Lvl: 10 Passive

Every time you attack an enemy, additional true damage will be dealt based on the number of buffs on the target. Each buff effect causes (self's Luk + self's Dex) *50 physical true damage.

Soul Severance - Soul
Lvl: 8 Passive

Soul Severance's DMG +40%

Spectral Shift
Lvl: 10 Buff Skill Delay: 2 sec Fixed Cast Time: 1

Gather Ghost Power on yourself and increase your Int and STR by 50 in the Ghost state. At the same time, your ATK Attribute is converted to Ghost Attribute for 30 seconds. A small amount of your HP will be consumed during the use

Summoning - Scorching Manzomaru
Lvl: 10 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 119 Range: 7 Cast Time: 7 Fixed Cast Time: 0.5

Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *4860%5 times to enemy units within 5 meters after a brief delay

Summoning - Serpent
Lvl: 10 Attack Magic CD: 5 sec Skill Delay: 2 sec SP: 130 Cast Time: 4.5 Fixed Cast Time: 0.5

Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2240% to enemy units within 5 meters per second for 3 seconds. There's a 100% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Wind Shuriken - Swift Shadow
Lvl: 10 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 80 Range: 6

Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *150% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped

Wind Shuriken·Swift Shadow - Strengthening
Lvl: 7 Passive

Wind Shuriken - Swift Shadow's DMG +28%

Amaterasu Flash
Lvl: 10 Attack Physical CD: 8 sec Skill Delay: 1.5 sec SP: 40 Range: 9

A Ninja dashes 9 meters forward, inflicting Physical DMG of ATK *2700% on enemy units in the way with a 100% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped

Amaterasu Flash - Cooldown
Lvl: 5 Passive

Amaterasu Flash's CD time is shortened by 4 seconds

Burning Prison
Lvl: 5 Passive

When a Shadow Clone is killed, there's a 100% chance of causing nearby enemy units to burn, which will last for 10 seconds and can't be removed

Cross Slash
Lvl: 10 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 20 Range: 1.5

Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *2060%. A Sword must be equipped

Dart Cast
Lvl: 20 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 30 Range: 5

Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *80% on secondary targets. Some Wind Monster type of weapon must be equipped

Aesir

• Dart Cast - Eagle Eye Dart Cast’s cast range +0.5 meters
Endure method and star shift
Lvl: 5 Buff CD: 8 sec Skill Delay: 1 sec SP: 300

Increase the casting distance of the next long-range skill for the current profession's target lock by 15 meters, lasting 15 seconds.

Flowing Blade
Lvl: 1 Attack Physical Range: 3

The Ninja's basic attack move, including four styles respectively inflicting Physical DMG of ATK *100%%/150%%/300%%/600%% on the enemy (The release of Flowing Blade is irrelevant to the Ninja's ASPD)

Aesir

• Flowing Blade - Quick For every 10 points of AGI, Auto Attack DMG +0.4%
• Flowing Blade - End Auto Attack final style Flowing Blade IV DMG +5%
• Flowing Blade - Foot Breaking Auto Attack slows down the enemy's Move SPD by 10% for 3 seconds
Flowing Shadow Heart
Lvl: 10 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 5

Facilitation skill. Slash forward quickly for 2 sec, inflicting Phy. DMG equal to [Flowing Blade Phase 1] x250% on all enemy units in front per 0.2 sec. The enemy at the end of the slash will received doubled DMG. Must equip a sword to cast. The damage is affected by Auto Attack DMG Inc. and Skill DMG Inc..

Flowing Shadow Heart - Defend
Lvl: 5 Passive

While performing [Flowing Shadow Heart] or Auto Attacking, your DMG received -40%

Flowing Shadow Heart - Wind Blade
Lvl: 4 Passive

Flowing Shadow Heart each attack lowers the target's Move Spd by 4% for 5 seconds

Four Souls
Lvl: 10 Buff CD: 5 sec Skill Delay: 1 sec SP: 100 Cast Time: 3

Use Ninjutsu to change your own aura Attribute. You may choose from the four kinds of aura of Wind, Earth, Water and Fire. While bearing aura, increase the corresponding attribute attack by 20% and convert the ATK Attribute to the corresponding Aura Attribute for 150 seconds. You may only bear one kind of aura

Aesir

• Four Souls - Elemental Resistance Four Souls additionally provides 4% DMG Reduction of the corresponding Attribute
• Four Souls - Aura Refining Wind Aura provides 5 points of Agi. Earth Aura provides 5% DEF. Water Aura provides 5%% Max SP. Fire Aura provides 3%% M.ATK
Hidden Shadow
Lvl: 5 Passive

Thousand Shadows will automatically enter the Hidden state, where its DMG +25%. When there is no Shadow Clone, there is a 50% chance of casting [Ninjutsu - Thousand Shadows] automatically on Auto Attack

Aesir

• Hidden Shadow - Raid Thousand Shadows in the Hidden state Move SPD +10%
Hollow
Lvl: 5 DecSelfAddTar CD: 24 sec Skill Delay: 1.5 sec SP: 200 Range: 5

Curse an enemy, making them unable to use attacks and skills of a specific attribute, determined by the aura attribute they carry. The curse lasts for 10 seconds, and this effect cannot be dispelled.

Aesir

• Hollow - Cursed In the Hollow state, the target will lose 1% of Max SP over time
Illusion body double
Lvl: 5 Passive

For every thousand clones, the damage received by the ninja is reduced by 20%

Izayoi
Lvl: 10 Buff CD: 48 sec Skill Delay: 1 sec SP: 300 Fixed Cast Time: 1

Strengthen the caster's spells, reducing Fixed Cast Time by 100%% and increasing the caster's M. Pen. by 30% for 35 seconds

Izayoi - Evernight
Lvl: 5 Passive

Izayoi's duration +5 seconds

Izayoi - Full Moon
Lvl: 5 Passive

Izayoi additionally provide 15% M.DEF ignoring

Magic - Curse
Lvl: 5 Buff CD: 18 sec Skill Delay: 1.5 sec SP: 150 Range: 6 Cast Time: 3.5 Fixed Cast Time: 0.5

Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 10 seconds. The sorcery can't be dispersed

Misty Shroud
Lvl: 5 Buff CD: 10 sec Skill Delay: 1.5 sec SP: 50 Fixed Cast Time: 0.5

After a quick chant, create smoke under your feet and enter the Hidden state, increasing Flee by 50 and Crit.Res. by 30 for 20 seconds

Myriad Hyakume
Lvl: 10 BuffToSkill CD: 20 sec Skill Delay: 1.5 sec SP: 150 Cast Time: 4 Fixed Cast Time: 0.5

According to their own spiritual energy, different attribute formations are created under their feet, which will clear the domain skills within the range. The formation lasts for 20 seconds.
Wind Formation: There is a 100% chance of causing the enemy to fall into 【Silence】, while reducing wind attribute damage reduction by 30%
Earth Formation: There is a 100% chance of causing the enemy to fall into 【Petrification】, while reducing earth attribute damage reduction by 30%
Water Formation: There is a 100% chance of causing the enemy to fall into 【Freezing】, while reducing water attribute damage reduction by 30%
Fire Formation: There is a 100% chance of causing the enemy to fall into 【Burning】, while reducing fire attribute damage reduction by 30%

Myriad Hyakume - Ignore DEF
Lvl: 7 Passive

In the Myriad Hyakume Magic Array, lower the enemy's DEF and M.DEF by 28%

Ninjutsu - Dodge
Lvl: 5 DodgeOne Skill Delay: 1.5 sec SP: 300 Range: 10

Mark one enemy unit to lower its Move SPD by 30%. If the skill is used again within 10 second, you will teleport right to the target

Ninjutsu - Flame Array
Lvl: 15 Attack Magic CD: 4.8 sec Skill Delay: 2 sec SP: 46 Cast Time: 3

Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *1150% for 2 seconds

Aesir

• Ninjutsu - Flame Array - Body Protection While under a Melee Physical ATK, there's a 5% chance of automatically releasing Ninjutsu - Flame Array
• Ninjutsu - Flame Array - Flames Ninjutsu - Flame Array has a 10% chance of causing the enemy to burn
Ninjutsu - Icicle Drop
Lvl: 10 Attack Magic CD: 1 sec Skill Delay: 1 sec SP: 36 Range: 7 Cast Time: 4 Fixed Cast Time: 0.5

Chant to summon a massive Ice crystal to smash into a designated area, inflicting Water Magic DMG of M.ATK *1840% on all enemy units within 4 meters with a 100%chance of freezing them

Aesir

• Ninjutsu - Icicle Drop - Enhance [Ninjutsu - Icicle Drop] DMG +6%
• Ninjutsu - Icicle Drop - Cast Spell Ninjutsu - Icicle Drop’s Fixed Cast - 0.1 seconds
Ninjutsu - Marsh
Lvl: 10 Buff CD: 11 sec Skill Delay: 1.5 sec SP: 60 Cast Time: 3

Create a marsh under your feet, which can remove all area skills within range and lower enemy's Move SPD by 50% and AGI by 80. The marsh lasts for 20 seconds and up to 1 marsh may exist

Aesir

• Marsh - Freezing Ice Ninjutsu - Marsh has a 8% chance of freezing the enemy
• Marsh - Ice Enemy units in Ninjutsu - Marsh have a 5% chance of receiving Ninjutsu - Icicle Drop
Ninjutsu - Thousand Shadows
Lvl: 10 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1

Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds

Aesir

• Ninjutsu - Thousand Shadows - Flowing Blade Ninjutsu - Thousand Shadows clones' Auto Attack DMG +10%
• Ninjutsu - Thousand Shadows - Formless [Ninjutsu - Thousand Shadows] clones' DMG received -10%
Ninjutsu Cultivation
Lvl: 20 Passive

Increase your M.ATK by 60 and SP Regen by 100%%. Every time when you perform Ninjutsu or psychic spell damage-type skills, consume 5% of current SP. For each 100 points of SP left, Ninjutsu and psychic spells will ignore 0.5% of the target's M.DMG Reduc.

Petal Burst
Lvl: 10 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 38 Range: 5

Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1400%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.

Aesir

• Petal Burst - Enhance [Petal Burst] DMG +6%
• Petal Burst - Spread Petal Burst's explosion range +0.4 meters
Phantasm - Delude
Lvl: 5 Buff CD: 24 sec Skill Delay: 1.5 sec SP: 100 Range: 6 Cast Time: 3.5 Fixed Cast Time: 0.5

Phantasm on an enemy unit (invalid for Monsters) with a 100% success rate. The enemy in the delusion state has all its skill icons changed to "?" Tap an icon to use a random skill on the skill bar or launch an Auto Attack. The delusion state lasts for 8 seconds

Aesir

• Delusion - Lost Phantasm - Delude's duration +0.5 seconds
Quick Escape
Lvl: 5 Passive

When receiving fatal damage, there is a 20% chance to avoid death, stay invulnerable for 1 second, and enter 【Misty Shroud】, while also leaving a wooden man in place. After 【Tranquil Restoration】 is channeled, the probability of triggering increases to 100% within 10 seconds.

Quick Escape - Invincible
Lvl: 5 Passive

Quick Escape's invulnerable time +1 seconds

Shadow Leap
Lvl: 10 Buff CD: 7 sec SP: 150

Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds and increase his own Move SPD by 30%

Aesir

• Shadow Leap - Cooldown [Shadow Leap] CD time - 0.3 seconds
• Shadow Leap - Sneak After performing [Shadow Leap], there's a 10% chance of entering the Misty Shroud state
Shadow Slash
Lvl: 8 Passive

When in Hiding, increase own attack range and casting range by 3m, and Ignore P.DEF and Ignore M.DEF by 24%.

Shadow Stepper
Lvl: 5 Attack Physical CD: 5 sec Skill Delay: 2 sec SP: 90

Inflict Physical DMG of ATK *1680% on nearby enemy units. The DMG doubles for hiding targets. All hiding enemy units within range will be uncovered

Shadow Warrior
Lvl: 10 Passive

While launching Auto Attack, there's a 20%% chance of summoning a Shadow Warrior to attack the enemy from behind, dealing Phy. ATK x 1500% Phy. DMG

Aesir

• Shadow Warrior - Fly Shadow Warrior has a 5% chance of triggering Void Slash
• Shadow Warrior - Enhance Shadow Warrior DMG +8%
Soul Severance
Lvl: 10 Passive

Every time you attack an enemy, additional true damage will be dealt based on the number of buffs on the target. Each buff effect causes (self's Luk + self's Dex) *50 physical true damage.

Soul Severance - Soul
Lvl: 8 Passive

Soul Severance's DMG +40%

Spectral Shift
Lvl: 10 Buff Skill Delay: 2 sec Fixed Cast Time: 1

Gather Ghost Power on yourself and increase your Int and STR by 50 in the Ghost state. At the same time, your ATK Attribute is converted to Ghost Attribute for 30 seconds. A small amount of your HP will be consumed during the use

Summoning - Ogare
Lvl: 10 Buff CD: 30 sec Skill Delay: 1 sec SP: 100 Fixed Cast Time: 1

Summon one Thunder Beast around you, inflicting Wind Magic DMG of M.ATK *1200% on 1 enemy unit within 6 meters every second. The thunder beast lasts for 18seconds

Aesir

• Ogare - Enhance [Summoning - Ogare] DMG +6%
Summoning - Scorching Manzomaru
Lvl: 10 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 119 Range: 7 Cast Time: 7 Fixed Cast Time: 0.5

Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *4860%5 times to enemy units within 5 meters after a brief delay

Summoning - Serpent
Lvl: 10 Attack Magic CD: 5 sec Skill Delay: 2 sec SP: 130 Cast Time: 4.5 Fixed Cast Time: 0.5

Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2240% to enemy units within 5 meters per second for 3 seconds. There's a 100% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Summoning - Uzumaki Maru
Lvl: 20 Attack Magic CD: 2 sec Skill Delay: 1.5 sec SP: 93 Range: 7 Cast Time: 4 Fixed Cast Time: 0.5

Summon a ninja frog to repeatedly pound on all enemy units within range, inflicting Water Magic DMG of M.ATK *2860% with a 100% chance of freezing the targets. Ninja frogs deals extra 50% DMG to enemy units within Marsh

Aesir

• Whirlpool Pill - Swamp Ninjutsu - Whirlpool Pill's Extra DMG on target of Ninjutsu - Marsh +10%
Sword Cultivation
Lvl: 20 Passive

When wielding a sword, ATK +80, Auto Attack +200, and DMG Inc. +10%

Tranquil Restoration
Lvl: 10 LeadSkill CD: 24 sec

Guiding skill, quickly recover through spells. During the guidance, restores 25% of Max HP and 25% of Max Magic per second, lasting for 3 seconds

Aesir

• Tranquil Restoration - Fixed In the Tranquil Restoration state, DMG -5%
Void Slash
Lvl: 15 Passive

While launching an Auto Attack, there's a 35%% chance of breaking the target's Meridians and inflicting Physical DMG of ATK * 1,000%% after 3 seconds (Not affected by Race, Element, or size). If the target is bleeding, deal extra 100%DMG

Wind Dart Cast
Lvl: 20 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 62 Range: 6

Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1570% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped

Aesir

• Wind Dart Cast - Multi While using Wind Dart Cast, there's a 10% chance of performing Dart Cast once on the target
• Wind Dart Cast - Enhance [Wind Dart Cast] DMG +6%
Wind Monster Cultivation
Lvl: 20 Passive

While using a Wind Monster Weapon, ATK +60, HIT +100, and Pen. +10%

Wind Shuriken - Swift Shadow
Lvl: 10 Attack Physical CD: 3 sec Skill Delay: 1.5 sec SP: 80 Range: 6

Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *150% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped

Wind Shuriken·Swift Shadow - Strengthening
Lvl: 7 Passive

Wind Shuriken - Swift Shadow's DMG +28%

Magic - Hazy Fantasy
Lvl: 1 Buff CD: 36 sec Skill Delay: 1.5 sec SP: 150 Range: 6 Cast Time: 3.5 Fixed Cast Time: 0.5

Phantasm on one enemy unit, transferring the target's Healing Effect received to yourself for a period of time

Ninjutsu - All-round Attack
Lvl: 1 BuffToSkill Magic CD: 15 sec Skill Delay: 1.5 sec SP: 300 Range: 5 Cast Time: 5 Fixed Cast Time: 0.5

According to the aura carried by oneself, deal a large amount of magical damage of that aura attribute to the designated enemy and surrounding targets, and generate a magic circle of that aura attribute under their feet.

Summoning - Windsoul Flash
Lvl: 1 Buff CD: 5 sec Skill Delay: 1 sec SP: 100 Range: 7 Fixed Cast Time: 1

Summon a thunder beast around one enemy unit, dealing wind M. DMG based on Summoning- Ogare every second for 7 seconds

Runes

Honglyun's Sword Rune Atk Atk Any
• [Petal Burst] DMG +(1% ~ 30%)
• [Petal Burst] Additionally inflict (1% ~ 30%) DMG on burning enemy units
Swamp Rune Def Def Any
• [Ninjutsu - Marsh] Additionally cost the enemy (-1 ~ -30) points of DEX
• [Ninjutsu - Marsh] Additionally cost the enemy (-1% ~ -20%) ASPD
Multi Shadow Rune Atk Buff Any
• [Shadow Stepper] DMG +(1% ~ 30%)
• [Shadow Stepper] CD time (-0.1 ~ -1) seconds
Ortho Wind Monster Rune Atk Atk Any
• [Dart Cast] HIT +(10% ~ 30%)
• [Dart Cast] DMG +(1% ~ 30%)
Whirlpool Combo Rune Atk Buff Any
• [Summoning - Uzumaki Maru] DMG +(1% ~ 30%)
• [Summoning - Uzumaki Maru] CD time (-0.1 ~ -1) seconds
Cross Chop Rune Atk Buff Any
• [Cross Slash] DMG +(1% ~ 30%)
• [Cross Slash] There's a (1% ~ 10%) chance of Stun to the target for 2 seconds
Misty Shroud Accelerating Rune Atk Def Any
• In the Misty Shroud state, Move Spd +(1% ~ 10%)
• In the Misty Shroud state, M.DMG Reduc. +(1% ~ 10%)
Highwind Pursuit - Star Rune Atk Buff Buff
• [Wind Shuriken - Swift Shadow] causes enemy Def (-1% ~ -30%)
• [Wind Shuriken - Swift Shadow] Cooldown (-0.1 ~ -1.5)s
• [Wind Shuriken - Swift Shadow] can no longer be used against the ground but against certain targets. When the target dies, leaves a [Wind Shuriken - Swift Shadow] on the ground
One Single Thought - Star Rune Atk Atk Buff
• [Flowing Shadow Heart] Each attack causes the target's DMG Reduc. (-1% ~ -20%)
• [Flowing Shadow Heart] DMG x (101% ~ 130%)
• [Flowing Shadow Heart] While casting, hit enemy can't move or shift
Cicada Night - Star Rune Def Def Buff
• [Quick Escape] Probability +(1% ~ 15%)
• [Quick Escape] When successfully triggered, restore (1% ~ 20%) of your Max HP and Max Magic
• [Quick Escape] Instead of wooden men, leave Shadow Clones
Windsoul Lightning - Star Rune Atk Buff Buff
• Obtained skill Summoning - Windsoul Flash. Summon a thunder beast around one enemy unit, dealing DMG of (100% ~ 150%) of Summoning- Ogare per second
• Summoning - Windsoul Flash: Each attack reduces the target's M. DMG by (-1% ~ -10%)
• Summoning - Windsoul Flash attack interval -0.3 second
All Direction Shadow Rune Atk Def Buff
• [Ninjutsu - Thousand Shadows] Increase clones' dealt DMG by (1% ~ 30%)
• [Ninjutsu - Thousand Shadows] Decrease clones' received DMG by (1% ~ 30%)
• [Ninjutsu - Thousand Shadows] Summon the max number of clones
All-round Liberation Rune Atk Atk Buff
• Skill [Ninjutsu - All-round Attack] obtained. Based on the Attribute Aura you are carrying, inflict Magic DMG of the same attribute of M.ATK * (3000% ~ 6000%) on the target range and create a Magic Array of the same attribute
• [Ninjutsu - All-round Attack] Increases the target's received Ninjutsu and Psychic Spell DMG by (10% ~ 30%) for (4 ~ 15) seconds
Thunder Wolf’s Protection Rune Atk Def Buff
• [Summoning - Ogare] DMG +(1% ~ 30%)
• [Summoning - Ogare] Duration +(1 ~ 10) seconds
• [Summoning - Ogare] Attack 2 more enemy units
True Meaning of Shadow Warrior Rune Atk Atk Buff
• [Shadow Warrior] triggering probability +(1% ~ 10%)
• [Shadow Warrior] DMG +(1% ~ 30%)
• [Shadow Warrior] might go Crit.
Flashing Shadow Rune Def Buff Buff
• [Shadow Leap] CD (-0.1 ~ -2) seconds
• [Shadow Leap] Move SPD after leaping additionally +(1% ~ 20%)
• [Shadow Leap] Immune to Long Range Physical Damage at the same time
Dim Moon’s Dream Rune Atk Def Buff
• Skill [Magic - Hazy Fantasy] obtained. Steal the target's healing effect for (5 ~ 18) seconds
• [Magic - Hazy Fantasy] CD (-1 ~ -10) seconds
• [Magic - Hazy Fantasy] effect can't be dispersed
Unrestrained Wind Rune Atk Atk Buff
• [Wind Dart Cast] DMG +(1% ~ 30%)
• [Wind Dart Cast] Each enemy unit's additional DMG +(1% ~ 10%)
• When there's no enemy unit within a 3-meter radius of yourself, [Wind Dart Cast] DMG +30%