CurrentYamata
PreviousNoviceNinjaShadow Wolf
Lvl: 10
Attack
Phsyical
CD: 8 sec
Skill Delay: 1.5 sec
Range: 9
A Ninja dashes 9 meters forward, inflicting Physical DMG of ATK *2700% on enemy units in the way with a 100% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 5
Passive
Amaterasu Flash's CD time is shortened by 4 seconds
Lvl: 5
Passive
When a Shadow Clone is killed, there's a 100% chance of causing nearby enemy units to burn, which will last for 10 seconds and can't be removed
Lvl: 10
LeadSkill
Phsyical
CD: 3 sec
Skill Delay: 1 sec
Range: 5
Facilitation skill. Slash forward quickly, inflicting Physical DMG of Flowing Blade I *250% on all enemy units in front per 0.2 second. The attack lasts for 2 second. The enemy at the end of the slash will received doubled DMG. Must be followed by the release of Flowing Blade IV. A sword must be equipped
Lvl: 5
Passive
While performing [Flowing Shadow Heart] or Auto Attacking, your DMG received -40%
Lvl: 4
Passive
Flowing Shadow Heart each attack lowers the target's Move Spd by 4% for 5 seconds
Lvl: 10
Buff
CD: 48 sec
Skill Delay: 1 sec
Fixed Cast Time: 1
Strengthen the caster's spells, reducing Fixed Cast Time by 100%% and increasing the caster's M. Pen. by 30% for 35 seconds
Lvl: 5
Passive
Izayoi's duration +5 seconds
Lvl: 5
Passive
Izayoi additionally provide 15% M.DEF ignoring
Lvl: 5
Buff
CD: 18 sec
Skill Delay: 1.5 sec
Range: 6
Cast Time: 3.5
Fixed Cast Time: 0.5
Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 10 seconds. The sorcery can't be dispersed
Lvl: 10
BuffToSkill
CD: 20 sec
Skill Delay: 1.5 sec
Cast Time: 4
Fixed Cast Time: 0.5
According to your aura, create a Magic Array of different Attributes under your feet. The Magic Array will remove all area skills within range. Your aura will be consumed while using the skill. The Magic Array lasts for 20 seconds. Wind Magic Array: There's a 100% chance of silencing the enemy and lowering 30% Wind DMG Reduction Earth Magic Array: There's a 100% chance of petrifying the enemy and lowering 30% Earth DMG Reduction Water Magic Array: There's a 100% chance of freezing the enemy and lowering 30% Water DMG Reduction Fire Magic Array: There's a 100% chance of burning the enemy and lowering 30% Fire DMG Reduction
Lvl: 7
Passive
In the Myriad Hyakume Magic Array, lower the enemy's DEF and M.DEF by 28%
Lvl: 5
Passive
When you receive a fatal blow, there's a 20% chance of surviving, becoming invulnerable for 1 second and entering the Misty Shroud state. A wooden man will be left in place
Lvl: 5
Passive
Quick Escape's invulnerable time +1 seconds
Lvl: 10
Passive
Every time when you attack the enemy, deal True DMG according to the number of the target's buffs. Each buff causes Physical True DMG of LUK *20
Lvl: 8
Passive
Soul Severance's DMG +40%
Lvl: 10
Buff
Skill Delay: 2 sec
Fixed Cast Time: 1
Gather Ghost Power on yourself and increase your Int and STR by 50 in the Ghost state. At the same time, your ATK Attribute is converted to Ghost Attribute for 30 seconds. A small amount of your HP will be consumed during the use
Lvl: 10
DelayDamage
Magic
CD: 3.5 sec
Skill Delay: 1.5 sec
Range: 7
Cast Time: 7
Fixed Cast Time: 0.5
Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *4860%5 times to enemy units within 5 meters after a brief delay
Lvl: 10
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
Cast Time: 4.5
Fixed Cast Time: 0.5
Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2240% to enemy units within 5 meters per second for 3 seconds. There's a 100% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Lvl: 10
Attack
Phsyical
CD: 3 sec
Skill Delay: 1.5 sec
Range: 6
Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *130% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Lvl: 7
Passive
Wind Shuriken - Swift Shadow's DMG +28%
Lvl: 1
Attack
Phsyical
Range: 3
The Ninja's basic attack move, including four styles respectively inflicting Physical DMG of ATK *100%%/150%%/300%%/600%% on the enemy (The release of Flowing Blade is irrelevant to the Ninja's ASPD)


[Flowing Blade - Quick] - For every 10 points of AGI, Auto Attack DMG +0.4%

[Flowing Blade - End] - Auto Attack final style Flowing Blade IV DMG +5%

[Flowing Blade - Foot Breaking] - Auto Attack slows down the enemy's Move SPD by 10% for 3 seconds
Lvl: 1
BuffToSkill
Magic
CD: 15 sec
Skill Delay: 1.5 sec
Range: 5
Cast Time: 5
Fixed Cast Time: 0.5
According to the aura you bear, inflict a large amount of Magic DMG of this aura Attribute on a specified enemy target and all enemy units around it and create a Magic Array of this aura Attribute under its feet. The aura you bear will be consumed while using the skill
Lvl: 1
Buff
CD: 36 sec
Skill Delay: 1.5 sec
Range: 6
Cast Time: 3.5
Fixed Cast Time: 0.5
Phantasm on one enemy unit, transferring the target's Healing Effect received to yourself for a period of time
Lvl: 1
Buff
CD: 5 sec
Skill Delay: 1 sec
Range: 7
Fixed Cast Time: 1
Summon a thunder beast around one enemy unit, dealing wind M. DMG based on Summoning- Ogare every second for 7 seconds

Runes


[Ninjutsu - Marsh] Additionally cost the enemy (-1 ~ -30) points of DEX

[Ninjutsu - Marsh] Additionally cost the enemy (-1% ~ -20%) ASPD

[Petal Burst] DMG +(1% ~ 30%)

[Petal Burst] Additionally inflict (1% ~ 30%) DMG on burning enemy units

[Shadow Stepper] DMG +(1% ~ 30%)

[Shadow Stepper] CD time (-0.1 ~ -1) seconds

[Dart Cast] HIT +(10% ~ 30%)

[Dart Cast] DMG +(1% ~ 30%)

[Cross Slash] DMG +(1% ~ 30%)

[Cross Slash] There's a (1% ~ 10%) chance of Stun to the target for 2 seconds

In the Misty Shroud state, Move Spd +(1% ~ 10%)

In the Misty Shroud state, M.DMG Reduc. +(1% ~ 10%)

[Summoning - Uzumaki Maru] DMG +(1% ~ 30%)

[Summoning - Uzumaki Maru] CD time (-0.1 ~ -1) seconds

[Shadow Leap] CD (-0.1 ~ -2) seconds

[Shadow Leap] Move SPD after leaping additionally +(1% ~ 20%)

[Shadow Leap] Immune to Long Range Physical Damage at the same time

[Wind Dart Cast] DMG +(1% ~ 30%)

[Wind Dart Cast] Each enemy unit's additional DMG +(1% ~ 10%)

When there's no enemy unit within a 3-meter radius of yourself, [Wind Dart Cast] DMG +30%

[Summoning - Ogare] DMG +(1% ~ 30%)

[Summoning - Ogare] Duration +(1 ~ 10) seconds

[Summoning - Ogare] Attack 2 more enemy units

[Shadow Warrior] triggering probability +(1% ~ 10%)

[Shadow Warrior] DMG +(1% ~ 30%)

[Shadow Warrior] might go Crit.

Skill [Ninjutsu - All-round Attack] obtained. Based on the Attribute Aura you are carrying, inflict Magic DMG of the same attribute of M.ATK * (3000% ~ 6000%) on the target range and create a Magic Array of the same attribute

[Ninjutsu - All-round Attack] Increases the target's received Ninjutsu and Psychic Spell DMG by (10% ~ 30%) for (4 ~ 15) seconds

[Ninjutsu - Thousand Shadows] Increase clones' dealt DMG by (1% ~ 30%)

[Ninjutsu - Thousand Shadows] Decrease clones' received DMG by (1% ~ 30%)

[Ninjutsu - Thousand Shadows] Summon the max number of clones

Skill [Magic - Hazy Fantasy] obtained. Steal the target's healing effect for (5 ~ 18) seconds

[Magic - Hazy Fantasy] CD (-1 ~ -10) seconds

[Magic - Hazy Fantasy] effect can't be dispersed

[Wind Shuriken - Swift Shadow] causes enemy Def (-1% ~ -30%)

[Wind Shuriken - Swift Shadow] Cooldown (-0.1 ~ -1.5)s

[Wind Shuriken - Swift Shadow] can no longer be used against the ground but against certain targets. When the target dies, leaves a [Wind Shuriken - Swift Shadow] on the ground

[Quick Escape] Probability +(1% ~ 15%)

[Quick Escape] When successfully triggered, restore (1% ~ 20%) of your Max HP and Max Magic

[Quick Escape] Instead of wooden men, leave Shadow Clones

[Flowing Shadow Heart] Each attack causes the target's DMG Reduc. (-1% ~ -20%)

[Flowing Shadow Heart] DMG x (101% ~ 130%)

[Flowing Shadow Heart] While casting, hit enemy can't move or shift

Obtained skill Summoning - Windsoul Flash. Summon a thunder beast around one enemy unit, dealing DMG of (100% ~ 150%) of Summoning- Ogare per second

Summoning - Windsoul Flash: Each attack reduces the target's M. DMG by (-1% ~ -10%)

Summoning - Windsoul Flash attack interval -0.3 second