Plagriarism
Merchant raises strength with Loud Exclamation, Within 300 seconds raise your strength by 10 points. This effect can be removed by Clearance or Marsh Pond.
Spreads plague to an enemy, dealing (Atk100%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +3% and Critical +3 for 39 sec
The priest prays for the allies. Increases partymembers' ATK by 80, increase self's Ignore Def and monster size damage by 100 for Auto Attack damage. The effect will last for 120 seconds.
Slows down the rate of fire, in 16 seconds sacrifice 30% Atk Spd and 15 AGI for increasing 9 DEX, 9 INT, 9 Critical and 30% Crit.Dmg
Deals Neutral M. DMG equal to 5% of an enemy's current HP and absorbs 30% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
Merchant raises strength with Loud Exclamation, Within 300 seconds raise your strength by 10 points. This effect can be removed by Clearance or Marsh Pond.
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 5 sec and can take up to 3 attacks. Up to 1 walls can exist at a time
Creates blizzard, dealing (M. ATK *260%) water M. DMG to all enemies in the target area and knocking them back. Has a 45% chance to freeze them for 7 sec
Knocks back all nearby units and deals (Atk190%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
Transfer 15 of own STR, AGI, VIT, INT, DEX & LUK to another teammate for 60 sec. Both players must be within 7m otherwise the skill will lose effect. [When a target receives the effects of multiple Pupeteer's Trick, only 1 will take effect]
The priest prays for the allies. Increases partymembers' ATK by 72, increase self's Ignore Def and monster size damage by 90 for Auto Attack damage. The effect will last for 120 seconds.
The priest prays for the allies. Increases partymembers' ATK by 8, increase self's Ignore Def and monster size damage by 10 for Auto Attack damage. The effect will last for 120 seconds.
Raises the ground of the target area, dealing (M.Atk400%) earth M.Dmg to units in it.
For 150 seconds, increases self Atk by 25%, increases the whole Party's Atk by 5%
When attacked, self won’t pause or get knocked back but gains 50 M.Def. Endure lasts 22 sec but ends instantly after taking 11 attacks.
When attacked, self won’t pause or get knocked back but gains 30 M.Def. Endure lasts 16 sec but ends instantly after taking 9 attacks.
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk *360%. All opponents that receive damage have a 13% chance of being stunned for 2 sec
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 1 bombs. Lasts 300 sec
Enters Steel Body status for 30 sec, taking 85% less damage but losing 45% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Enter 35 seconds of Meltdown, when attacking monsters. Enemy unit’s Def and Atk will reduce by 75 and 75 respectively. Player has a 5% chance to destroy targets' weapon, a 3.5% chance to destroy their armor.
In 70 sec, Grants all Party members equipped with Axe and Maces type weapons 9% attack speed. Grants 3% Attack Spd for those equipped with other weapons
Attacks the target with the power of the holy cross, dealing Atk×390% holy Dmg +M.Atk×390% holy M.Dmg to an enemy. Has a 9% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Creates blizzard, dealing (M. ATK *300%) water M. DMG to all enemies in the target area and knocking them back. Has a 40% chance to freeze them for 7 sec
Shoots 4 waves of arrows to the target area, each wave dealing (Atk90%) Dmg to up to 8 enemy units.
Merchant raises strength with Loud Exclamation, Within 200 seconds raise your strength by 5 points. This effect can be removed by Clearance or Marsh Pond.
Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 23%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.
Restore (84* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
The priest prays for the allies. Increases partymembers' ATK by 40, increase self's Ignore Def and monster size damage by 50 for Auto Attack damage. The effect will last for 120 seconds.
Enter 30 seconds of Meltdown, when attacking monsters. Enemy unit’s Def and Atk will reduce by 60 and 60 respectively. Player has a 4% chance to destroy targets' weapon, a 2.8% chance to destroy their armor.