Plagriarism
For 120 seconds, increases self Atk by 10%, increases the whole Party's Atk by 5%
For 130 seconds, increases self Atk by 15%, increases the whole Party's Atk by 5%
When attacked, self won’t pause or get knocked back but gains 60 M.Def. Endure lasts 25 sec but ends instantly after taking 12 attacks.
Shoots 4 waves of arrows to the target area, each wave dealing (Atk135%) Dmg to up to 8 enemy units.
Instantly increases Atk of Assassin Cross by 30% for 120 sec
Enter 45 seconds of Meltdown, when attacking monsters. Enemy unit’s Def and Atk will reduce by 105 and 105 respectively. Player has a 7% chance to destroy targets' weapon, a 4.9% chance to destroy their armor.
Absorbs the spirit of delicious Tuna Steak, restoring a certain amount of HP to a single ally (Target's Max HP x18%).
For 140 seconds, increases self Atk by 20%, increases the whole Party's Atk by 5%
Attacks the target with the power of the holy cross, dealing Atk×480% holy Dmg +M.Atk×480% holy M.Dmg to an enemy. Has a 18% chance to blind the target for 10 sec. Deals half damage when equipped with non-spear weapon
Raises the ground of the target area, dealing (M.Atk450%) earth M.Dmg to units in it.
Attacks all nearby enemies, dealing (Atk304%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
Instantly increases Atk of Assassin Cross by 21% for 120 sec
Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*1 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
The priest prays for the allies. Increases partymembers' ATK by 72, increase self's Ignore Def and monster size damage by 90 for Auto Attack damage. The effect will last for 120 seconds.
Can be used on teammates or enemies, exchange own SP%% with the opponent’s SP%%. After casting, the opponent’s SP%% will become your SP%%, your own SP%% will become 10% of the opponent’s SP%
Creates blizzard, dealing (M. ATK *380%) water M. DMG to all enemies in the target area and knocking them back. Has a 30% chance to freeze them for 7 sec
Channels lightning strikes, dealing (M.Atk*140%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 8% chance to blind them. The skill takes effects for up to 1 times
Can clear Guillotine Cross's New Poison and other poisons for all teammates within a certain range
Restore (28* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
The priest prays for the allies. Increases partymembers' ATK by 16, increase self's Ignore Def and monster size damage by 20 for Auto Attack damage. The effect will last for 120 seconds.
In 210 sec, Grants all Party members equipped with Axe and Maces type weapons 30% attack speed. Grants 10% Attack Spd for those equipped with other weapons
Enters Steel Body status for 30 sec, taking 85% less damage but losing 45% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Restore (60* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
In 110 sec, Grants all Party members equipped with Axe and Maces type weapons 15% attack speed. Grants 5% Attack Spd for those equipped with other weapons
Instantly increases Atk of Assassin Cross by 15% for 120 sec
Restore (44* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
Reduces the target’s 30% Move Spd and 6 Agi for 20 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk
Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 30% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 8% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.
Raises the ground of the target area, dealing (M.Atk700%) earth M.Dmg to units in it.
Become the vessel of Epiclesis. Within 120s, increases overall abilities by 7, HIT, Atk and M.Atk by 70