Plagriarism
Channels lightning strikes, dealing (M.Atk*140%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 8% chance to blind them. The skill takes effects for up to 1 times
Can clear Guillotine Cross's New Poison and other poisons for all teammates within a certain range
Restore (28* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
The priest prays for the allies. Increases partymembers' ATK by 16, increase self's Ignore Def and monster size damage by 20 for Auto Attack damage. The effect will last for 120 seconds.
In 210 sec, Grants all Party members equipped with Axe and Maces type weapons 30% attack speed. Grants 10% Attack Spd for those equipped with other weapons
Enters Steel Body status for 30 sec, taking 85% less damage but losing 45% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Restore (60* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
In 110 sec, Grants all Party members equipped with Axe and Maces type weapons 15% attack speed. Grants 5% Attack Spd for those equipped with other weapons
Restore (44* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
Reduces the target’s 30% Move Spd and 6 Agi for 20 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk
Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 30% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 8% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.
Raises the ground of the target area, dealing (M.Atk700%) earth M.Dmg to units in it.
Become the vessel of Epiclesis. Within 120s, increases overall abilities by 7, HIT, Atk and M.Atk by 70
Instantly increases Atk of Assassin Cross by 18% for 120 sec
Restore (12* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
In 130 sec, Grants all Party members equipped with Axe and Maces type weapons 18% attack speed. Grants 6% Attack Spd for those equipped with other weapons
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
Instantly increases Atk of Assassin Cross by 24% for 120 sec
Creates blizzard, dealing (M. ATK *340%) water M. DMG to all enemies in the target area and knocking them back. Has a 35% chance to freeze them for 7 sec
Channels lightning strikes, dealing (M.Atk*180%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 16% chance to blind them. The skill takes effects for up to 2 times
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 3 bombs. Lasts 300 sec
Enter 25 seconds of Meltdown, when attacking monsters. Enemy unit’s Def and Atk will reduce by 45 and 45 respectively. Player has a 3% chance to destroy targets' weapon, a 2.1% chance to destroy their armor.
Deals M.Atk * 420% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times