
Abyss’ Arrival
Lvl: 5
Attack
Physical
CD: 4 sec
Skill Delay: 2 sec
SP: 50
Range: 5
Cast Time: 4
Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*840% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.
Lvl: 4
Attack
Physical
CD: 4 sec
Skill Delay: 2 sec
SP: 48
Range: 5
Cast Time: 4
• Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*720% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2000. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.
Lvl: 3
Attack
Physical
CD: 4 sec
Skill Delay: 2 sec
SP: 46
Range: 5
Cast Time: 4
• Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*600% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 1500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.
Lvl: 2
Attack
Physical
CD: 4 sec
Skill Delay: 2 sec
SP: 44
Range: 5
Cast Time: 4
• Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*480% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 1000. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.
Lvl: 1
Attack
Physical
CD: 4 sec
Skill Delay: 2 sec
SP: 42
Range: 5
Cast Time: 4
• Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*360% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.
Formula
function CommonFun.calcDamage_1501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 124131,
"BuffName": "Magic World’s Arrival (Dark Element Damage)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"DarkAtk": {
"a": 3027,
"b": 0.03,
"c": 0,
"type": 8
},
"IgnoreDef": {
"a": 3027,
"b": 0.06,
"c": 0,
"type": 8
},
"NormalAtkDam": {
"a": 3027,
"b": 0.03,
"c": 0,
"type": 8
}
}
}
Self
{
"id": 124133,
"BuffDesc": "Element of attack becomes Dark",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "23",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"c": 124132,
"type": 5040
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 2,
"BuffEffect": {
"type": "BattleAttr",
"AtkAttr": 7,
"AttrEffect": [
16
],
"atk_def_priority": 1
}
}
Enemy
{
"id": 124130,
"BuffName": "Magic World’s Arrival",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Atk": {
"a": -500,
"b": 0,
"type": 1
},
"MAtk": {
"a": -500,
"b": 0,
"type": 1
},
"type": "AttrChange"
}
}
Formula
{
"CD": 4,
"id": 3004005,
"Buff": {
"self": [
124131,
124133
],
"enemy": [
124130
]
},
"Cost": 1,
"Desc": [
{
"id": 3004000,
"params": [
840,
2500
]
}
],
"Icon": "skill_3004001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 1501,
"damChangePer": 8.4,
"elementparam": 7
}
],
"DescId": "##3361694",
"NameZh": "##169777",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 2,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 1020
}
],
"Pvp_buff": {
"self": [
124131,
124133
],
"enemy": [
124130
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 4,
"type": 2
},
"SE_attack": "Skill/skill_makenshi_mojiejianglin_attack",
"SkillCost": {
"sp": 50
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"count": 20,
"range": 5,
"interval": 1,
"max_count": 1,
"no_select": 1,
"isCountTrap": 1,
"switchBuffs": [
124132
],
"trap_effect": "Eff_MagicField_floor,LowRange_B2"
},
"Launch_Range": 5,
"AutoCondition": [
{
"time": 20,
"type": 1
}
],
"ExtraMaxLevel": 0
}