
Abyssal Spear
Lvl: 10
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 81
Range: 7
Cast Time: 4.5
Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*1000% Earth M.DMG to enemies within 3m, removing invisibility. A 100% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Lvl: 9
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 78
Range: 7
Cast Time: 4.4
• Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*950% Earth M.DMG to enemies within 3m, removing invisibility. A 95% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Lvl: 8
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 75
Range: 7
Cast Time: 4.3
• Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*900% Earth M.DMG to enemies within 3m, removing invisibility. A 90% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Lvl: 7
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 72
Range: 7
Cast Time: 4.2
• Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*850% Earth M.DMG to enemies within 3m, removing invisibility. A 85% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Lvl: 6
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 69
Range: 7
Cast Time: 4.1
• Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*800% Earth M.DMG to enemies within 3m, removing invisibility. A 80% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Lvl: 5
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 66
Range: 7
Cast Time: 4
• Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*750% Earth M.DMG to enemies within 3m, removing invisibility. A 75% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Lvl: 4
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 63
Range: 7
Cast Time: 3.9
• Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*700% Earth M.DMG to enemies within 3m, removing invisibility. A 70% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Lvl: 3
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 60
Range: 7
Cast Time: 3.8
• Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*650% Earth M.DMG to enemies within 3m, removing invisibility. A 65% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Lvl: 2
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 57
Range: 7
Cast Time: 3.7
• Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*600% Earth M.DMG to enemies within 3m, removing invisibility. A 60% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Lvl: 1
Attack
Magic
CD: 1 sec
Skill Delay: 1 sec
SP: 54
Range: 7
Cast Time: 3.6
• Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*550% Earth M.DMG to enemies within 3m, removing invisibility. A 55% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Formula
function CommonFun.calcDamage_67501(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local RangeDam = srcUser:GetProperty("RangeDam")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if damageParam.elementparam == 10 then
local skilllv_ds = srcUser:GetLernedSkillLevel(2713_ARCHBISHOP:SNAKE_POISON)
damChangePer = skilllv_ds
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
if skillID == 2718_ARCHBISHOP:FIRE_BREATH then
local Num = srcUser:GetBuffLayer(137570_SERPENT_ECHO_:MAX_STACK_3)
local count = params.hitedCount
if count == 1 then
A = A * (1 + Num * 0.5)
end
end
if skillID == 2706_ARCHBISHOP:ABYSSAL_SPEAR then
local GemValue = srcUser:GetGemValue(207141_ABYSSAL_SPEAR_DMG_PERCENTAGE)
A = A * (1 + GemValue / 100000)
end
if A <= 1 then
return 1
end
if srcUser:HasBuffID(137540_SURGING_ARCANE_:MAX_STACK_10) then
local skilllv_an = srcUser:GetLernedSkillLevel(2704_ARCHBISHOP:DISASTER_PANIC)
return A * (1 + skilllv_an * 0.2), CommonFun.DamageType.Crit
end
return A
end
Enemy 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Enemy
{
"id": 118331,
"BuffDesc": "Bleeding: Atk and Atk Spd down. Drains HP",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Bleeding Effect [HP Loss]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"AtkPer": -0.25,
"SkillASPD": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "2_Blood"
},
"BuffStateID": 120032
}
Enemy
{
"id": 118332,
"BuffName": "HP Loss Effect",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": -0.005,
"b": -5,
"type": 6
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "2_Blood"
}
}
Enemy
{
"id": 137530,
"BuffName": "Earth Grave (Bleed Effect)",
"BuffRate": {
"Odds": {
"a": 5,
"b": 50,
"type": 185
}
},
"BuffEffect": {
"id": [
118331,
118332
],
"type": "AddBuff"
}
}
Enemy
{
"id": 137531,
"BuffName": "Earth Grave (Hidden Break)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "Disperse",
"value": "Hide"
},
"BuffStateID": 117450
}
Enemy
{
"id": 137610,
"BuffDesc": "Reduces MOV SPD and MOV SPD cap",
"BuffIcon": "skillbuff_2713001",
"BuffName": "Toxic Sand",
"BuffRate": {
"Odds": {
"a": 2713,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 2713,
"b": -0.01,
"c": -0.1,
"type": 8
},
"limit_layer": 3,
"MoveSpd_Limit": {
"a": 2713,
"b": 0.02,
"c": 0.1,
"type": 8
}
}
}
Formula
{
"CD": 1,
"id": 2706010,
"Buff": {
"enemy": [
137530,
137531,
137610
]
},
"Cost": 1,
"Desc": [
{
"id": 2706000,
"params": [
1000,
100
]
}
],
"Icon": "skill_2706001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 67501,
"damChangePer": 10,
"elementparam": 2
},
{
"type": 67501,
"damChangePer": 0,
"elementparam": 10
}
],
"DescId": "##2826661",
"NameZh": "##2826660",
"SE_hit": "Skill/skill_hero_snake_stoneattack_hit_01",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
137530,
137531,
137610
]
},
"RollType": 2,
"AttackAct": [
"use_skill4"
],
"Attack_EP": 2,
"Lead_Type": {
"CCT": 0,
"FCT": 4.5,
"type": 2
},
"SE_attack": "Skill/skill_hero_snake_stoneattack_attack_01",
"SkillCost": {
"sp": 81
},
"SkillType": "Attack",
"Target_EP": 2,
"DamageType": 2,
"Logic_Param": {
"loop": false,
"count": 1,
"range": 3,
"effect": "sfx_magicsnake_yq_hit_prf,LowRange_B2",
"interval": 1,
"no_select": 1,
"range_num": 10,
"isCountTrap": 1
},
"Launch_Range": 7,
"FashionAttackAct": "use_skill16"
}