
Acid Terror
Lvl: 20
Attack
Physical
Skill Delay: 2 sec
SP: 40
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
Use acid to deal Dmg (Atk ×1130% +M.Atk ×850%) to a single enemy, with a 25% chance to cause HP loss and a 20% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 19
Attack
Physical
Skill Delay: 2 sec
SP: 39
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×1110% +M.Atk ×840%) to a single enemy, with a 24% chance to cause HP loss and a 19% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 18
Attack
Physical
Skill Delay: 2 sec
SP: 38
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×1090% +M.Atk ×830%) to a single enemy, with a 23% chance to cause HP loss and a 18% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 17
Attack
Physical
Skill Delay: 2 sec
SP: 37
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×1070% +M.Atk ×820%) to a single enemy, with a 22% chance to cause HP loss and a 17% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 16
Attack
Physical
Skill Delay: 2 sec
SP: 36
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×1050% +M.Atk ×810%) to a single enemy, with a 21% chance to cause HP loss and a 16% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 15
Attack
Physical
Skill Delay: 2 sec
SP: 35
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×1030% +M.Atk ×800%) to a single enemy, with a 20% chance to cause HP loss and a 15% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 14
Attack
Physical
Skill Delay: 2 sec
SP: 34
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×1010% +M.Atk ×790%) to a single enemy, with a 19% chance to cause HP loss and a 14% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 13
Attack
Physical
Skill Delay: 2 sec
SP: 33
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×990% +M.Atk ×780%) to a single enemy, with a 18% chance to cause HP loss and a 13% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 12
Attack
Physical
Skill Delay: 2 sec
SP: 32
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×970% +M.Atk ×770%) to a single enemy, with a 17% chance to cause HP loss and a 12% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 11
Attack
Physical
Skill Delay: 2 sec
SP: 31
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×950% +M.Atk ×760%) to a single enemy, with a 16% chance to cause HP loss and a 11% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 10
Attack
Physical
Skill Delay: 2 sec
SP: 30
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×930% +M.Atk ×750%) to a single enemy, with a 15% chance to cause HP loss and a 10% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 28
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×860% +M.Atk ×700%) to a single enemy, with a 14% chance to cause HP loss and a 9% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 26
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×790% +M.Atk ×650%) to a single enemy, with a 13% chance to cause HP loss and a 8% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 24
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×720% +M.Atk ×600%) to a single enemy, with a 12% chance to cause HP loss and a 7% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 22
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×650% +M.Atk ×550%) to a single enemy, with a 11% chance to cause HP loss and a 6% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 20
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×580% +M.Atk ×500%) to a single enemy, with a 10% chance to cause HP loss and a 5% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 18
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×510% +M.Atk ×450%) to a single enemy, with a 9% chance to cause HP loss and a 4% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 16
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×440% +M.Atk ×400%) to a single enemy, with a 8% chance to cause HP loss and a 3% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 14
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×370% +M.Atk ×350%) to a single enemy, with a 7% chance to cause HP loss and a 2% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 12
Range: 6
Cast Time: 1
Fixed Cast Time: 0.5
• Use acid to deal Dmg (Atk ×300% +M.Atk ×300%) to a single enemy, with a 6% chance to cause HP loss and a 1% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Aesir
• Acid Terror - Empower [Acid Terror] +5%
• Lif's Blessing In the presence of Homunculus - Lif, damage of [Acid Demonstration] +3%, damage of [Acid Terror] +3%%, damage of [Improved Acid Demonstration] +2%%
• Acid Terror -Mastery Cast Delay of [Acid Terror] -
Formula
function CommonFun.calcDamage_13203(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Num1 = srcUser:GetRunePoint(130160_AESIR_ACID_TERROR_5)
local RuneDamage1 = Num1 * 0.05
local Num2 = srcUser:GetRunePoint(130170_AESIR_IN_THE_PRESENCE_OF_HOMUNCULUS_LIF_DAMAGE_OF_ACID_DEMONSTRATION_3_DAMAGE_OF_ACID_TERROR_3_DAMAGE_OF_IMPROVED_ACID_DEMONSTRATION_2)
local RuneDamage2 = 0
if srcUser:IsBeingPresent(600010) == true then
RuneDamage2 = Num2 * 0.03
end
local aerde1 = 1
local weaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(40610_ELDER_S_HAMMER_1_:MAX_STACK_0) or srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) then
aerde1 = weaponRefineLv * 0.02 + 1
end
local Int8 = srcUser:GetProperty("Int")
local Str8 = srcUser:GetProperty("Str")
local Vit8 = srcUser:GetProperty("Vit")
if srcUser:HasBuffID(90001883_ELDER_S_HAMMER_1_R4_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
aerde1 = aerde1 + 0.05
end
if srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
aerde1 = aerde1 + 0.05
end
local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer + (MAtkFinal * DefReduc * (1 - DamReduc2) + MRefine) * damChangePer1) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * (1 + RuneDamage1 + RuneDamage2) * aerde1
if A <= 1 then
return 1
end
return A
end
Enemy 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Enemy
{
"id": 104030,
"BuffName": "Bleed Effect",
"BuffRate": {
"Odds": {
"a": 1,
"b": 5,
"type": 1
}
},
"BuffEffect": {
"id": [
104031,
104032
],
"type": "AddBuff"
}
}
Enemy
{
"id": 104031,
"BuffName": "Bleeding Effect [HP Loss]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"AtkPer": -0.25,
"SkillASPD": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "2_Blood"
},
"BuffStateID": 120032
}
Enemy
{
"id": 104032,
"BuffName": "HP Loss Effect",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": -0.005,
"b": -5,
"type": 6
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "2_Blood"
}
}
Enemy
{
"id": 104110,
"BuffName": "Acid destroys armors",
"BuffRate": {
"Odds": {
"a": 100,
"b": 0,
"type": 2420
}
},
"BuffEffect": {
"type": "BreakEquip",
"calctype": 2450,
"duration": 60
}
}
Enemy
{
"id": 129510,
"BuffDesc": "DMG Reduction down",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Chemical Etching",
"BuffRate": {
"Odds": {
"a": 3707,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 3725,
"b": -0.02,
"c": 0,
"type": 8
},
"DamReduc": {
"a": 3707,
"b": -0.015,
"c": 0,
"type": 8
}
}
}
Enemy
{
"id": 90004475,
"BuffName": "12977",
"BuffRate": {
"Odds": {
"type": 2451
}
},
"BuffEffect": {
"id": [
90004478
],
"Odds": 100,
"type": "AddBuff"
}
}
Enemy
{
"id": 90004478,
"BuffDesc": "DMG Reduc. and Skill DMG Reduc. Reduced",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "12980",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 0
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"DamReduc": -0.05,
"SkillRes": -0.1
}
}
Formula
{
"id": 411020,
"Buff": {
"enemy": [
104030,
104110,
129510,
90004475
]
},
"Cost": 1,
"Desc": [
{
"id": 411000,
"params": [
1130,
850,
25,
20
]
}
],
"Icon": "skill_411001",
"Camps": "Enemy",
"Level": 20,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 13203,
"damChangePer": 11.3,
"damChangePer1": 8.5
}
],
"DescId": "##171200",
"NameZh": "##169183",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 2,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
104030,
104110,
129510,
90004475
]
},
"RollType": 1,
"AttackAct": [
"throwing"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.5,
"FCT": 1,
"type": 2
},
"PeakLevel": 10,
"SkillCost": {
"1": {
"num": 1,
"itemID": 12557
},
"sp": 40
},
"SkillType": "Attack",
"Target_EP": 2,
"DamageType": 1,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 30,
"effect": "AcidTerror"
}
},
"Launch_Range": 6
}