
Amaterasu Flash
Lvl: 10
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 40
Range: 9
A Ninja dashes 9 meters forward, inflicting Physical DMG of ATK *2700% on enemy units in the way with a 100% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 9
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 39
Range: 9
• A Ninja dashes 9 meters forward, inflicting Physical DMG of ATK *2600% on enemy units in the way with a 92% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 8
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 38
Range: 8
• A Ninja dashes 8 meters forward, inflicting Physical DMG of ATK *2500% on enemy units in the way with a 84% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 7
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 37
Range: 8
• A Ninja dashes 8 meters forward, inflicting Physical DMG of ATK *2400% on enemy units in the way with a 76% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 6
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 36
Range: 7
• A Ninja dashes 7 meters forward, inflicting Physical DMG of ATK *2300% on enemy units in the way with a 68% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 5
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 35
Range: 7
• A Ninja dashes 7 meters forward, inflicting Physical DMG of ATK *2200% on enemy units in the way with a 60% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 4
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 34
Range: 6
• A Ninja dashes 6 meters forward, inflicting Physical DMG of ATK *2100% on enemy units in the way with a 52% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 3
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 33
Range: 6
• A Ninja dashes 6 meters forward, inflicting Physical DMG of ATK *2000% on enemy units in the way with a 44% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 2
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 32
Range: 5
• A Ninja dashes 5 meters forward, inflicting Physical DMG of ATK *1900% on enemy units in the way with a 36% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Lvl: 1
Attack
Physical
CD: 8 sec
Skill Delay: 1.5 sec
SP: 31
Range: 5
• A Ninja dashes 5 meters forward, inflicting Physical DMG of ATK *1800% on enemy units in the way with a 28% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Formula
function CommonFun.calcDamage_16302(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local damChangePer = damageParam.damChangePer
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2024_SNIPER:SHADOW_STEPPER then
local Hiding = targetUser:GetProperty("Hiding")
local GemValue = srcUser:GetGemValue(163151_SHADOW_STEPPER_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * GemDam
if Hiding == 1 then
A = A * 2
end
end
if skillID == 2018_SNIPER:SHADOW_WARRIOR then
local skilll = srcUser:GetLernedSkillLevel(2039_SNIPER:SHADOW_WARRIOR)
damChangePer = skilll * 1.5
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local Rune = srcUser:GetRunePoint(163044_AESIR_SHADOW_WARRIOR_DMG_8)
local GemValue = srcUser:GetGemValue(163042_SHADOW_WARRIOR_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * (1 + Rune * 0.08) * GemDam
if srcUser:HasBuffID(21630080_SHADOW_WARRIOR_CAN_CAST_CRITICAL_ATK_:MAX_STACK_0) then
local Cri = srcUser:GetProperty("Cri")
local CriRes2 = targetUser:GetProperty("CriRes")
local CriDamPer = srcUser:GetProperty("CriDamPer")
local CriDefPer2 = targetUser:GetProperty("CriDefPer")
local Rate = Cri - CriRes2
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
end
end
end
if skillID == 2035_SNIPER:CROSS_SLASH then
local GemValue = srcUser:GetGemValue(163121_CROSS_SLASH_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * GemDam
end
if A <= 1 then
return 1
end
return A
end
Enemy 3210
function CommonFun.calcBuff_3210(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local skilllv_1 = srcUser:GetLernedSkillLevel(1242_ASSASSIN:TOOTH_OF_WARG)
local A = -MaxHp * (skilllv_1 / 10 + 1) * 0.005
return A
end
Enemy
{
"id": 132770,
"BuffName": "Killing Stroke (Bleed Effect)",
"BuffRate": {
"Odds": {
"a": 8,
"b": 20,
"type": 185
}
},
"BuffEffect": {
"id": [
132771,
132772
],
"type": "AddBuff"
}
}
Enemy
{
"id": 132771,
"BuffDesc": "Bleeding: Atk and Atk Spd down. Drains HP",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Bleeding Effect [HP Loss]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"AtkPer": -0.25,
"SkillASPD": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "2_Blood"
},
"BuffStateID": 120032
}
Enemy
{
"id": 132772,
"BuffName": "HP Loss Effect",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"type": 3210
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "2_Blood"
}
}
Formula
{
"CD": 8,
"id": 2050010,
"Buff": {
"enemy": [
132770
]
},
"Cost": 1,
"Desc": [
{
"id": 2050000,
"params": [
9,
2700,
100
]
}
],
"Icon": "skill_2050001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillDirectionRect",
"Damage": [
{
"type": 16302,
"damChangePer": 27
}
],
"DescId": "##533971",
"NameZh": "##530300",
"SE_hit": "Skill/sword_hit",
"DamTime": {
"type": 1,
"value": 5
},
"DelayCD": 1.5,
"Fire_EP": 6,
"ItemCost": [
{
"id": 12903,
"count": 1580
}
],
"PointAct": "reading2",
"Pvp_buff": {
"enemy": [
132770
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"SE_attack": "Skill/ninja_tianzhaoyishan",
"SkillCost": {
"sp": 40
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"FireEffects": [
{
"time": 0.3,
"type": 1,
"curve": 1,
"range": 0.08
}
],
"Logic_Param": {
"width": 4,
"distance": 9,
"range_num": 10,
"point_effect": "Eff_Doram_Boar_buff",
"forward_offset": 0
},
"Launch_Range": 9,
"PreCondition": [
{
"type": 2,
"itemtype": 180
}
],
"AttackEffects": [
{
"type": 1,
"speed": 70,
"distance": 9,
"direction": "forward"
}
],
"ExtraMaxLevel": 0
}