
Arm Cannon
Lvl: 10
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
Fires with Madogear’s arm cannon, dealing Atk2060% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
• Fires with Madogear’s arm cannon, dealing Atk1950% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
• Fires with Madogear’s arm cannon, dealing Atk1840% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
• Fires with Madogear’s arm cannon, dealing Atk1730% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
• Fires with Madogear’s arm cannon, dealing Atk1620% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
• Fires with Madogear’s arm cannon, dealing Atk1510% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
• Fires with Madogear’s arm cannon, dealing Atk1400% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
• Fires with Madogear’s arm cannon, dealing Atk1290% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
• Fires with Madogear’s arm cannon, dealing Atk1180% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3
• Fires with Madogear’s arm cannon, dealing Atk1070% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Aesir
• Arm Cannon - Enhance [Arm Cannon] damage + 10%
• Arm Cannon - Destroy [Arm Cannon] reduces enemy Def by 10% for 5 sec
Formula
function CommonFun.calcDamage_6404(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local sizeCorrection = 1
if nil ~= CommonFun.Shape then
if CommonFun.Shape.S == targetUser.shape then
sizeCorrection = 1.5
elseif CommonFun.Shape.M == targetUser.shape then
sizeCorrection = 1
elseif CommonFun.Shape.L == targetUser.shape then
sizeCorrection = 0.75
end
end
if nil ~= CommonFun.Shape and CommonFun.Shape.L == targetUser.shape and srcUser:HasBuffID(90004414_AVALANCHE_1_T5_:MAX_STACK_0) then
sizeCorrection = sizeCorrection + 0.15
end
local huimie = 1
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(90000647_DOOM_AXE_1_R8_:MAX_STACK_0) then
if RefineLv7 < 15 then
huimie = RefineLv7 * 0.01 + 1 + 0.05
elseif 15 <= RefineLv7 then
huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
end
end
if srcUser:HasBuffID(41940_SHATTERED_EARTH_:MAX_STACK_0) then
if RefineLv7 < 15 then
huimie = RefineLv7 * 0.01 + 1 + 0.05
elseif 15 <= RefineLv7 then
huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
end
end
local Num = srcUser:GetRunePoint(64070_AESIR_ARM_CANNON_DAMAGE_10)
local RuneDamage = 1 + Num * 0.1
local Card = 1
if srcUser:HasBuffID(53310_MECHANICAL_HOUND_CARD_:MAX_STACK_0) then
if 10 <= RefineLv7 then
Card = Card + 0.1
else
Card = Card + 0.05
end
end
local GemValue = srcUser:GetGemValue(61001_ARM_CANNON_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local Num_dy = srcUser:GetBuffLayer(20610121_ARM_CANNON_FILLER_:MAX_STACK_0)
Num_dy = Num_dy + 1
local recursion = 1
local skilllv_dg = srcUser:GetLernedSkillLevel(4308_CHRONOMANCER:RECURSION)
local skilllv_dg2 = srcUser:GetLernedSkillLevel(4322_CHRONOMANCER:RECURSION_ENERGY)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if srcUser:HasBuffID(132431_RECURSION_ARM_CANNON_:MAX_STACK_0) and skillID == 1288_ASSASSIN:ARM_CANNON then
recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
end
if skillID == 4310_CHRONOMANCER:PHOTON_CANNON then
local skilllv_jn = srcUser:GetLernedSkillLevel(1288_ASSASSIN:ARM_CANNON)
local skilllv_gz = srcUser:GetLernedSkillLevel(4310_CHRONOMANCER:PHOTON_CANNON)
local Master = srcUser:GetMasterUser()
if Master ~= nil then
skilllv_jn = Master:GetLernedSkillLevel(1288_ASSASSIN:ARM_CANNON)
skilllv_gz = Master:GetLernedSkillLevel(4310_CHRONOMANCER:PHOTON_CANNON)
end
Num_dy = 1
local DamGem = srcUser:GetGemValue(61161_PHOTON_CANNON_DMG_PERCENTAGE)
damChangePer = (skilllv_jn * 1.1 + 9.6) * (skilllv_gz * 0.05 + 0.7) * (1 + DamGem / 100000)
if srcUser:HasBuffID(56460_EMP_CARD_:MAX_STACK_0) or srcUser:HasBuffID(56470_EMP_CARD_:MAX_STACK_0) then
damChangePer = damChangePer * 1.3
end
if srcUser:HasBuffID(132390_OVERLOAD_INCREASE_:MAX_STACK_0) then
local skilllv_gz = srcUser:GetLernedSkillLevel(4312_CHRONOMANCER:OVERLOAD_INCREASE)
damChangePer = damChangePer * (1 + skilllv_gz * 0.05)
end
if srcUser:HasBuffID(132432_RECURSION_PHOTON_CANNON_:MAX_STACK_0) then
recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
end
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * sizeCorrection * huimie * RuneDamage * Card * GemDam * Num_dy * recursion
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 132431,
"BuffDesc": "Arm Cannon in Recursion",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Recursion (Arm Cannon)",
"BuffRate": {
"Odds": {
"a": 4308,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"DelBuffID": [
132430,
132432
]
}
Self
{
"id": 20610122,
"BuffName": "Delete All Arm Cannons",
"BuffRate": {
"Odds": 100
},
"Condition": {
"time": 0.99,
"type": "AfterTime"
},
"BuffEffect": {
"type": "DelBuff",
"layer": [
{
"id": 20610121,
"layer": 6
}
]
}
}
Enemy
{
"id": 117930,
"BuffName": "Arm Cannon(Def down)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 64080,
"d": 100,
"type": 3250
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"DefPer": {
"a": 0,
"b": 0,
"c": 64080,
"d": -0.1,
"type": 3250
}
}
}
Formula
{
"id": 1288010,
"Buff": {
"self": [
20610122,
132431
],
"enemy": [
117930
]
},
"Cost": 1,
"Desc": [
{
"id": 1288000,
"params": [
2060
]
}
],
"Icon": "skill_1288001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 6404,
"damChangePer": 20.6,
"elementparam": 5
}
],
"DescId": "##170669",
"NameZh": "##169463",
"SE_hit": "Skill/Cannon_hit",
"CastAct": "skill_reading",
"DamTime": {
"type": 3,
"value": {
"buffid": 20610121,
"default": 1
}
},
"DelayCD": 1,
"Fire_EP": 6,
"SE_cast": "Common/Magic_cast",
"Pvp_buff": {
"self": [
20610122,
132431
],
"enemy": [
117930
]
},
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 6,
"Lead_Type": {
"CCT": 0,
"FCT": 3,
"type": 2
},
"SE_attack": "Skill/GunArray_BloodCross_attack",
"SkillCost": {
"1": {
"num": 1,
"itemID": 12570
},
"sp": 40
},
"SkillType": "Attack",
"Target_EP": 0,
"DamageType": 1,
"Logic_Param": {
"range": 3,
"range_num": 8
},
"Launch_Range": 7.5,
"PreCondition": {
"ProType": 5
}
}