
Arrow Repel
Lvl: 5
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 15
Range: 5
Shoots a powerful arrow, dealing (Atk400%) Dmg to the target and knocking it back
Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 15
Range: 5
• Shoots a powerful arrow, dealing (Atk350%) Dmg to the target and knocking it back
Lvl: 3
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 15
Range: 5
• Shoots a powerful arrow, dealing (Atk300%) Dmg to the target and knocking it back
Lvl: 2
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 15
Range: 5
• Shoots a powerful arrow, dealing (Atk250%) Dmg to the target and knocking it back
Lvl: 1
Attack
Physical
CD: 3.5 sec
Skill Delay: 1.5 sec
SP: 15
Range: 5
• Shoots a powerful arrow, dealing (Atk200%) Dmg to the target and knocking it back
Aesir
• Arrow Repel I The Move Spd of targets hit by [Arrow Repel] will be reduced by 30% for 3 sec.
• Arrow Repel III Damage of [Arrow Repel] +5%
Formula
function CommonFun.calcDamage_4102(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local B = 1
if Weapon == 41232_SCARLET_BOLT_1 or Weapon == 141232_SCARLET_BOLT_2 then
B = 2
end
local Num1 = srcUser:GetRunePoint(41016_AESIR_DAMAGE_OF_ARROW_REPEL_5)
local Num2 = srcUser:GetRunePoint(41017)
local Num3 = srcUser:GetRunePoint(41018)
local Num4 = srcUser:GetRunePoint(41019)
local Num5 = srcUser:GetRunePoint(41020)
local RuneDamage1 = Num1 * 0.05 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.05 + Num5 * 0.05 + 1
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * B * RuneDamage1
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 90150,
"BuffDesc": "Decrease moving speed",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Arrow Repel (Aeisr Monument Slowdown)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 41014,
"d": 100,
"type": 3250
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 41014,
"d": -0.3,
"type": 3250
}
}
}
Formula
{
"CD": 1.5,
"id": 124005,
"Buff": {
"enemy": [
90150
]
},
"Cost": 1,
"Desc": [
{
"id": 124000,
"params": [
400
]
}
],
"Icon": "skill_124001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 4102,
"damChangePer": 4,
"damChangePer1": 50
}
],
"DescId": "##170950",
"NameZh": "##169331",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 6,
"Pvp_buff": {
"enemy": [
90150
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"type": 1,
"ReadyTime": 0.3
},
"SE_attack": "Skill/ArrowRepel",
"SkillCost": {
"sp": 15
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"HitEffects": [
{
"type": 1,
"speed": 10,
"distance": 4,
"direction": "back"
}
],
"Logic_Param": {
"emit": {
"type": 1,
"speed": 30,
"effect": "ArcherAttack01"
}
},
"Launch_Range": 5,
"StrengthenCost": [
{
"num": 1,
"type": 1
}
]
}