
Arrow Storm
Lvl: 15
Attack
Physical
Skill Delay: 2 sec
SP: 74
Range: 6
Fires a storm of arrows at the target area, dealing 460% of Arrow Shower damage to enemies in range
Lvl: 14
Attack
Physical
Skill Delay: 2 sec
SP: 71
Range: 6
• Fires a storm of arrows at the target area, dealing 440% of Arrow Shower damage to enemies in range
Lvl: 13
Attack
Physical
Skill Delay: 2 sec
SP: 68
Range: 6
• Fires a storm of arrows at the target area, dealing 420% of Arrow Shower damage to enemies in range
Lvl: 12
Attack
Physical
Skill Delay: 2 sec
SP: 65
Range: 6
• Fires a storm of arrows at the target area, dealing 400% of Arrow Shower damage to enemies in range
Lvl: 11
Attack
Physical
Skill Delay: 2 sec
SP: 62
Range: 6
• Fires a storm of arrows at the target area, dealing 380% of Arrow Shower damage to enemies in range
Lvl: 10
Attack
Physical
Skill Delay: 2 sec
SP: 59
Range: 5
• Fires a storm of arrows at the target area, dealing 360% of Arrow Shower damage to enemies in range
Lvl: 9
Attack
Physical
Skill Delay: 2 sec
SP: 56
Range: 5
• Fires a storm of arrows at the target area, dealing 340% of Arrow Shower damage to enemies in range
Lvl: 8
Attack
Physical
Skill Delay: 2 sec
SP: 53
Range: 5
• Fires a storm of arrows at the target area, dealing 320% of Arrow Shower damage to enemies in range
Lvl: 7
Attack
Physical
Skill Delay: 2 sec
SP: 50
Range: 5
• Fires a storm of arrows at the target area, dealing 300% of Arrow Shower damage to enemies in range
Lvl: 6
Attack
Physical
Skill Delay: 2 sec
SP: 47
Range: 5
• Fires a storm of arrows at the target area, dealing 280% of Arrow Shower damage to enemies in range
Lvl: 5
Attack
Physical
Skill Delay: 2 sec
SP: 44
Range: 5
• Fires a storm of arrows at the target area, dealing 260% of Arrow Shower damage to enemies in range
Lvl: 4
Attack
Physical
Skill Delay: 2 sec
SP: 41
Range: 5
• Fires a storm of arrows at the target area, dealing 240% of Arrow Shower damage to enemies in range
Lvl: 3
Attack
Physical
Skill Delay: 2 sec
SP: 38
Range: 5
• Fires a storm of arrows at the target area, dealing 220% of Arrow Shower damage to enemies in range
Lvl: 2
Attack
Physical
Skill Delay: 2 sec
SP: 35
Range: 5
• Fires a storm of arrows at the target area, dealing 200% of Arrow Shower damage to enemies in range
Lvl: 1
Attack
Physical
Skill Delay: 2 sec
SP: 32
Range: 5
• Fires a storm of arrows at the target area, dealing 180% of Arrow Shower damage to enemies in range
Aesir
• Arrow Storm - Storm [Arrow Storm] slows enemies by 10% for 3s
Formula
function CommonFun.calcDamage_4103(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local BaseLvDamage = 0
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42130_FREE_ARCHER_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 15
end
local Num1 = srcUser:GetRunePoint(41001_AESIR_ARROW_SHOWER_DMG_5)
local Num2 = srcUser:GetRunePoint(41002_AESIR_ARROW_SHOWER_DMG_10)
local Num3 = srcUser:GetRunePoint(41003)
local Num4 = srcUser:GetRunePoint(41004)
local Num_srwn = srcUser:GetRunePoint(102006_AESIR_ARROW_SHOWER_DMG_5)
local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.05 + Num4 * 0.05 + Num_srwn * 0.05 + 1
local Rate = 0
local Num1 = srcUser:GetRunePoint(41007_AESIR_RECEIVE_FIRE_EXPLOSION_WHEN_ARROWS_HAVE_A_FIRE_ATTRIBUTE_AND_RELEASE_ATTACKS_WITH_A_10_CHANCE_TO_TRIGGER_50_CRIT_DMG)
local SkillAttr = srcUser:GetCurSkillAtkAttr()
if SkillAttr == 4 and 0 < Num1 then
Rate = 10
end
local card1 = 1
local RefineLv1 = srcUser:GetEquipedRefineLv(7_WEAPON)
local CardNum = srcUser:GetEquipCardNum(7, 24053_RAIN_OF_ARROW_CARD)
if srcUser:HasBuffID(52410_RAIN_OF_ARROW_CARD_:MAX_STACK_0) then
card1 = RefineLv1 * 0.02 * CardNum + 1
end
if srcUser:HasBuffID(53350_DARK_ARCHER_CARD_:MAX_STACK_0) then
card1 = card1 + 0.1
end
local uniform = 1
local Ring1 = srcUser:GetEquipedID(2)
if Ring1 == 42083_ELEGANT_UNIFORM or Ring1 == 142083_ELEGANT_UNIFORM_1 then
uniform = 1.1
end
local RefineLv2 = srcUser:GetEquipedRefineLv(2)
if srcUser:HasBuffID(90002413_ELEGANT_UNIFORM_R4_:MAX_STACK_0) and 5 < RefineLv2 then
uniform = (RefineLv2 - 5) * 0.01 + uniform
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRing.id == 42104 or equipRing.id == 142104 then
uniform = 1.1
end
if (equipRing.id == 42104 or equipRing.id == 142104) and 5 < equipRing.refinelv then
uniform = (equipRing.refinelv - 5) * 0.01 + uniform
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id == 42104 or equipRingSD.id == 142104 then
uniform = 1 + 0.1 * equipRingSD.quench_per / 100
end
if (equipRingSD.id == 42104 or equipRingSD.id == 142104) and 5 < equipRingSD.refinelv then
uniform = (equipRingSD.refinelv - 5) * 0.01 * equipRingSD.quench_per / 100 + uniform
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform + BaseLvDamage
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1246_ASSASSIN:ARROW_STORM then
local skilllv_Arrow = srcUser:GetLernedSkillLevel(1246_ASSASSIN:ARROW_STORM)
local skilllv_Rain = srcUser:GetLernedSkillLevel(121_KNIGHT:ARROW_SHOWER)
local damChangePer = 0.75
if skilllv_Rain <= 10 then
damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
elseif 10 < skilllv_Rain then
damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
end
local GemValue = srcUser:GetGemValue(41062_ARROW_STORM_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local Fifth = 1
if srcUser:HasBuffID(90004244_BOW_OF_THE_WIND_CHASER_1_T5_:MAX_STACK_0) and srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
Fifth = Fifth + 0.15
end
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * (skilllv_Arrow * 0.2 + 1.6) * GemDam * Fifth
end
if skillID == 1384_ASSASSIN_CROSS:RAGING_STORM or skillID == 1433_ASSASSIN_CROSS:RAGING_STORM or skillID == 72600_:RAGING_STORM then
local skilllv_wn = srcUser:GetLernedSkillLevel(1384_ASSASSIN_CROSS:RAGING_STORM)
local skilllv_sr = srcUser:GetLernedSkillLevel(1433_ASSASSIN_CROSS:RAGING_STORM)
local skill_all = skilllv_wn + skilllv_sr
local skilllv_Rain = srcUser:GetLernedSkillLevel(121_KNIGHT:ARROW_SHOWER)
local damChangePer = 0.75
if skilllv_Rain <= 10 then
damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
elseif 10 < skilllv_Rain then
damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
end
local rain_num = targetUser:GetBuffLayer(119092_RAGING_STORM_DAMAGE_MARK_:MAX_STACK_6)
damChangePer = damChangePer * (1 + math.max(rain_num - 1, 0) * 0.1)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local beisi = 1
local Ring1 = srcUser:GetEquipedID(7_WEAPON)
if Ring1 == 63109_BASS_1 or Ring1 == 163109_BASS_2 or Ring1 == 62820_CHEMETI_WHIP_1 or Ring1 == 162820_CHEMETI_WHIP_2 then
beisi = 1 + RefineLv * 0.02
end
if Ring1 == 62844_SINKING_1 or Ring1 == 162844_SINKING_2 or Ring1 == 63144_LIRA_1 or Ring1 == 163144_LIRA_2 then
beisi = 1 + RefineLv * 0.02
end
local Num_kfby = srcUser:GetRunePoint(102040_AESIR_RAGING_STORM_DMG_6)
local GemValue1 = srcUser:GetGemValue(102001_RAGING_STORM_DMG_PERCENTAGE)
local GemValue2 = srcUser:GetGemValue(112001_RAGING_STORM_DMG_PERCENTAGE)
local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform * (skill_all * 0.05 + 0.5) * beisi * (1 + Num_kfby * 0.06) * GemDam
end
if A <= 1 then
return 1
end
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
return A * 1.5, CommonFun.DamageType.Crit
end
return A
end
Enemy 6
function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local MaxHp = targetUser:GetProperty("MaxHp")
local A = MaxHp * (a + c) + b
if 0 < A or a == 0 then
return A
end
if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
return 0
end
if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreDef = srcUser:GetProperty("IgnoreDef")
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local raceparam = 1
local srcRace = srcUser.race
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
targetRace = 3
end
if srcUser:HasBuffID(139411_TWO_FACE_DEMON_KING_DEMON_:MAX_STACK_0) then
srcRace = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
srcRace = 2
end
if nil == CommonFun.RaceProps[targetRace] then
return 0
end
if nil == CommonFun.RaceProps[srcRace] then
return 0
end
local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
local raceparam = 1 + raceInc - raceRed
if raceparam <= 0.1 then
raceparam = 0.1
end
local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
if MAtkFinal <= AtkFinal then
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
else
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
end
end
local AttrFunction = srcUser:GetProperty("AttrFunction")
local bitfunc = CommonFun.getBits(AttrFunction)
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
A = 0
end
if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
A = 0
end
if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
A = 0
end
if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
A = -1
end
if targetUser:DamageAlways1() then
A = -1
end
return A
end
Enemy
{
"id": 117480,
"BuffName": "Arrow Storm slow",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 44070,
"d": 100,
"type": 3250
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 44070,
"d": -0.1,
"type": 3250
}
}
}
Enemy
{
"id": 44000050,
"BuffName": "Fire Arrow Shower Burning",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 360
}
},
"BuffEffect": {
"id": [
44000062,
44000063
],
"type": "AddBuff"
}
}
Enemy
{
"id": 44000062,
"BuffName": "Burning State Effect [Burning]",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"MDefPer": -0.25,
"AttrEffect": [
3,
4
],
"StateEffect": "3_Burn",
"BeFireDamPer": -0.25
},
"BuffStateID": 95410
}
Enemy
{
"id": 44000063,
"BuffName": "Burning Bleeding Effect",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"Hp": {
"a": -0.01,
"b": -5,
"type": 6
},
"type": "HpReduce",
"delHpPer": 0.2,
"StateEffect": "3_Burn",
"limit_layer": 2
}
}
Formula
{
"id": 1246015,
"Buff": {
"enemy": [
117480,
44000050
]
},
"Cost": 1,
"Desc": [
{
"id": 1246000,
"params": [
460
]
}
],
"Icon": "skill_1246001",
"Camps": "Enemy",
"Level": 15,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 4103,
"damChangePer": 0
}
],
"DescId": "##170387",
"NameZh": "##169711",
"SE_hit": "Skill/skill_weapon_arrowstorm_hit_01",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 2,
"Fire_EP": 6,
"Pvp_buff": {
"enemy": [
117480,
44000050
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/skill_weapon_arrowstorm_attack_01",
"SkillCost": {
"sp": 74
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"count": 1,
"range": 3,
"effect": "StormOfArrows_attack,LowRange_B2",
"interval": 1,
"no_select": 1,
"range_num": 8,
"isCountTrap": 1
},
"Launch_Range": 6,
"StrengthenCost": [
{
"num": 3,
"type": 1
}
]
}