
Back Stab
Lvl: 20
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
Deals Phy. DMG equal to 1500% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 19
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 1440% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 18
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 1380% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 17
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 1320% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 16
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 1260% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 15
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 1200% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 14
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 1140% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 13
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 1080% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 12
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 1020% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 11
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 960% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 10
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2
• Deals Phy. DMG equal to 900% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 9
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 34
Range: 2
• Deals Phy. DMG equal to 840% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 8
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 32
Range: 2
• Deals Phy. DMG equal to 780% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 7
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 30
Range: 2
• Deals Phy. DMG equal to 720% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 6
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 28
Range: 2
• Deals Phy. DMG equal to 660% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 5
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 26
Range: 2
• Deals Phy. DMG equal to 600% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 4
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 24
Range: 2
• Deals Phy. DMG equal to 540% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 3
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 22
Range: 2
• Deals Phy. DMG equal to 480% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 2
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 20
Range: 2
• Deals Phy. DMG equal to 420% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Lvl: 1
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 18
Range: 2
• Deals Phy. DMG equal to 360% of Phy. ATK to an enemy. Increases the DMG by 100%, when cast during [Hiding]. Must be equipped with dagger-type weapon to cast.
Aesir
• Back Stab - Empower Damage of [Back Stab] +8%
• Back Stab -Proficiency Cast Delay of [Back Stab] -0.25 seconds
Formula
function CommonFun.calcDamage_9205(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local Hp2 = targetUser:GetProperty("Hp")
local MaxHp2 = targetUser:GetProperty("MaxHp")
local damChangePer = damageParam.damChangePer
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num1 = srcUser:GetRunePoint(90080_AESIR_DAMAGE_OF_BACK_STAB_8)
local RuneDamage = Num1 * 0.08 + 1
local kerd = 1
if srcUser:HasBuffID(40672_CALDER_DAGGER_1_:MAX_STACK_0) then
kerd = 1.5
end
local yake2 = 1
if srcUser:HasBuffID(90002160_TOOTH_BLADE_R1_:MAX_STACK_0) then
yake2 = 1.15
end
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local targetRace = targetUser.race
if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
race2 = 3
end
if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
targetRace = 2
end
local Hand = 1
if targetRace == 2 and (Weapon == 40744_SCALPEL_1 or Weapon == 140744_SCALPEL_2 or Weapon == 40745_TOOTH_BLADE_1 or Weapon == 140745_TOOTH_BLADE_2) then
if 10 <= RefineLv and RefineLv < 15 then
Hand = 1.05
elseif 15 <= RefineLv then
Hand = 1.15
end
end
if targetRace == 2 and srcUser:HasBuffID(90002161_TOOTH_BLADE_R2_:MAX_STACK_0) and 5 <= RefineLv then
Hand = Hand + 0.05
end
if srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0) then
yake2 = 1.15 + RefineLv * 0.01
end
if targetRace == 2 and srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0) then
if 5 <= RefineLv and RefineLv < 10 then
Hand = Hand + 0.05
elseif 10 <= RefineLv and RefineLv < 15 then
Hand = Hand + 0.05 + 0.05
elseif 15 <= RefineLv then
Hand = Hand + 0.05 + 0.05 + 0.1
end
end
local yake = 0
if targetRace == 2 and srcUser:HasBuffID(24380_THIEF_CLOTHES_:MAX_STACK_0) and (srcUser:HasBuffID(40690_TOOTH_BLADE_1_:MAX_STACK_0) or srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0)) then
yake = 0.5
end
if targetRace == 2 and srcUser:HasBuffID(42490_BREATH_HOLDER_S_ARMOR_:MAX_STACK_0) and (srcUser:HasBuffID(40690_TOOTH_BLADE_1_:MAX_STACK_0) or srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0)) then
yake = 0.5
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id ~= 0 and targetRace == 2 and srcUser:HasBuffLayer(42490, EBUFFERLAYER_SHADOW) and (srcUser:HasBuffID(40690_TOOTH_BLADE_1_:MAX_STACK_0) or srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0)) then
yake = 0.5
end
local Enemy = 1
local skilllv_1 = srcUser:GetLernedSkillLevel(1145_ARCANE_MASTER:PICK_EM_OFF)
if 0 < skilllv_1 and 1 >= srcUser:GetRangeEnemy(3) then
Enemy = 1 + skilllv_1 * 0.03
if srcUser:HasBuffID(20910080_BACK_STAB_IGNORES_MITIGATION_:MAX_STACK_0) then
DefReduc = 1
RefineDamReduc = 0
end
end
local GemValue = srcUser:GetGemValue(91041_BACK_STAB_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local yx = 1
if skillID == 4210_SORCERER:DEATH_STEALTH then
local skilllv_bc = srcUser:GetLernedSkillLevel(480_RUNEMASTER:BACK_STAB)
local skilllv_yx = srcUser:GetLernedSkillLevel(4210_SORCERER:DEATH_STEALTH)
damChangePer = skilllv_bc * 0.6 + 3
local skilllv_xjn = srcUser:GetLernedSkillLevel(4224_SORCERER:DEATH_STEALTH_SHADOW_ATK)
local ShadowNum = srcUser:GetPetCount("ShadowNpc")
yx = (1 + skilllv_yx * 0.05) * (1 + skilllv_xjn * 0.05 * ShadowNum)
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + yake) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * RuneDamage - Vit2 * (1 + VitPer2)) * kerd * Hand * Enemy * yake2 * GemDam * yx
if A <= 1 then
return 1
end
local Hiding = srcUser:GetProperty("Hiding")
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 and (Hiding == 1 or bits[CommonFun.AttrEffect.HideStrengthEffect] == 1) then
return A * 1.5 * 2
elseif Hiding == 1 or bits[CommonFun.AttrEffect.HideStrengthEffect] == 1 then
return A * 2
elseif bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Self
{
"id": 106110,
"BuffDesc": "Double the damage of Back Stab next time",
"BuffIcon": "skillbuff_180001",
"BuffName": "Double the damage of [Back Stab] after ambush",
"BuffRate": {
"Odds": {
"type": 2550
}
},
"IconType": 1,
"Condition": {
"type": "Profession",
"value": [
92,
93,
94,
95
]
}
}
Self
{
"id": 106111,
"BuffName": "Delete buff after Back Stab",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"id": [
106110
],
"type": "DelBuff"
}
}
Enemy
{
"id": 90004935,
"BuffDesc": "Human Race DMG Reduc. decreases",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "23",
"BuffRate": {
"Odds": {
"a": 90004934,
"b": 0,
"c": 100,
"type": 8160
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 0
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"DemiHumanResPer": -0.1
}
}
Formula
{
"CD": 3,
"id": 480020,
"Buff": {
"self": [
106111
],
"enemy": [
90004935
]
},
"Cost": 1,
"Desc": [
{
"id": 480000,
"params": [
1500
]
}
],
"Icon": "skill_480001",
"Camps": "Enemy",
"Level": 20,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 9205,
"damChangePer": 15
}
],
"DescId": "##2818712",
"NameZh": "##169284",
"SE_hit": "Skill/skill_weapon_backstab_hit",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
106111
],
"enemy": [
90004935
]
},
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 3,
"PeakLevel": 10,
"SkillCost": {
"sp": 36
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 2,
"PreCondition": [
{
"type": 2,
"itemtype": 250
}
]
}