
Blood Thirst
Lvl: 5
Buff
CD: 5 sec
Skill Delay: 2 sec
SP: 30
Range: 6
Cast Time: 1.5
Draws a bloody pattern on the ground. Enemies in the area will lose 5% of Max HP per second. The more HP lost, the faster they will lose HP. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. Up to 1 pattern can be drawn. The pattern lasts 15 seconds.
Lvl: 4
Buff
CD: 5 sec
Skill Delay: 2 sec
SP: 28
Range: 6
Cast Time: 1.5
• Draws a bloody pattern on the ground. Enemies in the area will lose 4% of Max HP per second. The more HP lost, the faster they will lose HP. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. Up to 1 pattern can be drawn. The pattern lasts 15 seconds.
Lvl: 3
Buff
CD: 5 sec
Skill Delay: 2 sec
SP: 26
Range: 6
Cast Time: 1.5
• Draws a bloody pattern on the ground. Enemies in the area will lose 3% of Max HP per second. The more HP lost, the faster they will lose HP. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. Up to 1 pattern can be drawn. The pattern lasts 15 seconds.
Lvl: 2
Buff
CD: 5 sec
Skill Delay: 2 sec
SP: 24
Range: 6
Cast Time: 1.5
• Draws a bloody pattern on the ground. Enemies in the area will lose 2% of Max HP per second. The more HP lost, the faster they will lose HP. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. Up to 1 pattern can be drawn. The pattern lasts 15 seconds.
Lvl: 1
Buff
CD: 5 sec
Skill Delay: 2 sec
SP: 22
Range: 6
Cast Time: 1.5
• Draws a bloody pattern on the ground. Enemies in the area will lose 1% of Max HP per second. The more HP lost, the faster they will lose HP. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. Up to 1 pattern can be drawn. The pattern lasts 15 seconds.
Aesir
• Blood Thirst - Cage - 10% Move Spd of targets within [Blood Thirst]’s area of effect. This effect grows more powerful as the target’s HP percentage drops
Enemy 3050
function CommonFun.calcBuff_3050(srcUser, targetUser, a, b, c, d, lv)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv_1 = srcUser:GetLernedSkillLevel(1140_ARCANE_MASTER:BLOOD_THIRST)
local MaxHp = targetUser:GetProperty("MaxHp")
local Hp = targetUser:GetProperty("Hp")
local A = -skilllv_1 / 100 * (1 + MaxHp / Hp * 0.05) * MaxHp
local B = -skilllv_1 / 100 * (1 + MaxHp / Hp * 0.05)
A = CommonFun.calcBuff_6(srcUser, targetUser, B, 0, c, d, lv)
return A
end
Enemy
{
"id": 116460,
"BuffName": "Blood Thirst",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 3050
},
"type": "HSPChange"
},
"BuffStateID": 116460
}
Enemy
{
"id": 116461,
"BuffName": "Blood Thirst (slow)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 3070
}
},
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"type": 3051
}
}
}
Formula
{
"CD": 5,
"id": 1140005,
"Buff": {
"enemy": [
116460,
116461
]
},
"Cost": 1,
"Desc": [
{
"id": 1140000,
"params": [
5
]
}
],
"Icon": "skill_1140001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillPointRect",
"DescId": "##1301896",
"NameZh": "##158088",
"SE_hit": "Skill/skill_magic_bloodtrap_hit",
"CastAct": "reading",
"DelayCD": 2,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
116460,
116461
]
},
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 1.5,
"type": 2
},
"SE_attack": "Skill/BloodthirstyDesire_buff1",
"SkillCost": {
"sp": 30
},
"SkillType": "Buff",
"Target_EP": 3,
"DamageType": 4,
"Logic_Param": {
"count": 15,
"width": 3,
"distance": 3,
"interval": 1,
"max_count": 1,
"no_select": 1,
"isCountTrap": 1,
"trap_effect": "BloodthirstyDesire_buff1,LowRange_B",
"suspend_can_immune": 1
},
"Launch_Range": 6
}