Bloodmoon
Lvl: 10 Passive

For every 1%% of health the enemy loses, Fenrir's damage to them increases by 2%. When killing an enemy, it will recover its own health (remaining health before the target's death *50%), with a maximum effect of once per second.

Lvl: 9 Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *45%), with a maximum effect of once per second.
Lvl: 8 Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *40%), with a maximum effect of once per second.
Lvl: 7 Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *35%), with a maximum effect of once per second.
Lvl: 6 Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *30%), with a maximum effect of once per second.
Lvl: 5 Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1%. When killing an enemy, it will recover its own health (remaining health before the target's death *25%), with a maximum effect of once per second.
Lvl: 4 Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *20%), with a maximum effect of once per second.
Lvl: 3 Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *15%), with a maximum effect of once per second.
Lvl: 2 Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *10%), with a maximum effect of once per second.
Lvl: 1 Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *5%), with a maximum effect of once per second.

Self 8600

function CommonFun.calcBuff_8600(srcUser, targetUser, a, b, c, d, lv, damage)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skilllv = srcUser:GetLernedSkillLevel(2818_SAINT:BLOODMOON)
  local A = skilllv * damage * 0.05
  return A
end

Self

{
  "id": 138570,
  "BuffName": "Bloodmoon (kill)",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "type": "IamKiller",
    "entryKind": 0
  },
  "BuffEffect": {
    "id": [
      138571
    ],
    "type": "AddBuff",
    "damage_use_last_kill_hp": 1
  }
}

Self

{
  "id": 138571,
  "BuffName": "Bloodmoon (healing)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Hp": {
      "type": 8600
    },
    "type": "HSPChange",
    "calc_heal": 1
  }
}

Formula

{
  "id": 2818010,
  "Buff": {
    "self": [
      138570
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2818000,
      "params": [
        2,
        50
      ]
    }
  ],
  "Icon": "skill_2818001",
  "Level": 10,
  "DescId": "##3455094",
  "NameZh": "##3455021",
  "Pvp_buff": {
    "self": [
      138570
    ]
  }
}