
Bloodmoon
Lvl: 10
Passive
For every 1%% of health the enemy loses, Fenrir's damage to them increases by 2%. When killing an enemy, it will recover its own health (remaining health before the target's death *50%), with a maximum effect of once per second.
Lvl: 9
Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *45%), with a maximum effect of once per second.
Lvl: 8
Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *40%), with a maximum effect of once per second.
Lvl: 7
Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *35%), with a maximum effect of once per second.
Lvl: 6
Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *30%), with a maximum effect of once per second.
Lvl: 5
Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1%. When killing an enemy, it will recover its own health (remaining health before the target's death *25%), with a maximum effect of once per second.
Lvl: 4
Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *20%), with a maximum effect of once per second.
Lvl: 3
Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *15%), with a maximum effect of once per second.
Lvl: 2
Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *10%), with a maximum effect of once per second.
Lvl: 1
Passive
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *5%), with a maximum effect of once per second.
Self 8600
function CommonFun.calcBuff_8600(srcUser, targetUser, a, b, c, d, lv, damage)
if srcUser == nil or targetUser == nil then
return 0
end
local skilllv = srcUser:GetLernedSkillLevel(2818_SAINT:BLOODMOON)
local A = skilllv * damage * 0.05
return A
end
Self
{
"id": 138570,
"BuffName": "Bloodmoon (kill)",
"BuffRate": {
"Odds": 100
},
"Condition": {
"type": "IamKiller",
"entryKind": 0
},
"BuffEffect": {
"id": [
138571
],
"type": "AddBuff",
"damage_use_last_kill_hp": 1
}
}
Self
{
"id": 138571,
"BuffName": "Bloodmoon (healing)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"Hp": {
"type": 8600
},
"type": "HSPChange",
"calc_heal": 1
}
}
Formula
{
"id": 2818010,
"Buff": {
"self": [
138570
]
},
"Cost": 1,
"Desc": [
{
"id": 2818000,
"params": [
2,
50
]
}
],
"Icon": "skill_2818001",
"Level": 10,
"DescId": "##3455094",
"NameZh": "##3455021",
"Pvp_buff": {
"self": [
138570
]
}
}