Boh Bang
Lvl: 2 PoliAttack CD: 1.5 sec Range: 1.5

The common reaction angry Poring, bounces forward a distance, and when landed, it repels the enemy in front.

Lvl: 1 PoliAttack CD: 1.5 sec Range: 1.5
• The common reaction angry Poring, bounces forward a distance, and when landed, it repels the enemy in front.

Formula

function CommonFun.calcDamage_9010(srcUser, targetUser, params, damageParam, logger)
  if targetUser:GetNpcID() == 0 then
    local TargetAppleNum = targetUser:GetAppleNum()
    if targetUser:HasBuffID(200020_SHIELD_:MAX_STACK_0) or targetUser:HasBuffID(200021_SHIELD_:MAX_STACK_0) then
      return 1, CommonFun.DamageType.Normal
    elseif TargetAppleNum == 0 then
      return 0, CommonFun.DamageType.Normal
    elseif targetUser:HasBuffID(200070_ENLARGE_:MAX_STACK_0) then
      return math.ceil(TargetAppleNum / 4)
    else
      return math.ceil(TargetAppleNum / 2)
    end
  else
    local A = 100
    local SelfAppleNum = srcUser:GetAppleNum()
    if 5 < SelfAppleNum then
      A = 100 * ((SelfAppleNum - 5) * 0.1 + 1)
    end
    return A
  end
end

Formula

{
  "CD": 1.5,
  "id": 91001002,
  "Desc": [
    {
      "id": 91001000
    }
  ],
  "Icon": "Poring_impact",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillForwardRect",
  "Damage": [
    {
      "type": 9010,
      "damChangePer": 0
    }
  ],
  "DescId": "##171291",
  "NameZh": "##170029",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 3,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 2,
  "SE_attack": "Skill/bobopeng",
  "SkillType": "PoliAttack",
  "Target_EP": 3,
  "HitEffects": [
    {
      "type": 1,
      "speed": 10,
      "distance": 2.5,
      "direction": "back"
    }
  ],
  "Logic_Param": {
    "width": 3,
    "distance": 4,
    "forward_offset": 0,
    "zero_damage_hitback": 1
  },
  "Launch_Range": 1.5,
  "AttackEffects": [
    {
      "type": 1,
      "speed": 10,
      "distance": 3.5,
      "direction": "forward"
    }
  ],
  "NoTargetAutoCast": 1
}