
Boh Bang
Lvl: 2
PoliAttack
CD: 1.5 sec
Range: 1.5
The common reaction angry Poring, bounces forward a distance, and when landed, it repels the enemy in front.
Lvl: 1
PoliAttack
CD: 1.5 sec
Range: 1.5
• The common reaction angry Poring, bounces forward a distance, and when landed, it repels the enemy in front.
Formula
function CommonFun.calcDamage_9010(srcUser, targetUser, params, damageParam, logger)
if targetUser:GetNpcID() == 0 then
local TargetAppleNum = targetUser:GetAppleNum()
if targetUser:HasBuffID(200020_SHIELD_:MAX_STACK_0) or targetUser:HasBuffID(200021_SHIELD_:MAX_STACK_0) then
return 1, CommonFun.DamageType.Normal
elseif TargetAppleNum == 0 then
return 0, CommonFun.DamageType.Normal
elseif targetUser:HasBuffID(200070_ENLARGE_:MAX_STACK_0) then
return math.ceil(TargetAppleNum / 4)
else
return math.ceil(TargetAppleNum / 2)
end
else
local A = 100
local SelfAppleNum = srcUser:GetAppleNum()
if 5 < SelfAppleNum then
A = 100 * ((SelfAppleNum - 5) * 0.1 + 1)
end
return A
end
end
Formula
{
"CD": 1.5,
"id": 91001002,
"Desc": [
{
"id": 91001000
}
],
"Icon": "Poring_impact",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillForwardRect",
"Damage": [
{
"type": 9010,
"damChangePer": 0
}
],
"DescId": "##171291",
"NameZh": "##170029",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"SE_attack": "Skill/bobopeng",
"SkillType": "PoliAttack",
"Target_EP": 3,
"HitEffects": [
{
"type": 1,
"speed": 10,
"distance": 2.5,
"direction": "back"
}
],
"Logic_Param": {
"width": 3,
"distance": 4,
"forward_offset": 0,
"zero_damage_hitback": 1
},
"Launch_Range": 1.5,
"AttackEffects": [
{
"type": 1,
"speed": 10,
"distance": 3.5,
"direction": "forward"
}
],
"NoTargetAutoCast": 1
}