
Chain Crush Combo
Lvl: 15
Attack
Physical
Skill Delay: 1.5 sec
SP: 70
Range: 1.5
The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 2400% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 14
Attack
Physical
Skill Delay: 1.5 sec
SP: 70
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 2200% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 13
Attack
Physical
Skill Delay: 1.5 sec
SP: 70
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 2000% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 12
Attack
Physical
Skill Delay: 1.5 sec
SP: 70
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 1800% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 11
Attack
Physical
Skill Delay: 1.5 sec
SP: 70
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 1600% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 10
Attack
Physical
Skill Delay: 1.5 sec
SP: 70
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 1400% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 9
Attack
Physical
Skill Delay: 1.5 sec
SP: 65
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 1300% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 8
Attack
Physical
Skill Delay: 1.5 sec
SP: 60
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 1200% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 7
Attack
Physical
Skill Delay: 1.5 sec
SP: 55
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 1100% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 6
Attack
Physical
Skill Delay: 1.5 sec
SP: 50
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 1000% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 5
Attack
Physical
Skill Delay: 1.5 sec
SP: 45
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 900% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 4
Attack
Physical
Skill Delay: 1.5 sec
SP: 40
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 800% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 3
Attack
Physical
Skill Delay: 1.5 sec
SP: 35
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 700% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 2
Attack
Physical
Skill Delay: 1.5 sec
SP: 30
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 600% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 25
Range: 1.5
• The target must endure the combo skills after [Combo Finish]/[Tiger Knuckle Fist], this skill deals 500% Dmg to a single enemy
When [Chain Crush Combo] is put in Auto-skill Bar, [Chain Combo], [Combo Finish], [Tiger Knuckle Fist] and [Chain Crush Combo] will automatically be released after triggering [Triple Attack]
Aesir
• Chain Crush Combo -Proficiency SP Cost of [Chain Crush Combo]-10%
Formula
function CommonFun.calcDamage_28(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num2 = 1
if srcUser:HasBuffID(90001513_FIST_R4_:MAX_STACK_0) then
Num2 = 1.3
end
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local Fifth = 1
if skillID == 317_LORD_KNIGHT:CHAIN_CRUSH_COMBO and srcUser:HasBuffID(90004584_TACARO_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.15
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Num2 * Fifth
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 100700,
"BuffName": "Chain Crush Combo",
"BuffRate": {
"Odds": 100
}
}
Formula
{
"id": 317015,
"Buff": {
"self": [
100700
]
},
"Cost": 1,
"Desc": [
{
"id": 317000,
"params": [
2400
]
}
],
"Icon": "skill_317001",
"Camps": "Enemy",
"Level": 15,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 28,
"damChangePer": 24
}
],
"DescId": "##170840",
"NameZh": "##158389",
"DamTime": {
"type": 1,
"value": 5
},
"DelayCD": 1.5,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
100700
]
},
"RollType": 1,
"AttackAct": [
"use_skill3"
],
"Attack_EP": 0,
"PeakLevel": 5,
"SE_attack": "Skill/ChainCrushCombo",
"SkillCost": {
"1": {
"num": 2,
"buffID": 100500
},
"2": {
"num": 1,
"buffID": 100621
},
"sp": 70
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5
}