
Chain Lightning
Lvl: 1
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 65
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
Deals M.Atk * 300% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times
Lvl: 9
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 113
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
• Deals M.Atk * 620% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 5 times
Lvl: 8
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 107
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
• Deals M.Atk * 580% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 5 times
Lvl: 7
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 101
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
• Deals M.Atk * 540% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 5 times
Lvl: 6
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 95
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
• Deals M.Atk * 500% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times
Lvl: 5
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 89
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
• Deals M.Atk * 460% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times
Lvl: 4
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 83
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
• Deals M.Atk * 420% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times
Lvl: 3
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 77
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
• Deals M.Atk * 380% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times
Lvl: 2
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 71
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
• Deals M.Atk * 340% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times
Lvl: 1
Attack
Magic
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 65
Range: 7.5
Cast Time: 4
Fixed Cast Time: 0.4
• Deals M.Atk * 300% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times
Aesir
• Chain Lightning - Jump Damage dealt by each bounce of [Chain Lightning] +3%
• Chain Lightning - Concussion Targets hit by [Chain Lightning] has a 20% chance to be stunned for 1s
Formula
function CommonFun.calcDamage_2306(srcUser, targetUser, params, damageParam, logger)
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local index = params.hitedIndex
local Num1 = srcUser:GetRunePoint(24020_AESIR_DAMAGE_DEALT_BY_EACH_BOUNCE_OF_CHAIN_LIGHTNING_3)
local Num2 = srcUser:GetRunePoint(223016_AESIR_DAMAGE_CAUSED_BY_EACH_BOUNCE_OF_LIGHTNING_BOLT_SMASH_3)
local RuneDamage = (Num1 + Num2) * 0.03 + 1.1
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local index_fs = srcUser:GetTargetNumLimit(1165)
local index_xd = srcUser:GetTargetNumLimit(1913)
if srcUser:HasBuffID(22000560_DMG_OF_CHAIN_LIGHTNING_JUMP_:MAX_STACK_0) then
index = math.max(index_fs, index_xd)
end
local JumpRatio = math.pow(RuneDamage, index)
local DamGem = srcUser:GetGemValue(21011_CHAIN_LIGHTNING_DMG_PERCENTAGE)
local Fifth = 1
if srcUser:HasBuffID(90004764_SCEPTER_OF_SHADOWY_WIND_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.1
end
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * JumpRatio * (1 + DamGem / 100000) * Fifth
if skillID == 75200_:CHAIN_LIGHTNING then
RuneDamage = 1.1
A = math.pow(RuneDamage, index) * damChangePer * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
end
if skillID == 79134_:CHAIN_LIGHTNING then
local Hp = targetUser:GetProperty("Hp")
local GetNpcID = targetUser:GetNpcID()
if GetNpcID == 310001_DOVE_MELEE_OFFENSIVE_MINION or GetNpcID == 310002_DOVE_RANGED_OFFENSIVE_MINION or GetNpcID == 310008_DOVE_MELEE_DEFENSIVE_MINION or GetNpcID == 310009_DOVE_RANGED_DEFENSIVE_MINION or GetNpcID == 310011_HAWK_MELEE_OFFENSIVE_MINION or GetNpcID == 310012_HAWK_RANGED_OFFENSIVE_MINION or GetNpcID == 310018_HAWK_MELEE_DEFENSIVE_MINION or GetNpcID == 310019_HAWK_RANGED_DEFENSIVE_MINION then
A = A + Hp * 0.02
end
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 116832,
"BuffDesc": "Wind Damage up",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Wind element",
"BuffRate": {
"Odds": {
"a": 1163,
"b": 100,
"c": 0,
"type": 8
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"WindAtk": {
"type": 4010
},
"NormalAtk": {
"a": 0,
"b": 0,
"c": 21112,
"type": 5010
},
"extra_attr": {
"WindAtk": {
"a": 3103,
"b": 0.01,
"c": 0,
"type": 8
}
},
"NormalAtkDam": {
"a": 0,
"b": 0,
"c": 21111,
"type": 5020
}
},
"BuffStateID": 116832
}
Enemy
{
"id": 116870,
"BuffName": "Chain Lightning (Stun)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 24030,
"d": 20,
"type": 3250
}
},
"BuffEffect": {
"id": [
116871
],
"type": "AddBuff"
}
}
Enemy
{
"id": 116871,
"BuffName": "Chain Lightning (Stun)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 130
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}
Formula
{
"CD": 1.5,
"id": 1165001,
"Buff": {
"self": [
116832
],
"enemy": [
116870
]
},
"Cost": 1,
"Desc": [
{
"id": 1165000,
"params": [
300,
3
]
}
],
"Icon": "skill_1165001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 2306,
"damChangePer": 3,
"elementparam": 1
}
],
"DescId": "##170642",
"NameZh": "##169719",
"NextID": 1165002,
"SE_hit": "Skill/ChainLight_hit",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"SE_cast": "Skill/Magic_cast",
"Pvp_buff": {
"self": [
116832
],
"enemy": [
116870
]
},
"RollType": 2,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0.4,
"FCT": 4,
"type": 2
},
"SE_attack": "Skill/ChainLight_attack",
"SkillCost": {
"sp": 65
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"HitEffects": [
{
"type": 2,
"duration": 1,
"speffect": 13
}
],
"Logic_Param": {
"range": 6,
"range_num": 3
},
"Launch_Range": 7.5
}