
Charge Attack
Lvl: 3
Attack
Physical
CD: 4 sec
SP: 70
Range: 7
Cast Time: 1
Fixed Cast Time: 1
Charges to a far-away enemy and deals 250% Dmg. Range Cap: 7m
Lvl: 2
Attack
Physical
CD: 4 sec
SP: 60
Range: 5
Cast Time: 1
Fixed Cast Time: 1
• Charges to a far-away enemy and deals 200% Dmg. Range Cap: 5m
Lvl: 1
Attack
Physical
CD: 4 sec
SP: 50
Range: 3
Cast Time: 1
Fixed Cast Time: 1
• Charges to a far-away enemy and deals 150% Dmg. Range Cap: 3m
Aesir
• Charge Attack The longer charging distance of [Charge Attack], the higher its damage. Each meter adds 5% damage.
Formula
function CommonFun.calcDamage_1207(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local targetid = targetUser:GetGuid()
local distance = srcUser:GetDistance(targetid)
local skilllv_1 = srcUser:GetLernedSkillLevel(601_MAGE:CHARGE_ATTACK)
local Num1 = srcUser:GetRunePoint(13020_AESIR_THE_LONGER_CHARGING_DISTANCE_OF_CHARGE_ATTACK_THE_HIGHER_ITS_DAMAGE_EACH_METER_ADDS_5_DAMAGE)
local DisDam = 1
DisDam = 1 + distance * 0.05 * Num1
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 4,
"id": 601003,
"Cost": 1,
"Desc": [
{
"id": 601000,
"params": [
250,
7
]
}
],
"Icon": "xpskill9",
"Camps": "Enemy",
"Level": 3,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 1207,
"damChangePer": 2.5
}
],
"DescId": "##170569",
"NameZh": "##168121",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 1,
"FCT": 1,
"type": 2
},
"SE_attack": "Skill/Spear_attack",
"SkillCost": {
"sp": 70
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"pre_attack": {
"type": 4,
"action": "sprint_knight",
"effect": "ChargeAttack,none",
"no_track": 1,
"initSpeed": 30,
"speedLimit": 60,
"acceleration": 20
}
},
"Launch_Range": 7,
"AutoCondition_Groove": 1
}