Charge Attack
Lvl: 3 Attack Physical CD: 4 sec SP: 70 Range: 7 Cast Time: 1 Fixed Cast Time: 1

Charges to a far-away enemy and deals 250% Dmg. Range Cap: 7m

Lvl: 2 Attack Physical CD: 4 sec SP: 60 Range: 5 Cast Time: 1 Fixed Cast Time: 1
• Charges to a far-away enemy and deals 200% Dmg. Range Cap: 5m
Lvl: 1 Attack Physical CD: 4 sec SP: 50 Range: 3 Cast Time: 1 Fixed Cast Time: 1
• Charges to a far-away enemy and deals 150% Dmg. Range Cap: 3m

Aesir

• Charge Attack The longer charging distance of [Charge Attack], the higher its damage. Each meter adds 5% damage.

Formula

function CommonFun.calcDamage_1207(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local targetid = targetUser:GetGuid()
  local distance = srcUser:GetDistance(targetid)
  local skilllv_1 = srcUser:GetLernedSkillLevel(601_MAGE:CHARGE_ATTACK)
  local Num1 = srcUser:GetRunePoint(13020_AESIR_THE_LONGER_CHARGING_DISTANCE_OF_CHARGE_ATTACK_THE_HIGHER_ITS_DAMAGE_EACH_METER_ADDS_5_DAMAGE)
  local DisDam = 1
  DisDam = 1 + distance * 0.05 * Num1
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 4,
  "id": 601003,
  "Cost": 1,
  "Desc": [
    {
      "id": 601000,
      "params": [
        250,
        7
      ]
    }
  ],
  "Icon": "xpskill9",
  "Camps": "Enemy",
  "Level": 3,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 1207,
      "damChangePer": 2.5
    }
  ],
  "DescId": "##170569",
  "NameZh": "##168121",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 3,
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 1,
    "FCT": 1,
    "type": 2
  },
  "SE_attack": "Skill/Spear_attack",
  "SkillCost": {
    "sp": 70
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "pre_attack": {
      "type": 4,
      "action": "sprint_knight",
      "effect": "ChargeAttack,none",
      "no_track": 1,
      "initSpeed": 30,
      "speedLimit": 60,
      "acceleration": 20
    }
  },
  "Launch_Range": 7,
  "AutoCondition_Groove": 1
}