
Claymore Trap
Lvl: 10
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *540%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Lvl: 9
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *490%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Lvl: 8
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *440%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Lvl: 7
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *390%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Lvl: 6
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *340%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Lvl: 5
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *290%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Lvl: 4
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *240%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Lvl: 3
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *190%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Lvl: 2
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *140%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Lvl: 1
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5
• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *90%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Aesir
• Trap -Nightmare [Claymore Trap] and [Frost Trap] deals +5% more damage to sleep targets
• Claymore Trap I Targets hit by [Claymore Trap] suffers 10% damage dealt by the next fire attack.
• Claymore Trap II Targets hit by [Claymore Trap] suffers 5% damage dealt by the next fire attack.
Formula
function CommonFun.calcDamage_23(srcUser, targetUser, params, damageParam, logger)
local BaseLv = srcUser.BaseLv
local Dex = srcUser:GetProperty("Dex")
local Int = srcUser:GetProperty("Int")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local damChangePer = damageParam.damChangePer
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local BaseLvDamage = 0
if skillID == 202_KNIGHT:CLAYMORE_TRAP then
local IBaseLv = srcUser.BaseLv
if srcUser:HasBuffID(42130_FREE_ARCHER_:MAX_STACK_0) then
BaseLvDamage = IBaseLv * 15
end
end
local StateEffect = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect)
local Num6 = srcUser:GetRunePoint(42070_AESIR_CLAYMORE_TRAP_AND_FROST_TRAP_DEALS_5_MORE_DAMAGE_TO_SLEEP_TARGETS)
local RuneDamage2 = 1
if bits2[CommonFun.StateEffect.Sleep] == 1 then
RuneDamage2 = 1 + Num6 * 0.05
end
local suit = 1
if (srcUser:HasBuffID(90000773_STARDUST_ROBE_R4_:MAX_STACK_0) or srcUser:HasBuffID(42480_BLANKING_COAT_:MAX_STACK_0) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005_LUNA_BROOCH_R6_:MAX_STACK_0) or srcUser:HasBuffID(43000_BRIGHT_MOON_:MAX_STACK_0) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
suit = 1.1
end
local RefineLv2 = srcUser:GetEquipedRefineLv(2)
if srcUser:HasBuffID(90000777_STARDUST_ROBE_R8_:MAX_STACK_0) then
if 10 <= RefineLv2 and RefineLv2 < 15 then
suit = suit + (RefineLv2 - 10) * 0.02
elseif 15 <= RefineLv2 then
suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
end
end
local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRing.id == 42092 or equipRing.id == 142092 then
suit = suit + equipRing.refinelv * 0.02
end
local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
end
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
if srcUser:HasBuffID(90000999_LUNA_BOW_1_R10_:MAX_STACK_0) then
if 10 <= RefineLv7 and RefineLv7 < 15 then
suit = suit + 0.08
elseif 15 <= RefineLv7 then
suit = suit + 0.08 + 0.12
end
end
if srcUser:HasBuffID(41812_MOONLIGHT_GODDESS_:MAX_STACK_0) then
if 5 <= RefineLv7 and RefineLv7 < 10 then
suit = suit + 0.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
suit = suit + 0.05 + 0.1
elseif 15 <= RefineLv7 then
suit = suit + 0.05 + 0.1 + 0.15
end
end
if srcUser:HasBuffID(90004274_MOONLIGHT_GODDESS_1_T5_:MAX_STACK_0) then
suit = suit + 0.1
end
local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
local order1 = srcUser:getEquipLv(5)
local order2 = srcUser:getEquipLv(6)
local a = 0
local b = 0
if srcUser:HasBuffID(90001009_LUNA_BROOCH_R10_:MAX_STACK_0) and (Ring1 == 44006_LUNA_BROOCH or Ring1 == 144006_LUNA_BROOCH_1) and 10 <= order1 then
a = RefineLv5 * 0.01
end
if srcUser:HasBuffID(90001009_LUNA_BROOCH_R10_:MAX_STACK_0) and (Ring2 == 44006_LUNA_BROOCH or Ring2 == 144006_LUNA_BROOCH_1) and 10 <= order2 then
b = RefineLv6 * 0.01
end
local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
if equipRing5.id == 44050 or equipRing5.id == 144050 then
a = equipRing5.refinelv * 0.02
end
local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
end
local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
if equipRing6.id == 44050 or equipRing6.id == 144050 then
b = equipRing6.refinelv * 0.02
end
local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
end
suit = suit + a + b
local Angel = 1
if srcUser:HasBuffID(90001014_RUDRA_BOW_1_R5_:MAX_STACK_0) then
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
suit = suit + 0.02 * RefineLv
end
local Num7 = srcUser:GetRunePoint(42060_AESIR_FOR_EACH_LEVEL_OF_TRAP_RESEARCH_TRAP_DAMAGE_3)
local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
local skilllv_trap = srcUser:GetLernedSkillLevel(1248_ASSASSIN:INSTRUMENT_EXPERT)
local GemValue = srcUser:GetGemValue(41011_INSTRUMENT_EXPERT_DMG_INCREASING_EFFECT_PERCENTAGE)
local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
local GemValueyj = srcUser:GetGemValue(41101_TRAP_RESEARCH_TRAP_DMG_PERCENTAGE)
local Leiqu = 1
if srcUser:GetFromSkill() == 815001 then
local GemValuelq = srcUser:GetGemValue(41122_MINEFIELD_TRAP_DAMAGE_PERCENTAGE)
Leiqu = 1 + GemValuelq / 100000
end
local RangeDam = srcUser:GetProperty("RangeDam")
local A = (Dex * (3 + BaseLv / 100) * (1 + Int / 35) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - MDamReduc2) * (1 - RefineMDamReduc) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * RuneDamage2 * suit * trap * Leiqu * (1 + RangeDam) + BaseLvDamage
if A <= 1 then
return 1
end
local Num1 = srcUser:GetRunePoint(42031_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_10_DAMAGE)
local Num2 = srcUser:GetRunePoint(42032_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_5_DAMAGE)
local Num3 = srcUser:GetRunePoint(42033)
local Num4 = srcUser:GetRunePoint(42034)
local Num5 = srcUser:GetRunePoint(42035)
local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
return A * (1 + skilllv_2 * 0.1) * RuneDamage
end
return A
end
Formula
{
"id": 120010,
"Cost": 1,
"Desc": [
{
"id": 120000,
"params": [
3,
540
]
}
],
"Icon": "skill_120001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 23,
"skill1_id": 142,
"skill2_id": 125,
"damChangePer": 5.4,
"elementparam": 4
}
],
"DescId": "##170476",
"NameZh": "##142527",
"SE_hit": "Skill/skill_weapon_explodetrap_hit",
"DamTime": {
"type": 1,
"value": 3
},
"DelayCD": 1.5,
"Fire_EP": 6,
"RollType": 2,
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"PeakLevel": 5,
"SE_attack": "Skill/skill_weapon_explodetrap_attack",
"SkillCost": {
"sp": 30
},
"SkillType": "TrapSkill",
"Target_EP": 3,
"DamageType": 2,
"Logic_Param": {
"hit": 1,
"npcid": 2505,
"range": 1,
"skillid": 202010,
"duration": 30,
"isNpcTrap": 1,
"max_count": 4,
"no_select": 1,
"isTimeTrap": 1,
"suspend_can_immune": 1
},
"Launch_Range": 5
}