
Clear Sky Whirlpool
Lvl: 10
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 74
Range: 5
Cast Time: 3
Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x1080%). The vortex lasts for 5 seconds
Lvl: 9
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 72
Range: 5
Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x1020%). The vortex lasts for 5 seconds
Lvl: 8
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 70
Range: 5
Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x960%). The vortex lasts for 5 seconds
Lvl: 7
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 68
Range: 5
Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x900%). The vortex lasts for 5 seconds
Lvl: 6
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 66
Range: 5
Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x840%). The vortex lasts for 5 seconds
Lvl: 5
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 64
Range: 5
Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x780%). The vortex lasts for 5 seconds
Lvl: 4
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 62
Range: 5
Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x720%). The vortex lasts for 5 seconds
Lvl: 3
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 60
Range: 5
Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x660%). The vortex lasts for 5 seconds
Lvl: 2
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 58
Range: 5
Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x600%). The vortex lasts for 5 seconds
Lvl: 1
Attack
Magic
CD: 3 sec
Skill Delay: 1.5 sec
SP: 56
Range: 5
Cast Time: 3
• Summon a spinning Ocean Vortex on the ground. The vortex will continuously draw nearby enemies and cause Water M.Dmg (M.Atk x540%). The vortex lasts for 5 seconds
Formula
function CommonFun.calcDamage_15401(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local skilllv = srcUser:GetLernedSkillLevel(4121_PROFESSOR:CLEAR_SKY_WHIRLPOOL_ENHANCE)
local Num = targetUser:GetBuffLayer(131650_BIG_WHIRLPOOL_DMG_INCREASE_:MAX_STACK_5)
local Ratio = 1 + skilllv * 0.03 * Num
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * Ratio
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 131650,
"BuffName": "Big Whirlpool (DMG Increase)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"limit_layer": 5
}
}
Formula
{
"CD": 3,
"id": 4101010,
"Buff": {
"enemy": [
131650
]
},
"Cost": 1,
"Desc": [
{
"id": 4101000,
"params": [
1080
]
}
],
"Icon": "skill_4101001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillPointRange",
"Damage": [
{
"type": 15401,
"damChangePer": 10.8,
"elementparam": 3
}
],
"DescId": "##171375",
"NameZh": "##533847",
"SE_hit": "Skill/water_vortex_hit",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1.5,
"Fire_EP": 3,
"ItemCost": [
{
"id": 12903,
"count": 1580
}
],
"Pvp_buff": {
"enemy": [
131650
]
},
"RollType": 2,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 3,
"Lead_Type": {
"CCT": 0,
"FCT": 3,
"type": 2
},
"SE_attack": "Skill/Whisperer_qingkongxuanwo",
"SkillCost": {
"sp": 74
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 2,
"HitEffects": [
{
"type": 1,
"speed": 10,
"distance": 1,
"direction": "forward"
}
],
"Logic_Param": {
"count": 5,
"range": 3,
"interval": 1,
"max_count": 3,
"no_select": 1,
"isCountTrap": 1,
"trap_effect": "Eff_ClearVortex_floor,LowRange_B"
},
"Launch_Range": 5,
"ExtraMaxLevel": 0
}