
Combo Finish
Lvl: 10
Attack
Physical
Skill Delay: 1 sec
SP: 45
Range: 1.5
The target must endure the combo skills after [Chain Combo], this skill deals 1480% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 43
Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 1360% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 41
Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 1240% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 39
Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 1120% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 37
Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 1000% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 5
Attack
Physical
Skill Delay: 1.1 sec
SP: 35
Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 880% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 4
Attack
Physical
Skill Delay: 1.2 sec
SP: 29
Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 800% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 3
Attack
Physical
Skill Delay: 1.3 sec
SP: 24
Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 720% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 2
Attack
Physical
Skill Delay: 1.4 sec
SP: 19
Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 640% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 15
Range: 1.5
• The target must endure the combo skills after [Chain Combo], this skill deals 560% Dmg to a single enemy
When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Aesir
• Combo Finish - Empower [Combo Finish] Damage +5%
Formula
function CommonFun.calcDamage_12206(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Num1 = srcUser:GetRunePoint(120150_AESIR_COMBO_FINISH_DAMAGE_5)
local RuneDamage = Num1 * 0.05 + 1
local Fifth = 1
if srcUser:HasBuffID(90004584_TACARO_1_T5_:MAX_STACK_0) then
Fifth = Fifth + 0.15
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * Fifth
if A <= 1 then
return 1
end
if srcUser:HasBuffID(24910_FIST_:MAX_STACK_0) then
return A * 1.15
end
return A
end
Self
{
"id": 100620,
"BuffName": "Combo Finish",
"BuffRate": {
"Odds": 100
}
}
Self
{
"id": 100621,
"BuffName": "Combo Finish/Tiger Knuckle Fist",
"BuffRate": {
"Odds": 100
}
}
Formula
{
"id": 305010,
"Buff": {
"self": [
100620,
100621
]
},
"Cost": 1,
"Desc": [
{
"id": 305000,
"params": [
1480
]
}
],
"Icon": "skill_305001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 12206,
"damChangePer": 14.8
}
],
"DescId": "##170784",
"NameZh": "##158790",
"SE_hit": "Common/rod_hit",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
100620,
100621
]
},
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 0,
"PeakLevel": 5,
"SE_attack": "Skill/RagingThrust",
"SkillCost": {
"1": {
"num": 1,
"buffID": 100500
},
"2": {
"num": 1,
"buffID": 100610
},
"sp": 45
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5
}