Formula
function CommonFun.calcDamage_15201(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local Num = srcUser:GetRunePoint(153015_AESIR_KIWI_STALK_GUN_DMG_7)
local RuneDam = 1 + Num * 0.07
local GemMihout = srcUser:GetGemValue(153111_KIWI_STALK_GUN_DAMAGE_PERCENTAGE)
local GemDam = 1 + GemMihout / 100000
local skilllv_1 = srcUser:GetLernedSkillLevel(1635_BLADE_SOUL:EARTH_SOUL)
local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + skilllv_1 * 0.015) * RuneDam * GemDam
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1650_BLADE_SOUL:CORN_GATLING then
local skilllv_gj = srcUser:GetLernedSkillLevel(1612_BLADE_SOUL:KIWI_STALK_GUN)
local skilllv_jtl = srcUser:GetLernedSkillLevel(1642_BLADE_SOUL:CORN_GATLING)
local skill_zr = srcUser:GetLernedSkillLevel(4127_PROFESSOR:NATURAL_RAGE_BURST)
local zr = 1
if srcUser:HasBuffID(131580_NATURAL_RAGE_:MAX_STACK_0) then
zr = 1 + skill_zr * 0.05
end
local shucai = srcUser:GetBuffLayer(123350_VEGETABLE_FRIEND_:MAX_STACK_4)
local skill_sc = srcUser:GetLernedSkillLevel(1662_BLADE_SOUL:VEGETABLE_FRIEND)
local sc_dam = 1 + skill_sc * shucai * 0.04
damChangePer = (skilllv_gj * 0.6 + 3.6) * zr * sc_dam
A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + skilllv_1 * 0.015) * RuneDam * GemDam * (skilllv_jtl * 0.05 + 0.15)
end
local Agi = srcUser:GetProperty("Agi")
local CriRate = math.min(Agi / 3 + 5, 100)
if A <= 1 then
return 1
end
if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
return A * 1.5, CommonFun.DamageType.Crit
end
if srcUser:HasBuffID(131571_VEGETABLE_SKILL_CRITICAL_:MAX_STACK_0) then
local skilllv_dd = srcUser:GetLernedSkillLevel(4113_PROFESSOR:CONCENTRIC_EARTH)
local GemNew = srcUser:GetGemValue(153151_WHEN_EARTH_CONCENTRIC_IS_TRIGGERED_VEGGIE_TYPE_SKILL_CRIT_DMG_PERCENTAGE)
local Luk = srcUser:GetProperty("Luk")
local Fifth = 0
if srcUser:HasBuffID(90004594_MAGICAL_YELLOW_FOX_GRASS_1_T5_:MAX_STACK_0) then
Fifth = 0.15
end
return A * (1 + skilllv_dd * 0.05 + GemNew / 100000 + Luk / 300 + Fifth), CommonFun.DamageType.Crit
end
return A
end
Formula
{
"id": 1650001,
"Icon": "",
"Camps": "Enemy",
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 15201,
"damChangePer": 1,
"elementparam": 2
}
],
"NameZh": "##168189",
"SE_hit": "Common/enemy_hit_wind_1-Common/enemy_hit_wind_2",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 2
},
"Fire_EP": 3,
"SE_cast": "Common/Magic_cast",
"RollType": 2,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 3,
"SE_attack": "Skill/Skill_monster_Doram_general_attack",
"SkillType": "Attack",
"Target_EP": 3,
"Logic_Param": {
"emit": {
"type": 1,
"speed": 30,
"effect": "Eff_Doram_Gun_atk"
},
"no_buff_attack": 1
},
"Launch_Range": 5
}