
Cross Ripper Slasher
Lvl: 10
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 55
Range: 7
Cast Time: 2
Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 710% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 9
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 52
Range: 7
Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 670% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 8
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 49
Range: 7
Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 630% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 7
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 46
Range: 7
Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 590% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 6
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 43
Range: 7
Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 550% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 5
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 40
Range: 7
Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 510% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 4
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 37
Range: 7
Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 470% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 3
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 34
Range: 7
Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 430% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 2
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 31
Range: 7
Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 390% Atk damage. Each Rotation Counter increases final damage by 20%
Lvl: 1
Attack
Physical
CD: 5 sec
Skill Delay: 1.5 sec
SP: 28
Range: 7
Cast Time: 2
• Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 350% Atk damage. Each Rotation Counter increases final damage by 20%
Aesir
• Cross Ripper Slasher - Enhance Each Rotation Counter increases [Cross Ripper Slasher]’s final damage by 3%
Formula
function CommonFun.calcDamage_3402(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local Num1 = srcUser:GetBuffLayer(116080_ROLLING_CUTTER_:MAX_STACK_0)
local Numxp = srcUser:GetRunePoint(34020_AESIR_EACH_ROTATION_COUNTER_INCREASES_CROSS_RIPPER_SLASHER_S_FINAL_DAMAGE_BY_3)
local Point = 1 + Num1 * (0.2 + Numxp * 0.03)
local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
local luoqi = 1
if srcUser:HasBuffID(90001038_LOKI_S_NAIL_1_R9_:MAX_STACK_0) then
if 5 <= RefineLv7 and RefineLv7 < 10 then
luoqi = 1.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
luoqi = 1.1
elseif 15 <= RefineLv7 then
luoqi = 1.2
end
end
if srcUser:HasBuffID(41860_DEATH_GASH_:MAX_STACK_0) then
if 5 <= RefineLv7 and RefineLv7 < 10 then
luoqi = 1.05
elseif 10 <= RefineLv7 and RefineLv7 < 15 then
luoqi = 1.1
elseif 15 <= RefineLv7 then
luoqi = 1.2
end
end
local RefineLv3 = srcUser:GetEquipedRefineLv(3)
if srcUser:HasBuffID(90001963_WINDRUNNER_CAPE_R4_:MAX_STACK_0) and 5 < RefineLv3 then
luoqi = luoqi + (RefineLv3 - 5) * 0.01
end
if srcUser:HasBuffID(90001038_LOKI_S_NAIL_1_R9_:MAX_STACK_0) and srcUser:HasBuffID(40420_WINDRUNNER_CAPE_:MAX_STACK_0) then
luoqi = luoqi + 0.05
end
if srcUser:HasBuffID(41860_DEATH_GASH_:MAX_STACK_0) and srcUser:HasBuffID(40420_WINDRUNNER_CAPE_:MAX_STACK_0) then
luoqi = luoqi + 0.05
end
if srcUser:HasBuffID(90004324_DEATH_GASH_1_T5_:MAX_STACK_0) then
luoqi = luoqi + 0.15
end
local GemValue = srcUser:GetGemValue(31131_CROSS_RIPPER_SLASHER_DAMAGE_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
if srcUser:HasBuffID(20310130_CROSS_RIPPER_SLASHER_IGNORES_DEF_:MAX_STACK_0) then
DefReduc = 1
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Point * luoqi * GemDam
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect2)
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Self
{
"id": 116081,
"BuffName": "Cross Ripper Slasher",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "DelBuff",
"layer": [
{
"id": 116080,
"layer": 20
}
]
}
}
Formula
{
"CD": 5,
"id": 1105010,
"Buff": {
"self": [
116081
]
},
"Cost": 1,
"Desc": [
{
"id": 1105000,
"params": [
710
]
}
],
"Icon": "skill_1105001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 3402,
"damChangePer": 7.1
}
],
"DescId": "##170335",
"NameZh": "##169232",
"SE_hit": "Skill/Roundabout_hit",
"DamTime": {
"type": 1,
"value": 5
},
"DelayCD": 1.5,
"Fire_EP": 2,
"SE_cast": "Common/Magic_cast",
"Pvp_buff": {
"self": [
116081
]
},
"RollType": 1,
"SkillHit": 0.4,
"AttackAct": [
"attack"
],
"Attack_EP": 2,
"Lead_Type": {
"CCT": 0,
"FCT": 2,
"type": 2
},
"SE_attack": "Skill/Roundabout_attack",
"SkillCost": {
"sp": 55
},
"SkillType": "Attack",
"Target_EP": 2,
"DamageType": 1,
"Launch_Range": 7,
"StrengthenCost": [
{
"id": 116080,
"num": 20,
"type": 2
}
]
}