
Cross Slash
Lvl: 10
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 20
Range: 1.5
Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *2060%. A Sword must be equipped
Lvl: 9
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 19
Range: 1.5
• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1920%. A Sword must be equipped
Lvl: 8
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 18
Range: 1.5
• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1780%. A Sword must be equipped
Lvl: 7
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 17
Range: 1.5
• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1640%. A Sword must be equipped
Lvl: 6
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 16
Range: 1.5
• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1500%. A Sword must be equipped
Lvl: 5
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 15
Range: 1.5
• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1360%. A Sword must be equipped
Lvl: 4
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 14
Range: 1.5
• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1220%. A Sword must be equipped
Lvl: 3
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 13
Range: 1.5
• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *1080%. A Sword must be equipped
Lvl: 2
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 12
Range: 1.5
• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *940%. A Sword must be equipped
Lvl: 1
Attack
Physical
CD: 1 sec
Skill Delay: 1 sec
SP: 11
Range: 1.5
• Perform a cross cutting on a single enemy unit, inflicting Physical DMG of ATK *800%. A Sword must be equipped
Formula
function CommonFun.calcDamage_16302(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local damChangePer = damageParam.damChangePer
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 2024_SNIPER:SHADOW_STEPPER then
local Hiding = targetUser:GetProperty("Hiding")
local GemValue = srcUser:GetGemValue(163151_SHADOW_STEPPER_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * GemDam
if Hiding == 1 then
A = A * 2
end
end
if skillID == 2018_SNIPER:SHADOW_WARRIOR then
local skilll = srcUser:GetLernedSkillLevel(2039_SNIPER:SHADOW_WARRIOR)
damChangePer = skilll * 1.5
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local Rune = srcUser:GetRunePoint(163044_AESIR_SHADOW_WARRIOR_DMG_8)
local GemValue = srcUser:GetGemValue(163042_SHADOW_WARRIOR_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * (1 + Rune * 0.08) * GemDam
if srcUser:HasBuffID(21630080_SHADOW_WARRIOR_CAN_CAST_CRITICAL_ATK_:MAX_STACK_0) then
local Cri = srcUser:GetProperty("Cri")
local CriRes2 = targetUser:GetProperty("CriRes")
local CriDamPer = srcUser:GetProperty("CriDamPer")
local CriDefPer2 = targetUser:GetProperty("CriDefPer")
local Rate = Cri - CriRes2
if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
end
end
end
if skillID == 2035_SNIPER:CROSS_SLASH then
local GemValue = srcUser:GetGemValue(163121_CROSS_SLASH_DMG_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * GemDam
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 90004625,
"BuffDesc": "Suffer no lethal threats",
"BuffIcon": "skillbuff_14001",
"BuffName": "13188",
"BuffRate": {
"Odds": {
"a": 90004624,
"b": 0,
"c": 100,
"type": 8160
}
},
"BuffType": {
"isgain": 1,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"NoStiff": 1,
"NoEffectMove": 1
}
}
Enemy
{
"id": 133270,
"BuffName": "Cross Slash (Stun)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 163122,
"type": 5010
}
},
"BuffEffect": {
"id": [
133271
],
"type": "AddBuff"
}
}
Enemy
{
"id": 133271,
"BuffName": "Stun",
"BuffRate": {
"Odds": {
"a": 0,
"b": 100,
"type": 130
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}
Formula
{
"CD": 1,
"id": 2035010,
"Buff": {
"self": [
90004625
],
"enemy": [
133270
]
},
"Cost": 1,
"Desc": [
{
"id": 2035000,
"params": [
2060
]
}
],
"Icon": "skill_2035001",
"Camps": "Enemy",
"Level": 10,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 16302,
"damChangePer": 20.6
}
],
"DescId": "##533900",
"NameZh": "##298615",
"SE_hit": "Skill/sword_hit",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
90004625
],
"enemy": [
133270
]
},
"RollType": 1,
"AttackAct": [
"use_skill2"
],
"Attack_EP": 3,
"SE_attack": "Skill/ninja_shiwenzizhan",
"SkillCost": {
"sp": 20
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Launch_Range": 1.5,
"PreCondition": [
{
"type": 2,
"itemtype": 180
}
]
}