
Dance of Charming Ghast
Lvl: 5
Attack
Physical
CD: 10 sec
Skill Delay: 2 sec
SP: 54
Range: 1
Guillotine Cross moves like a shadow, dealing damage of 1100% physical attack to enemy units around, Victims will break their Hiding status and disabling Hiding for 9sec
Lvl: 4
Attack
Physical
CD: 10 sec
Skill Delay: 2 sec
SP: 51
Range: 1
• Guillotine Cross moves like a shadow, dealing damage of 960% physical attack to enemy units around, Victims will break their Hiding status and disabling Hiding for 8sec
Lvl: 3
Attack
Physical
CD: 10 sec
Skill Delay: 2 sec
SP: 48
Range: 1
• Guillotine Cross moves like a shadow, dealing damage of 820% physical attack to enemy units around, Victims will break their Hiding status and disabling Hiding for 7sec
Lvl: 2
Attack
Physical
CD: 10 sec
Skill Delay: 2 sec
SP: 45
Range: 1
• Guillotine Cross moves like a shadow, dealing damage of 680% physical attack to enemy units around, Victims will break their Hiding status and disabling Hiding for 6sec
Lvl: 1
Attack
Physical
CD: 10 sec
Skill Delay: 2 sec
SP: 42
Range: 1
• Guillotine Cross moves like a shadow, dealing damage of 540% physical attack to enemy units around, Victims will break their Hiding status and disabling Hiding for 5sec
Formula
function CommonFun.calcDamage_3401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1104_ARCANE_MASTER:ROLLING_CUTTER then
local Num1 = srcUser:GetRunePoint(34010_AESIR_ROLLING_CUTTER_S_DAMAGE_IS_ALSO_BOOSTED_BY_ROTATION_COUNTER_EACH_COUNTER_1_FINAL_DAMAGE)
local Num2 = srcUser:GetBuffLayer(116080_ROLLING_CUTTER_:MAX_STACK_0)
A = A * (1 + Num1 * 0.01 * Num2)
end
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect2)
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Enemy
{
"id": 116100,
"BuffName": "Dance of Charming Ghast (Hidden Break)",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "Disperse",
"value": "Hide"
}
}
Enemy
{
"id": 116101,
"BuffDesc": "Cannot go invisible",
"BuffIcon": "skillbuff_1112001",
"BuffName": "Dance of Charming Ghast (Prevent Invisibilty)",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"AttrEffect2": [
21
]
}
}
Formula
{
"CD": 10,
"id": 1112005,
"Buff": {
"enemy": [
116100,
116101
]
},
"Cost": 1,
"Desc": [
{
"id": 1112000,
"params": [
1100,
9
]
}
],
"Icon": "skill_1112001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillSelfRange",
"Damage": [
{
"type": 3401,
"damChangePer": 11
}
],
"DescId": "##170504",
"NameZh": "##170001",
"DamTime": {
"type": 1,
"value": 1
},
"DelayCD": 2,
"Fire_EP": 3,
"Pvp_buff": {
"enemy": [
116100,
116101
]
},
"RollType": 1,
"SkillHit": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/skill_magic_ghostdance_attack",
"SkillCost": {
"sp": 54
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"range": 4,
"range_num": 8,
"select_hide": 1
},
"Launch_Range": 1
}