
Dark Detonation
Lvl: 1
Attack
Magic
Range: 6
Deals moderate Dark M.DMG to a single enemy and has a chance to inflict a [Curse] on it.
Formula
function CommonFun.calcDamage_2301(srcUser, targetUser, params, damageParam, logger)
local Int = srcUser:GetProperty("Int")
local Vit = srcUser:GetProperty("Vit")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
if 1 <= IgnoreMDef then
IgnoreMDef = 1
end
local MRefine = srcUser:GetProperty("MRefine")
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local Int2 = targetUser:GetProperty("Int")
local IntPer2 = targetUser:GetProperty("IntPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local damChangePer1 = damageParam.damChangePer1
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2
local A = ((MAtkFinal * (1 - MDamReduc2) * damChangePer + 50 + MRefine) * (1 - RefineMDamReduc) * damChangePer1 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease)
if A <= 1 then
return 1
end
return A
end
Enemy
{
"id": 155880,
"BuffDesc": "Curse: Decrease Atk, Move Speed, Luck",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Curse Effect [Curse]",
"BuffRate": {
"Odds": 30
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"Luk": -10,
"type": "StatusChange",
"AtkPer": -0.25,
"MoveSpdPer": -0.5,
"StateEffect": "11_Curse"
}
}
Formula
{
"id": 23126001,
"Buff": {
"enemy": [
155880
]
},
"Cost": 1,
"Desc": [
{
"id": 23126001
}
],
"Icon": "skill_1103001",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 2301,
"damChangePer": 0.2,
"elementparam": 7,
"damChangePer1": 5
}
],
"DescId": "##1236238",
"NameZh": "##1236211",
"CastAct": "reading",
"DamTime": {
"type": 1,
"value": 2
},
"Fire_EP": 3,
"SE_cast": "Skill/Magic_cast",
"Pvp_buff": {
"enemy": [
155880
]
},
"RollType": 2,
"AttackAct": [
"use_magic"
],
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 3,
"Launch_Range": 6
}