
Dark Illusion
Lvl: 5
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 40
Range: 8
Quickly approaches an enemy and deals 350% Atk damage to it with a 70% chance to perform [Cross Impact] Lv.5
Lvl: 4
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 38
Range: 7
• Quickly approaches an enemy and deals 300% Atk damage to it with a 60% chance to perform [Cross Impact] Lv.5
Lvl: 3
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 36
Range: 6
• Quickly approaches an enemy and deals 250% Atk damage to it with a 50% chance to perform [Cross Impact] Lv.5
Lvl: 2
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 34
Range: 5
• Quickly approaches an enemy and deals 200% Atk damage to it with a 40% chance to perform [Cross Impact] Lv.5
Lvl: 1
Attack
Physical
CD: 5 sec
Skill Delay: 1 sec
SP: 32
Range: 4
• Quickly approaches an enemy and deals 150% Atk damage to it with a 30% chance to perform [Cross Impact] Lv.5
Aesir
• Dark Illusion - Assault [Dark Illusion] cooldown - 0.5 sec
Formula
function CommonFun.calcDamage_3401(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
if skillID == 1104_ARCANE_MASTER:ROLLING_CUTTER then
local Num1 = srcUser:GetRunePoint(34010_AESIR_ROLLING_CUTTER_S_DAMAGE_IS_ALSO_BOOSTED_BY_ROTATION_COUNTER_EACH_COUNTER_1_FINAL_DAMAGE)
local Num2 = srcUser:GetBuffLayer(116080_ROLLING_CUTTER_:MAX_STACK_0)
A = A * (1 + Num1 * 0.01 * Num2)
end
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect2)
if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
return A * 1.5
end
return A
end
Self
{
"id": 116043,
"BuffDesc": "[Cross Impact] Dmg Increased",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Dark Illusion",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": 0
}
}

Cross Impact
Enemy
{
"id": 116040,
"BuffName": "Dark Illusion",
"BuffRate": {
"Odds": {
"type": 8170
}
},
"BuffEffect": {
"id": 1111005,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Enemy
{
"id": 116042,
"BuffName": "Dark Illusion (Slowed)",
"BuffRate": {
"Odds": {
"a": 31111,
"type": 5000
}
},
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 31111,
"type": 5020
}
}
}

Soul Chain
Enemy
{
"id": 116044,
"BuffName": "23",
"BuffRate": {
"Odds": {
"a": 3912,
"b": 20,
"c": 0,
"type": 8
}
},
"BuffEffect": {
"id": 3905001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Formula
{
"CD": 5,
"id": 1110005,
"Buff": {
"self": [
116043
],
"enemy": [
116040,
116042,
116044
]
},
"Cost": 1,
"Desc": [
{
"id": 1110000,
"params": [
350,
70
]
}
],
"Icon": "skill_1110001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 3401,
"damChangePer": 3.5
}
],
"DescId": "##171161",
"NameZh": "##158018",
"CastAct": "skill_ready",
"DamTime": {
"type": 1,
"value": 2
},
"DelayCD": 1,
"Fire_EP": 3,
"Pvp_buff": {
"self": [
116043
],
"enemy": [
116040,
116042,
116044
]
},
"RollType": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 3,
"SE_attack": "Skill/ShadowStep_attack",
"SkillCost": {
"sp": 40
},
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"pre_attack": {
"type": 4,
"action": "attack",
"effect": "ShadowStep_attack,none",
"no_track": 1,
"initSpeed": 30,
"speedLimit": 60,
"acceleration": 20
}
},
"Launch_Range": 8,
"AutoCondition_Groove": 1
}